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Everything posted by 12p
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Eso se puede averiguar con un script (pista: usa un FOR).
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ElMota, eso no tiene NADA que ver con el tema del que se habla aqui. Y ese efecto es casi imposible de lograr para alguien sin experiencia es como tu. De forma analoga: es como que intentes nadar todo el oceano pacifico teniendo el rendimiento fisico justo para nadar por una piscina de 20 metros de longitud una sola vez.
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Nope. But it's gonna be soon. VERY soon. Taken from: http://www.halflifeportal.com/portal-2- ... quirements Just google "portal 2 requirements" and click in any result. HD2000 IS THERE. More proof about why this is a good integrated card:
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Of course. In that case you ARE a total attention whore "like I am". But instead of screaming against maps, you do it because of my attitude.
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Dat Intel HD2000 can run Portal 2.
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Ahhh, good old times... I cannot even believe I started posting like this... viewtopic.php?f=108&t=28279&p=315110#p315110 I was a completely newf*g who didn't know shit about scripting and/or how to act in a forum like this. varez used to be active, he helped me many times. Now I laugh at how I made some questions. viewtopic.php?f=91&t=29309&p=322465#p322465 I made a public zombie gamemode. I was so "innocent" in that moment, and it was SO WRONG-CODED! Hahahaha! viewtopic.php?f=108&t=28446&p=316467#p316467 I cant believe it had around 1200 downloads before I asked Towncivilian to delete it. Some of my old, bad projects... viewtopic.php?f=114&t=29698&p=324779#p324779 viewtopic.php?f=108&t=29816&p=325556#p325556 But them gave me much experience. And the biggest project I made. viewtopic.php?f=108&t=30336&p=328956#p328956 I used to help people more frequently, but being a complete ass. viewtopic.php?f=91&t=30558&p=330336#p330316 Also I started to reply in my most active topic. viewtopic.php?f=108&t=25351&start=90#p325202 And there were many noobs around there too. viewtopic.php?f=91&t=30725&p=331462#p331444 I spent a good time, no doubt about it. Also the spanish subforum was created, I posted one of the first topics there. viewtopic.php?f=122&t=30802&p=331958#p331958 And then I left. viewtopic.php?f=5&t=32563&p=343143#p343150 And I came back, after 8 months. viewtopic.php?f=5&t=32563&p=376315#p376315 diegofkda was the first one who noticed it ( viewtopic.php?f=149&t=34892&p=376200#p376213 ) And I'm here now. Ahhh the nostalgia, the (good?) old times...
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It can only work in client-side. Also, function parkourAnimation( ) if getElementData( "loggedin" ) == 1 then setWorldSpecialPropertyEnabled( "extrajump", true ) end end addCommandHandler( "parkour", parkourAnimation, false ) Make sure when you use set the "loggedin" element data, you are setting "synchronize" to true (reference, check forth argument).
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Not bad at all. The end of the map was the best part.
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setWorldSpecialPropertyEnabled("extrajump", true)
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OFF-TOPIC: Lol it's the OP birthday. Happy birthday Axel.
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El JSON es un sistema de encriptacion basado en strings. Los argumentos que le des a la funcion toJSON son transformados en un string con encriptacion JSON, independientemente del tipo de valor que le asignes. Resulta util, por ejemplo, para guardar tablas en las cuentas. Para recuperar los datos de un string JSON, basta con usar la funcion fromJSON. Puedes probar como funciona con una linea como esta: outputChatBox( toJSON( 1256574356 ) ) Y tu codigo puede funcionar perfectamente, sin embargo seria mejor si hicieses una tabla con los datos dentro, en vez de poner varios por separado.
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https://wiki.multitheftauto.com/wiki/IDE_List
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And HeHu will always come with a counter against me. Only thing he wants to do is to criticize me.
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RenderWare, with all rights owned by EA at the moment (EA used it on games like Burnout 3).
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The only complainer here was CapY. Off-topic: lol I noticed every answer I gave to CapY was replied by you, too.
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I just found 2 stunts that were fine. The name looks like a rip-off of claudio v2 (alien experience - unicorn experience, the only thing you changed is the creature type). Guess I can rate it 2/5 (more than most of the maps around here, though)
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Oh, wanna list? I've got a single name right now. MOJRM-511
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There's no rule stating "only open source resources can be uploaded and all the compiled resources will be deleted".
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I made this script a long time ago. viewtopic.php?f=108&t=32083 At least it's not stolen, I saw the source.
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Read this post, section "Clean code tips and tricks" http://gmc.yoyogames.com/index.php?showtopic=511359 There is a tip called "DO comment, DON’T overcomment" Last 2 comments in your example code shown at the first post are really unneeded. But the first line (about the table) is so unclear that it's perfectly fine.
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Fine. Also, I don't see the point on writing extra comments for code that is readable even when you don't know coding. I mean, who can't understand what does "getElementPosition" does? Why to write a comment stating that "getElementPosition" gets an element position? It's stupid. I DON'T MEAN YOU SHALL NOT WRITE ANY COMMENT. I MEAN YOU SHALL NOT FILL YOUR SCRIPT WITH COMMENTS ABOUT EVERY LINE, SPECIALLY WHEN THOSE LINES ARE VERY CLEAR BY THEMSELVES.
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That doesn't make sense when there is no context. First of all, "tSome" is very unlikely as a variable name. "player" is very obvious. You don't get the point of my first comment.
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My 3 cents. Coding guidelines -Use comments only when certain pieces of code can't be read very easily. This is a WRONG example: x,y,z = getElementPosition( player ) --We get the position of the player That comment is completely useless, because the function is self-explanatory just like the argument. -Variable names should be very clear. -INDENT THE CODE.
