Jump to content

12p

Members
  • Posts

    2,608
  • Joined

  • Last visited

Everything posted by 12p

  1. 12p

    MTA IV

    I think it's unnecesary. Actually GTA IV has official, own multiplayer system. Why to create another one?
  2. And we can't put in ALL things; there isn't a way to: make the vehicles locked and create peds and create colshapes and other things
  3. Talking about this... check this post.
  4. I'm making a new gamemode, as you saw in Resources forum. I use attachments to create colshapes to kill player But WTF there is a strange thing. When I use vertical direction (rotation in Y 90º), then the colshape gets some kind of problem... I can't touch it! What is this error? My simple (client) code: local objects = getElementsByType("object") for i,object in ipairs (objects) do if getElementModel(object) == 2978 then local shape = createColCuboid (0,0,0,1.6, 0, 1.15) attachElements (shape,object,-0.8,0) addEventHandler ("onClientColShapeHit",shape, function (ele,dim) if ele == getLocalPlayer() then local x,y,z = getElementPosition(ele) fxAddBlood (x-0.5,y,z,0,0,0,500) fxAddBlood (x-0.5,y,z-0.5,0,0,0,500) fxAddBlood (x-0.5,y,z-0.25,0,0,0,500) setElementHealth (ele,0) end end) end end
  5. It works. I did just wanna know if there is some way to use less CPU and do the same.
  6. Look at I Wanna be the Guy intro. It's really a "copied" game! . How we're gonna play in multi? Well, I'm thinking about activate some kind of "ghostmode" between players. And create a kind of "Relax Hall", that can be entered when a player ends a level. And the HUD... I can do it by myself, but may be cool if somebody helps me with some images. If you really want to help me, PM me
  7. Nice, so many new good things But c'mon, we want 1 more thing: DFF replacement for PEDs and weapons!
  8. I think this was Race map but nice
  9. just EXACTLY 30 days old from this moment.
  10. check out my video of "I Wanna be the Guy" in Resources forum. There you will see what I'm doing.
  11. Description: This is a free, public gamemode that I've been developing. I just noticed there isn't any platform-based gamemode, so I made this one by myself. It's still a BETA, but it works well. Name Reason: "I Wanna be the Guy" is a real platform game. It's considered one of the hardest 10 games in all the whole world, and I'm a fan of it. So I want to make a kind of MOD about that game. Here is the game if you didn't played it yet. More about it: This won't work like other gamemodes about map. This will have its own map, no way to create maps for it, like in Race or Stealth or others. Don't expect too much yet. I have just started it some days ago, and it doesn't has too much scripting / mapping. It has a 2D style! I think is the first time somebody do that Its dificult will be f*ckin' high. Only very PRO players will be able to pass it. Just watch the demo and you will see Overall Progress: Introduction to the game (history-based) - 100% Gameplay - 60% Effects and Environment - 60% Custom HUD - 40% Levels and Map - 20% Custom 3D Models and Textures - 0% Others - 0% Actual Progress: 39% Demo Video:
  12. 12p

    EDF :S

    Sorry for the bump. Still doesn't work. I have made some modifications I thought where was the problem but I was wrong. Even if I leave some of my custom EDF objects in the .map file of a resource, these objects doesn't get created. CODE: addEventHandler ("onResourceStart",getRootElement(), function () getResourceRootElement(source) local customPeds = getElementsByType ("custom_ped") local lockedVehicles = getElementsByType ("locked_vehicle") if table.getn(customPeds) > 0 then for i,thePed in ipairs (customPeds) do local skin = getElementData (thePed,"model") local x,y,z = getElementPosition (thePed) local r = getElementData (thePed,"rotation") local animBlock = getElementData (thePed,"animBlock") local anim = getElementData (thePed,"animation") local int = getElementData (thePed,"rotation") ped = createPed (skin,x,y,z) setPedRotation (ped,r) setPedAnimation (ped,animBlock,anim) setElementInterior (ped,int) setElementDimension (ped,0) end end if table.getn(customPeds) > 0 then for i,theVehicle in ipairs (lockedVehicles) do local model = getElementData (theVehicle,"model") local x,y,z = getElementPosition (theVehicle) local rx,ry,rz = getElementData (theVehicle,"rotation") vehicle = createVehicle (model,x,y,z) setVehicleLocked (vehicle,true) setVehicleRotation (vehicle,rx,ry,rz) setElementDimension (vehicle,0) end end end) EDF: <def name="Extras"> <element name="custom_ped" friendlyname="PED"> <data name="position" type="coord3d" default="0,0,0" /> <data name="skinID" type="skinID" default="49" /> <data name="interior" type="integer" default="0" /> <data name="animblock" type="string" default="nil" /> <data name="animation" type="string" default="nil" /> <ped position="!position!" model="skinID" interior="!interior!" /> </element> <element name="locked_vehicle" friendlyname="Locked Vehicle"> <data name="position" type="coord3d" default="0,0,0" /> <data name="rotation" type="coord3d" default="0,0,0" /> <data name="model" type="vehicleID" default="405" /> <data name="interior" type="integer" default="0" /> <vehicle model="!model!" position="!position!" rotation="!rotation!" interior="!interior!" /> </element> </def> What is wrong? Or what must I do?
  13. Because I want the player only moves horizontal.
  14. Is there some way to make this use less CPU? addEventHandler ("onClientRender",getRootElement(), function () local x,y,z = getElementPosition(getLocalPlayer()) setElementPosition (getLocalPlayer(), x, -2393.986328125, z, false) end)
  15. 12p

    /login

    but they can't join with his/her account so they have to disconnect, change and return with loggeable nick
  16. MTA's golden age will come soon
  17. 12p

    Stealth clans!!

    Hope he won't fill
  18. finally stupid modding resources are deleted
  19. LOL me and varez are working on a "taken-from-game" gamemode
  20. Then, why did I had problems with onPlayerQuit when I just got timed out (with save script)?
  21. 12p

    Stealth clans!!

    What the hell is this?
  22. If player get his MTA crashed and onPlayerQuit event didnt get processed? Maybe useful for that.
  23. varez, you're rascist! Well, you should use too: https://wiki.multitheftauto.com/wiki/OnVehicleEnter https://wiki.multitheftauto.com/wiki/OnVehicleExit Or https://wiki.multitheftauto.com/wiki/OnVehicleStartEnter https://wiki.multitheftauto.com/wiki/OnVehicleStartExit
  24. I'm developing 2 originals gamemodes. 1 of them is a MOD-based gamemode, inspirated in Silent Hill series. I'm trying to make the first storyline-based server, like if you're playing a real Silent Hill. The other one is a combination of Deathmatch + Freeroam + RPG (few RPG elements, of course) + Extras. I'm bored of those RP, Stealth, DM, and (ejem) n**bs servers that only copy the resource and don't do a sh*t
×
×
  • Create New...