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Posts
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Everything posted by 12p
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Slothman, I have a problem, and I don't know if you already answered it Why can't I change the 2 settings "MaxZombies" and "StramMethod" by the admin panel or using another resource? I need to change it every some time by a resource using set(), but I can't do it, man. How can I do that? (it is on Admin ACL)
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you see? people is stupid.
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use other one. and if it actually contains a marker for a house, use other DIMENSION.
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there can't be bugged interiors! There isn't any modified interior by this resource!
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I think there should be some kind of "selection" on the Settings Menu, so player with bad PCs can choose the normal background, and don't suffer lag.
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1)Next time, explain better! 2)Use Google! It exists on MTA Community!!!!
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debug by yourself! For example, on every event use this function: outputChatBox ("the X event works!")--X = event name huh!
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have have you tried creating a server-side ped? maybe causes troubles on that.
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People won't stop if you only say that, you know
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Next time, please use PM... And about the Minecraft Alpha 0.2b progress... I will stop it until December 22th. EDIT: LOL Varez thanks.
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if I'm right, slothbot kills someone if that player isn't in the same team. So change the team and slothbot will stop.
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Now I understand what he means... getElementMatrix setElementVelocity
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OMG it's possible to not-keep players to upload carmods? There should be... By using something like:
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I think CrazyDude's a bit better, because the design of the GUI, and the "Portable Wiki" it has (about the events and the functions ).
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You are such like a stupid? (sorry about that language) Damn Paradise Roleplay works, man! You should follow instructions LINE BY LINE!
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Damn SPAM You should use: createMarker ==> addEventHandler("onMarkerHit") ==> setElementVelocity()
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Nice, but don't double post. Just change the damn post name and add something like [uPDATE 14-12-2010!]
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I do that in "Minecraft Alpha 0.2b"
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checking... EDIT: It works, thanks a lot! again
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--All is client-side: createObject() attachElements() getPedWeapon() getElementPosition() engineLoadDFF() engineReplaceModel() engineLoadTXD() engineImportTXD() It is possible.
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Go go MTA SA! I voted for u guys!
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Traduction: We don't know.
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you do, looks like the resource owner wanted this.
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I'm making a script to get the closest integer position (on both X and Y axis) to the cursor position, when this clicks. But doesn't work (any object gets created). No debug errors. if entity and getElementType (entity) == "object" then local objX,objY,objZ = getElementPosition (entity) local objects = getElementsByType("object") local n = table.getn(objects) blocks[n+1] = createObject (model,objX,objY,objZ+1.15) if sounds == 1 then playSound3D ("placing.mp3",objX,objY,objZ+1.3,false) end else local intX,decX = math.modf(posX) local intY,decY = math.modf(posY) if decX >= -0.6 then if decY >= -0.6 then local objects = getElementsByType("object") local n = table.getn(objects) blocks[n+1] = createObject (model,intX,intY,posZ+0.5) if sounds == 1 then playSound3D ("placing.mp3",intX,intY,posZ,false) end elseif decY < -0.6 then local objects = getElementsByType("object") local n = table.getn(objects) blocks[n+1] = createObject (model,intX,intY+20,posZ+0.5) if sounds == 1 then playSound3D ("placing.mp3",intX,intY+20,posZ,false) end end elseif decX < -0.6 then if decY >= -0.6 then local objects = getElementsByType("object") local n = table.getn(objects) blocks[n+1] = createObject (model,intX+20,intY,posZ+0.5) if sounds == 1 then playSound3D ("placing.mp3",intX+20,intY,posZ,false) end elseif decY > -0.6 then local objects = getElementsByType("object") local n = table.getn(objects) blocks[n+1] = createObject (model,intX+20,intY+20,posZ+0.5) if sounds == 1 then playSound3D ("placing.mp3",intX+20,intY+20,posZ,false) end end end end
