Don't listen to him.. Those timers are not needed at all, these 1 2 3 4 5 are just timers' names, you can set it to whatever and it's mostly needed if you're expecting to control your timer in future, like stop it. In the countdown that is not needed at all
Ok, thnx
I want to make a countdown script, but I ran into a problem. I dont know how I can prevent my script to go on into minus. This is just a part of my script, if you take 2 it will eventually say "-1!"
if ($3 == !countdown) {
var %b = $4
if (%b > 15) mta.pm $1 $2 Maximum amount of seconds is 15.
elseif (%b == $null) mta.pm $1 $2 !countdown
else {
mta.text $1 Get ready!
!.timer 1 1 mta.text $1 %b $+ !
!.timer 1 2 mta.text $1 $calc(%b - 1) $+ !
!.timer 1 3 mta.text $1 $calc(%b - 2) $+ !
!.timer 1 4 mta.text $1 $calc(%b - 3) $+ !
!.timer 1 5 mta.text $1 GO!
}
}
This is for MTA: SA. Please help, I would appreciate it very much!
That's true, I don't blame them for having one
Yes but Rockstar i making something from scratch. The whole textures and gameplay has to be made from nothing. so that takes most of the time i think. Though, it is true it is their job to maken it so they have more time but still, it wouldn't hurt if MTA DM was released and update frequently.
I completly agree with Henderson. Take BF2142 for example, they are on patch 2.0 . I hope MTA DM is out before GTA IV out is because they are now smart enough to get a multiplayer mode....
I made this:
elseif ($3 == !points) {
if (%a == -1) mta.pm $1 $2 Absent ID!
else mta.text $1 $mta.nick($1,%a) has $readini($scriptdir $+ points.ini,POINTS,$mta.nick($1,%a)) points!
}
}
It's almost the same only I use !points and points.ini, dunno if something is different...