NotAvailable
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Everything posted by NotAvailable
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That's off topic.
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When 2 players have this job ar more and one of the players drives ina a marker the other player can see the other marker and blip to.
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local enterGate = createObject(980, 1245.5443115234, -767.16320800781, 91.422187805176, 0, 0, 0) local marker = createMarker(1245.5930175781,-767.2734375,91.150520324707,"Cylinder", 10, 255, 0, 0, 0) function gates() local guy = getLocalPlayer() if (getPlayerName(guy) == "NameThatGuy" ) then moveObject(enterGate, 1000, 1245.5443115234, -767.16320800781, 88.272178649902) else outputChatBox("* You are not cool enough to open this gate", 255, 0, 0, false) end end addEventHandler("onClientMarkerHit", marker, gates) function close() moveObject(enterGate, 1000, 1245.5443115234, -767.16320800781, 91.422187805176) end addEventHandler("onClientMarkerLeave", marker, close) The gate is located @MAddogs mansion, LS
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Mheh, lol doesnt work. Other people w/ the job can see the markers to.
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Yeh it has alot of bugs, i fixed them all.
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--Client side: Only you can see it opening --Server side: Everybody can see it opening marker = createMarker(0,0,3,"cylinder", 3, 255, 200, 0, 140, getRootElement()) -- Create the marker at the middle of GTA gate = createObject(980, 0, 0, 3, 0, 0, 0) -- create the gate when the resource starts function moveGate() -- create the moving gate function moveObject(gate, 1000, 0, 0, 5) -- move it 5 units higher in 1 second (1000ms) setTimer(moveObject, 5000, 1, gate, 0, 0, 3) -- move it back after 5 seconds end addCommandHandler("meep", moveGate)
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ty
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Hello, i play often on MTA 1.1, And i've seen 'custom' shaders. But the question is: Where do i get all those shaders? Could someone tell meh? Thanks in advance Regards, Jesseunit
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Welcome in my world...
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Ahh, Goddamnit. Thanks for the help anyways.
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A few days earlier i saw a Business script released on the MTA community But i can't find it anymore Could someone tell me the link or name? Thanks in advance Regards, Jesseunit
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UPDATES: Added HUD picture Progressbar COMING SOON: Trailer The map is nearly finished, gamemode is developing faster than expected, gamemode maybe released earlier!
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1.1 is coming out soon, would be a shame if you release it on 1.0.5 now lol.
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Thanks Acitanox! (Sorry, i forgot to thank you, was a bit busy )
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I started with a /help command. When 'someone' types it. it outputs in the chatbox: "Hello ..playerName.."!" (eg. "Hello Jesseunit!") Then i started making the code more advanced, Amin only > GUI > Editable text w/ GUI window > etc, etc,
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Ohh thanks Castillo I thought the source was the player that hit the marker.
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ooh Here is my intro script: --MADE BY JESSEUNIT --RE-DISTRIBUTE NOT ALLOWED --DONT REMOVE THIS TAG --©, 2011 function tuto() local guy = getPlayerAccount(source) --If he is new show the intro if (getAccountData(guy,"Achievement: New Guy") == false ) then --Spawn the player so he is not stuck spawnPlayer (source, -3255.5166015625+math.random(0,0), 1848.876953125+math.random(0,0), 9.8706741333008, 178.27844238281, math.random(265,312)) setCameraTarget(source, true) --Disable HUD showPlayerHudComponent(source, "radar", false) showChat(source, false) --Put the camera infront of the house and other stuff fadeCamera(source, false) setTimer(fadeCamera, 4500, 1, source, true) setTimer(setElementPosition, 3000, 1, source, -3255.5166015625+math.random(0,0.5), 1848.876953125+math.random(0,1), 9.8706741333008, 178.27844238281) setTimer(setElementRotation, 3000, 1, source, 0, 0, 178.27844238281) setTimer(setPedAnimation, 4600, 1, source, "ped", "getup_front") setTimer(setPedAnimation, 5750, 1, source, "ped", "IDLE_stance") setTimer(setPedAnimation, 6200, 1, source, "ped", "WALK_civi") setTimer(setCameraMatrix, 4000, 1, source, -3256.9641113281, 1833.8905029297, 13.224102973938, -3256.3107910156, 1850.1762695313, 9.8706741333008, 0, 0) --He is bored, let him play. setTimer(setElementPosition, 13900, 1, source, -3255.1701660156+math.random(0,0), 1838.9616699219+math.random(0,0), 10.8706741333008, 192.73875427246) setTimer(fadeCamera, 12000, 1, source, false) setTimer(fadeCamera, 15000, 1, source, true) setTimer(setCameraTarget, 14500, 1, source) --Enable HUD back setTimer(showPlayerHudComponent, 13900, 1, source, "radar", true) setTimer(showChat, 13900, 1, source, true) else --if he is NOT new, spawn him. outputChatBox("Welcome back!", source, 0, 240, 0, false) fadeCamera(source, true) spawnPlayer (source, -3255.1701660156+math.random(0,3), 1838.9616699219+math.random(0,3), 9.8706741333008, 192.73875427246, math.random(265,312)) setCameraTarget(source, true) end end addEventHandler("onPlayerLogin", getRootElement(), tuto) I remove this code within 1 week (Due to script stealers, so make sure you copy & paste it)
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* Jesseunit takes a look in the server-side script.... a few minutes later:
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I got an idea, When you buy a item from a shop, it appears in a GUI gridlist, So anytime when you double click the item in the gridist you 'activate' it
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Hi, i'm getting an boolean error, i tried to fix it several times but i keep getting that annoying boolean error. Server-side code: function checkHim() local playerAcc = getPlayerAccount(source) if (getAccountData(playerAcc, "efr.license") == false ) then triggerClientEvent("noLicense", source) else triggerClientEvent("gotLicense", source) end end addEventHandler("onMarkerHit", gunMarker, checkHim) The error: WARNING: EFRammu/shop.c.lua:17: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean]
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REPORT COMMUNITY CENTER RESOURCES HERE
NotAvailable replied to SATAN's topic in General MTA discussion
https://community.multitheftauto.com/index.php?p= ... ls&id=1307 -
Hi, i uploaded the wrong resource, Could an Admin delete this resource? https://community.multitheftauto.com/index.php?p= ... ls&id=2555 Regards, Jessseunit
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Do you want to make the camera moving to a certain position? So like when you join u see the camera moving to a house for example?
