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NotAvailable

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Everything posted by NotAvailable

  1. This should work. addEventHandler("onPlayerJoin", root, function() local x = 1327 local y = 1537 local z = 15 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) end ) addEventHandler("onPlayerWasted", root, function() local x = 1327 local y = 1537 local z = 15 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) end )
  2. It is a 'custom' weather. I made a lil' sky gradient for you ^^, just copy n' paste this line into your script: setSkyGradient(0, 255, 192, 0, 0, 0) 'topRed, topGreen, topBlue, bottomRed, bottomGreen, bottomBlue'
  3. You have to change the coordinates in the script. If it's Play, open -> Broph.lua
  4. You can experiment with Gamesnert's cinema resource
  5. Water is only visible in GTA SA Map, So stay in GTA's Bounds.
  6. Hehe, i'd like to see it in action! I'll visit your server when its open. What's the server name?
  7. Hello, I've seen lots of people that needed help with their zombies resource so here is a little explanation on how to fix it. TUTORIAL #1 - Zombies do not attack: 1. Go to your zombies resource. 2. Open up zombie_client.lua. 3. Search for: isLineOfSightClear 4. Copy n' Replace ALL the isLineOfSightClear lines with this code: local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false) 5. Start your zombies resource. 6. If done correctly, zombies should start attacking you now. * Got trouble with something else related to the zombies resource? Post it here, and i'll create a tutorial!
  8. Answer 1: Check your debugscript. And go to the line 'isLineOfSightClear', Remove the last true OR false. If done correctly, the Zombies should attack. Answer 2: Check your debugscript (/debugscript 3), look for any errors and fix them. If you do not have access to the /debugscript 3 command try logging in as an Admin. If it is still not working, check your ACL.xml.
  9. Try this code: local SWATgate1 = createObject(3115, 1286, -1651.69, 10, 180, 90) local SWATColSphere1 = createColSphere(1286.67, -1652.15, 13.54, 10) function SWATopen1 (player) if (player and isElement(player) and getElementType(player) == "player") then local t = getTeamFromName("SWAT Team") if (getPlayerTeam(player) == t) then moveObject(SWATgate1, 2500, 1286, -1635.2, 10) end end end addEventHandler("onColShapeHit", SWATColSphere1, SWATopen1) function SWATclose1 (player) if (player and isElement(player) and getElementType(player) == "player") then local t1 = getTeamFromName("SWAT Team") if (getPlayerTeam(player) == t1) then moveObject(SWATgate1, 2500, 1286, -1651.69, 10) end end end addEventHandler("onColShapeLeave", SWATColSphere1, SWATclose1) BTW, why do you need to check if the player is not in the colshape when he leaves?
  10. My resource copied by some russian: https://community.multitheftauto.com/index.php?p= ... ls&id=2745
  11. Oh make sure your folder doesn't have ANY spaces ^^ i had that problem yesterday
  12. hahaha ..... Seriously, if you ask every single person in your city/village 50 Cents.... Calculate that ^^ EDIT: 5000 people = 2500$ 1000 people = 500$ If you do that every week ^^
  13. You have to edit isLineOfSightClear you have to remove one false or true. cant remember wich. But it is the last one.
  14. Is it encrypted? if it is, encode it to: UTF-8
  15. you forgot to declare them somewhere. Army = getTeamFromName("Army") Scientific = getTeamFromName("Scientific")
  16. NotAvailable

    Sound

    function playMusic() if isElement(music) then stopSound(music, false) outputChatBox("#FF8000* #FFFFFFRadio music stopped!", 200, 100, 0, true) else music = playSound("http://lemon.citrus3.com/castcontrol/playlist.php?id=51&type=pls") end end bindKey("M", "Down", playMusic) You can edit the playSound if you want
  17. Go to the nearest town and beg for 1$, then you can buy a burger @Mc Donalds EDIT: Or ask everybody 10 Cents
  18. exp system: https://community.multitheftauto.com/index.php?p= ... ls&id=2719 gore mod; https://community.multitheftauto.com/index.php?p= ... ls&id=2718 https://community.multitheftauto.com/index.php?p= ... ls&id=2717 headsht sound (copied): https://community.multitheftauto.com/index.php?p= ... ls&id=2716 Abseil by Dragon: https://community.multitheftauto.com/index.php?p= ... ls&id=2715 Zombies by slothman: https://community.multitheftauto.com/index.php?p= ... ls&id=2712 All of them are copied n' stolen.
  19. Oh, they're getting released soon ^^, u'll see...
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