Gtatari
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Liberty City, USA
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Game Programing
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All I can say is: it would be tight if mta hacked gta:4 engine because it would work will all subsequent games released in that engine thereafter, however GTA4 mp has ped/traffic syncing? mta needs to learn from this... however my opinion may be dated.
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ahhh, much thanks!, peace
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Hey, sorry for the n00b questions but its been awhile.... the last MTA i played was like .03b or something... anyway is tehre some kind of universal read me out there? I tried google / mta home page / searching forums and I cant figure out how to do the following: -chat in game (why is this impossible to figure out?)
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This might have been suggested already but i havent seen it around yet and I havent been to these forum in hellla long, but anyway i think MTA should be made for the psp version. For those of you who are non-psp familiar, the psp has a built-in web browser / internet connection. Also GTA:LCS has a trainer made for it already... that runs on the psp, since psp is so hackable and because mta is in c++ it's probably portable. it would be sick to play mta on lcs portably! okay i kno this is far fetched and would give the mta team another head ache of hacking the psp but shit that would rule. )>-Gtatari-<(
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My first memory was trying over and over trying to sync in gta3 0.2b by getting into the two cars, then after mastering it playing with MousePad for two hours at the airport
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I definitely think R* is going to move towards multiplayer in their next step. Look how they played around with multiplayer in SA, now imagine that on a whole other level. They've been thinking about making gta multiplayer since gta3, with the hidden Multiplayer menus. (okay, the THREE D gta's, multiplayer) And since GTA:SA's game engine was basically just a rehash of vice cities with some improvements, it would have been hard for R* to implement net play in SA. They would encounter the same pitfalls that MTA has overcome, even though they would have the source. I think, GTA's next installment will have a new or redone engine, something to compete with HL2's engine, and the game will have multiplayer support although still be a initially a single player game, like half-life... it’s a good single player game but also a great online game too... San Andreas was predictable in GTA1 the game came with 3 maps, Liberty City, Vice City and San Andreas, after the announcement of Vice City, a pattern became obvious, and one day, I typed http://www.gtasanandreas.com and it took me R*'s official site.. My point is, is, now that R* has made a game for each of its original Cities, what’s next? The gta2 city didn’t have a name, as I remember, so then what’s next? Something big, something unexpected, something fresh. I noticed that GTA:SA lost popularity rather quickly. Most of my friends were over it, stores stopped displaying it... and I was the first in line for it at my local game store... something's wrong if people aren’t camping out.. or at least getting there earlier than I. Anyway, hate it or love it, that’s my 2 cents GTAtari
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Yeah I always used to wonder about that, since on the old school MTA website (think: waiting for mta 0.3) you said that MTA used that left over code. OT: MistaC: we need to try to implement Operation Autohidzation again! )>-GTAtari-<(
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A: w00t isnt really a question, so I'll answer what came before it: the USA will stop producing fatties when all food exucutives die from eating their own product Q: Why do cheeto's kick ass?
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A: I love beef vegetarians get -5000 points Q: Burger King, or Carls Jr beef?
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That's a pretty interesting article; I found it very entertaining during the class I read it in. My question is: a part of it talks about running code as if it was originally in the exe. Does the client just modify the exe once as its loaded into ram, or does it persistently have to change the games memory to keep the effect of the program running code that was never there? I've known about this technique, but as I've never written a mod my self, I find it an interesting concept. Also, I was playing gta mta 0.5, and realized that I had forgotten how much MTA kicks ass, and want to thank and congratulate everyone on the mta team for sticking and working together on an astonishing mod. )>-GTAtari-<(
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It's not a fighting game. It's a GTA game, which involves weapons. In single player do you get out of the car and shoot every pedestrian to avoid car killing them, because you're anit car-killing? In MTA, the only difference is the pedestrians aren't AI, they are RI (real intelligence) they (sometimes) also know how to DODGE A CAR. I've said it before, and I'll say it again: I'm here to play GTA with other living people, NOT to play a gun-fighting game. Otherwise I could play CS, DOD, and the like.., however, a good fire-fight can be fun, even if you or your opponent get run over. )>-GTAtari-<(
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Every time someone is like "OMG I have like the bestest ideaz ever for blue!!!1" people reply saying that "Dude, n00b, you will be able to program that mod yourself, yes blue is that powerful" (slight exageration on both parts) My question is, if everyone is making their own mods, wont blue will be a mess of incompatiblity? There should be some kind of universal package installer, where all these hand coded mods are stored in some kind of database so players won't have to install 22,895,124 mods for each server. Or maybe blue should be updated everytime 50 or so mods have been submitted... or the blue client can have something that runs in the background and notifies players when new mods are available to dl? (like antivirus software automatically downloads new virus identities) Something to think about. )>-GTAtari-<(
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I don't hate car killers at all. This is multi player grand theft auto. If you want a guns only game, go play UT, HL, CS, Rainbow 6, etc, pussy`s are afraid of cars, in a game where car killing is natural. this isnt "Run around in a big deserted city killing each other with no cars in site - the game", nope, its not, its Multiplayer Grand Theft Auto. If you have a problem with car killing, maybe you shouldnt be playing MTA, and find some other game. GTA is all about having unfair advantages, killing sprees, and not caring for anyone else.. (in 1 player it definatly is) And if you're gta runs at 5fps, I don't think you have bigger problems than car killers. Also, the idea for a sepcial game mode / different server type sounds interesting. )>-GTAtari-<(
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What was ocre's joke? They reskinned their site to be EA themed, and they posted a news article that EA had bought them out, and that it would be EARemix. they also said EA anounced that they were making "EA Sports Duck Hunt 2005", and to celebrate donated two duck hunt remixes. then a few hours later, the posted a cease and desist letter from EA's lawyers. (that wasn't part of the joke, they really got it for misrepresenting EA)
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[FLAME] LOL ROFL GUY THATS THE LAMEST WORK OF PHOTOSHOP I'VE EVER SEEN!!! [/FLAME] Are we even sure its pshop, and not paint? Anyway I've actually had the idea for downtown for awhile (not called downtown obviously) but yeah when I get my 3d engine finished.. maybe.. just maybe (this is NOT a apr 1 joke). But yeah MTA you had me for a few seconds, until I remembered that I had already be fooled by http://www.ocremix.org (which are now in legal trouble for their joke apparently) Good one guys. )>-GTAtari-<(