NotAvailable
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Everything posted by NotAvailable
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This should work. addEventHandler("onPlayerJoin", root, function() local x = 1327 local y = 1537 local z = 15 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) end ) addEventHandler("onPlayerWasted", root, function() local x = 1327 local y = 1537 local z = 15 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) end )
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It is a 'custom' weather. I made a lil' sky gradient for you ^^, just copy n' paste this line into your script: setSkyGradient(0, 255, 192, 0, 0, 0) 'topRed, topGreen, topBlue, bottomRed, bottomGreen, bottomBlue'
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You have to change the coordinates in the script. If it's Play, open -> Broph.lua
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You can experiment with Gamesnert's cinema resource
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Water is only visible in GTA SA Map, So stay in GTA's Bounds.
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hehe no problem
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Hehe, i'd like to see it in action! I'll visit your server when its open. What's the server name?
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Hello, I've seen lots of people that needed help with their zombies resource so here is a little explanation on how to fix it. TUTORIAL #1 - Zombies do not attack: 1. Go to your zombies resource. 2. Open up zombie_client.lua. 3. Search for: isLineOfSightClear 4. Copy n' Replace ALL the isLineOfSightClear lines with this code: local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false) 5. Start your zombies resource. 6. If done correctly, zombies should start attacking you now. * Got trouble with something else related to the zombies resource? Post it here, and i'll create a tutorial!
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Answer 1: Check your debugscript. And go to the line 'isLineOfSightClear', Remove the last true OR false. If done correctly, the Zombies should attack. Answer 2: Check your debugscript (/debugscript 3), look for any errors and fix them. If you do not have access to the /debugscript 3 command try logging in as an Admin. If it is still not working, check your ACL.xml.
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Try this code: local SWATgate1 = createObject(3115, 1286, -1651.69, 10, 180, 90) local SWATColSphere1 = createColSphere(1286.67, -1652.15, 13.54, 10) function SWATopen1 (player) if (player and isElement(player) and getElementType(player) == "player") then local t = getTeamFromName("SWAT Team") if (getPlayerTeam(player) == t) then moveObject(SWATgate1, 2500, 1286, -1635.2, 10) end end end addEventHandler("onColShapeHit", SWATColSphere1, SWATopen1) function SWATclose1 (player) if (player and isElement(player) and getElementType(player) == "player") then local t1 = getTeamFromName("SWAT Team") if (getPlayerTeam(player) == t1) then moveObject(SWATgate1, 2500, 1286, -1651.69, 10) end end end addEventHandler("onColShapeLeave", SWATColSphere1, SWATclose1) BTW, why do you need to check if the player is not in the colshape when he leaves?
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REPORT COMMUNITY CENTER RESOURCES HERE
NotAvailable replied to SATAN's topic in General MTA discussion
My resource copied by some russian: https://community.multitheftauto.com/index.php?p= ... ls&id=2745 -
Oh make sure your folder doesn't have ANY spaces ^^ i had that problem yesterday
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No problem
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hahaha ..... Seriously, if you ask every single person in your city/village 50 Cents.... Calculate that ^^ EDIT: 5000 people = 2500$ 1000 people = 500$ If you do that every week ^^
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You have to edit isLineOfSightClear you have to remove one false or true. cant remember wich. But it is the last one.
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Is it encrypted? if it is, encode it to: UTF-8
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you forgot to declare them somewhere. Army = getTeamFromName("Army") Scientific = getTeamFromName("Scientific")
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function playMusic() if isElement(music) then stopSound(music, false) outputChatBox("#FF8000* #FFFFFFRadio music stopped!", 200, 100, 0, true) else music = playSound("http://lemon.citrus3.com/castcontrol/playlist.php?id=51&type=pls") end end bindKey("M", "Down", playMusic) You can edit the playSound if you want
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I managed to fix zombies...
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Go to the nearest town and beg for 1$, then you can buy a burger @Mc Donalds EDIT: Or ask everybody 10 Cents
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REPORT COMMUNITY CENTER RESOURCES HERE
NotAvailable replied to SATAN's topic in General MTA discussion
exp system: https://community.multitheftauto.com/index.php?p= ... ls&id=2719 gore mod; https://community.multitheftauto.com/index.php?p= ... ls&id=2718 https://community.multitheftauto.com/index.php?p= ... ls&id=2717 headsht sound (copied): https://community.multitheftauto.com/index.php?p= ... ls&id=2716 Abseil by Dragon: https://community.multitheftauto.com/index.php?p= ... ls&id=2715 Zombies by slothman: https://community.multitheftauto.com/index.php?p= ... ls&id=2712 All of them are copied n' stolen. -
[WIP]JHotwire - For the criminals out there!
NotAvailable replied to NotAvailable's topic in Resources
Oh, they're getting released soon ^^, u'll see...
