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Everything posted by 12p
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Search a video on Youtube. The way to explain isn't too simple. Remember: "A photo has more value than one thousand words", and a video...
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I think the idea is good. I just don't know if you can do it.
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set/getVehicleRotation Isn't this the same thing as set/getElementRotation, but for vehicles only?
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And there 2: setPedRotation getPedRotation This is for Z only but why to use them? You can easily use that with getElementRotation and setElementRotation!
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1. Scripting maybe? Looking on WIKI maybe? 2. What do you mean -.- 3. From my knowledge, no, isn't possible.
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just move the (damn) event handler down from the function like I meant on the code -.- I don't get how you can't get it. PS: I'm a bit angry -.-
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I think is a plagio from JesseUnit's Safe Zone.
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Thanks a lot!
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getAlivePlayers getRandomPlayer These functions can be easily done by using table functions. I think aren't necessary and could be deleted. I know there are some more, but I don't remember them now. --------------------------- set/getPedRotation set/getVehicleRotation Why to use them? There is getElementRotation and setElementRotation!
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ServerFFS is the only option I know -.- All the others exist on Europe and most are cheap, but aren't good hosters enough.
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1. use [lua] tags! it's even said on a sticky -.- 2. WRONG CLIENT: addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, true) function clientSubmitLogin(button,state) if button == "left" and state == "up" then -- get the text entered in the 'username' field local username = guiGetText(edtUser) -- get the text entered in the 'password' field local password = guiGetText(edtPass) -- if the username and password both exist if username and password then -- trigger the server event 'submitLogin' and pass the username and password to it triggerServerEvent("submitLogin", getRootElement(), username, password) -- hide the gui, hide the cursor and return control to the player guiSetInputEnabled(false) guiSetVisible(wdwLogin, false) showCursor(false) else -- otherwise, output a message to the player, do not trigger the server -- and do not hide the gui outputChatBox("Please enter a username and password.") end end end 3. FIXED CLIENT: function clientSubmitLogin(button,state) if button == "left" and state == "up" then -- get the text entered in the 'username' field local username = guiGetText(edtUser) -- get the text entered in the 'password' field local password = guiGetText(edtPass) -- if the username and password both exist if username and password then -- trigger the server event 'submitLogin' and pass the username and password to it triggerServerEvent("submitLogin", getRootElement(), username, password) -- hide the gui, hide the cursor and return control to the player guiSetInputEnabled(false) guiSetVisible(wdwLogin, false) showCursor(false) else -- otherwise, output a message to the player, do not trigger the server -- and do not hide the gui outputChatBox("Please enter a username and password.") end end end addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, true) This because...
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404: File not found...
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ERRORS: 1. If you are triggering that function, there isn't any "source" player... 2. You must specify a player to spawn when using that function calling way. In this case: spawna(player) 3. You must give a parameter to the "spawna" function, and check if "source" exists. 4. Just check the corrections that are highlighted in black. Fixed codes: addEvent("makePlayerSpawn", true) function spawna ([b]player[/b]) [b]if source then thePlayer = source else thePlayer = player end[/b] spawnPlayer ( [b]thePlayer[/b], -2650.2561035156, 22.383113861084, 27.414619445801, 90, 26 ) fadeCamera([b]thePlayer,[/b] true) setCameraTarget([b]thePlayer[/b], player) addEventHandler( "makePlayerSpawn", getRootElement(), spawna ) function onLogin ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if (logIn ( player, account, pass ) == true) then triggerClientEvent ( player,"hideLoginWindow", getRootElement() ) spawna([b]player[/b]) else outputChatBox ( "Login error!", player, 255, 255, 0 ) -- Output they got the details wrong. end else outputChatBox ( "Wrong username or password!", player, 255, 255, 0 ) -- Output they got the details wrong. end end
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I just want to know if there is some way of to get the actual running function (because I dont have a name of that function, is running with addEventHandler). Thanks in advance.
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you would understand me if you know the reason... And thanks, volk, I will check and edit. EDIT: You were wrong, volk. It didn't work. Whatever, I just got the problem and solved it. Thanks anyway =)
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Little suggestion, JS. Next time use theFunctionHere[code]... it makes, seriously, an easier reply.
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res = getThisResource() addEvent ("onPlayerCallMission",true) function callMission (theMission) call (res,theMission,source) end addEventHandler ("onPlayerCallMission",getRootElement(),callMission) Simple script. I think what I'm doing it's okay, but when it triggers the event "onPlayerCallMission" it tells me "Bad Argument @ addEventHandler". That problem is in those lines. Am I doing any wrong thing?
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it would be cool if you use tag, not only [code]. Do that.
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Why do the carmods only get SUSPENDED and NOT DELETED?
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Then I will disable some things and maybe make some kind of custom map limit (and some more things about the spawn place)
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I think isn't necessary... Anybody can do it, so easily.
