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Argon

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Everything posted by Argon

  1. I don't know anymore how the Linux scripts are called but can't you write something which checks with bash commands if the programm runs and else starts it and put that in a cron job?
  2. Oke i didn't had to have this a time ago but now i need it becausse i have to make a gamemode and there has to be at least 2 players to test it
  3. Can't you just use 2 images? And alter the coordinates? Or make it digital then you need only 11 images.
  4. At least credits. But money is also something which is a normal thing to ask for script hours. Maybe MTA is free but PHP for example is also free and there are thousands of scripts which are made for money...
  5. And what do we get in return for our scripts...
  6. That isn't what i'm searching... I wanna join to the ip of my pc in the network so an ip like 127.0.0.1 but when i use that ip which works for other games like Battlefield, SA:MP,... it won't work with mta
  7. Argon

    MySQL

    The mta team's module is maybe in WIP stage?
  8. Argon

    MySQL

    offcourse you do you made it yourself But i don't recommand it to myself becausse the function names are else so if the official module will work everyone can alters his scripts
  9. you can't upload dll files on a phpbb forum
  10. Feature request: file browser And if i have a resource test with a file test.lua in it what script path do i need to use?
  11. Nice! This is one of the reasons why MTA pwnz SA:MP now... I will try it i hope this works good
  12. Hi, I would like to develop a gamemode, the easiest way for me is to host on my pc where i script the server and so easy update al scripts and alter them. And on an other pc I test it direct. But the problem is the PC next to me won't connect to the server when i trie to join via quick connect to my ip adress in the network it gives a connection timed oud. Does someone can tell me what the problem could be?
  13. Argon

    MySQL

    If you don't know the answer just don't answer and let the guys who made MTA:DM answer they'll know the correct answer...
  14. And do you know some more specific information about the crash? Is it only with specific distro's or ... becausse i have an other friend who owns a linux server but with slackware. And btw if this could help you: I don't get anny output in my chatbox of the function /votemode, /gamemode, ...
  15. Oke, will there be a fix for this problem? Or do we have to wait untill a new developer preview or the official release?
  16. I have this: MTA Server Version: 1.0-dp1 Distro: Fedora mtaserver.conf: <config> <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> <servername>[uG]24/7 Ultimate Gamers Clan Server</servername> <!-- This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. --> <serverip>217.170.21.33</serverip> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> <maxplayers>100</maxplayers> <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22004</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> <httpdownload>1</httpdownload> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> <acl>acl.xml</acl> <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module>sample_win32.dll</module> --> <!-- <module>sample_linux.so</module> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> </config>
  17. Argon

    MySQL

    Where can i download the mysql module where they talk about on the wiki? This isn't really finished i think
  18. Hi, after some work my server works now but only the gamemode race works The weird thing is that the vote mode also does'nt work I use fedora btw [16:50:08] ERROR: ...tch/resourcecache/votemanager/votemanager_server.lua:380: bad argument #1 to 'upper' (string expected, got boolean) [16:50:22] ERROR: ...tch/resourcecache/votemanager/votemanager_server.lua:380: bad argument #1 to 'upper' (string expected, got boolean) This is what is written in server.log after executing /votemode
  19. Yes you can. If client changes the script on his side it gets redownloaded.. So clients can alter the client side scripts?
  20. There are also clientside scripts wich has to run with the clients to save serverload so you can't dissable client side scripts...
  21. Bull shit, the specs are correct becausse there are no fixed specs but the 8 meg internet doesn't say anything becausse it's probably the download speed and if it is the upload speed you can handle probably 32 players (if there is only MTA data which has to be uploaded) without lag if the 32 players are close to your pc (the same country).
  22. Argon

    [UG]Ultimate Gamers

    Yes, [uG] is already 1 year old. But with this topic i wana introduce mine clan in the english world becausse I think there are not so much people outside the benelux who know us.
  23. General information Name: Ultimate Gamers Tag: [uG] Members: 13 Games: MTA:SA Race (MTA:DM too when it released of course.) and SA-MP Leaders: [uG]Argon and [uG]Player66-BE Website: click here (dutch website) XFIRE Clan: click here (text of us is in dutch) What do you need to join? MTA: SA Race SA-MP Skills XFIRE Rules Of course we don't allow cheaters/hackers. Suicides aren't allowed and we don't allow team kills in clan wars (logic?)! The biggest but of UG is to have fun and the second biggest but is to play at a good skilled level. Members Leaders: [uG]Argon [uG]Player66-BE Members: [uG]BazzHaunter [uG]Insane-NL [uG]maarten[NL] [uG]MAC [uG]Mitch-NL [uG]msnguy[NL] [uG]RanDX [uG]SchaduwTaart[NL] [uG]SnakeSpear [uG]VforV [uG]Whoopdidoo Servers MTA Name: [uG] 24/7 Ultimate Gamers Public DM Slots: 20 Name: [uG] 24/7 UG Private War & Training Server Slots: 20 SA-MP Name: [uG] 24/7 Private Clan Server (War & Training) Slots: 100 Game-Monitor (UG Servers) Server info Our server is located in the north of The Netherlands so people from arround the benelux will have low pings the hardware of our server is also quite modern. (3 Ghz, 1 Gb ram, ...) Futher info For more info you can also ask things in this topic. We search good skilled dutch talking members and we play clan-wars against everyone who wants to...
  24. I don't get it? Is this a script for MTA:Race 1.1 or ??? Becausse there isn't a lot of information givven Sorry, I get it now Really good work mate! But can you do this also for MTA Race 1.1? Or doesn't the newer versions allow this?
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