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Posts
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Everything posted by Callum
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Why are you randomly using setElementPosition?
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You may not be any more. I've revised the prices, as the former prices would have made such little profit it wouldn't be worth running the service. The uplink is 100mbps, and I plan on running this service for as long as it is profitable. Damn, I sound like a money-corrupt businessman. I'm not actually a money-oriented person, but I need to pay for upcoming exams over the next two years, allowing me to study overseas.
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I need to make some money for certain things, and there doesn't appear to be much business for scripting, so I've decided to put my dedi to use. If anybody is looking for cheap hosting, then check out the prices below and send me a PM if you're interested. Remember, I'm a person, not a business; any prices can be negotiated. All "customers" will be provided with an account for a helpdesk, which allows them to report any issues with the services. All issues will be aknowledged within 24 hours and will be resolved as soon as possible. Multi Theft Auto £0.25 per slot, with a minimum price of £1. + Scripting support + Maximum of 25 GB of storage. Web Hosting £5 per month + Includes PHP and MySQL + Includes web management similar to cPanel. + Maximum of 50 GB of storage. Email Hosting £5 per month + Unlimited email addresses. + Maximum of 50 GB of storage. FTP / SVN £1.50 initial setup cost. Any other services, such as TeamSpeak or other game servers, can be negotiated. EDIT: Services have migrated to professional dedicated servers located in Europe, with a full 100 Mbps connection. Also added reasonable restrictions and prices to services.
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You may find it easier to code if it's correctly indented; function givePlayerArmor(player,command) local accountname = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup("user."..accountname,aclGetGroup("vip")) then setPlayerArmor(player,100) end end addCommandHandler("addarmor",givePlayerArmor)
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The method proposed by Anderl is more efficient.
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All of those debug errors look promising, in the preview.
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Is there no additional information in the client console (F8)?
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It will require manually editing the individual gamemodes, and scrapping the use of mapmanager.
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To furthermore correct your indentation and event handler; addEventHandler("onClientResourceStart",resourceRoot,function() local jetpackt = engineLoadTXD("Models-n-Sounds/jetpack.txd") local jetpackd = engineLoadDFF("Models-n-Sounds/jetpack.dff",0) engineImportTXD(jetpackt,370) engineReplaceModel(jetpackd,370) end) You could also use; addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Models-n-Sounds/jetpack.txd"),370) engineReplaceModel(engineLoadDFF("Models-n-Sounds/jetpack.dff",0),370) end)
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Care to provide a Speedtest result?
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Your third example doesn't use local variables, which isn't optimal.
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I thought (D)DoS attacks were impossible to stop? What's the point in blocking packets if the router still recieves them?
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If he can evade IP bans, and has multiple computers, then the MTA Team maintaining a ban list would be totally pointless. Global bans cannot be any more advanced than server-specific bans currently are. I'm sure if you ban his serial enough times, you'll get rid of him.
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Both consoles use the syntax "say [chat]" to use the chat system. Please ensure there are no scripts cancelling onPlayerChat.
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Your question is quite unclear. MTA itself is perfectly legal, it merely modifies the game (GTA SA) to allow multiplayer networking. However, (D)DoS is illegal in most nation-states. I'm sure there are a few exceptions where there is a lack of Internet/computer laws.
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According to the wiki, this is due to an 'invalid custom data length on entity-add packet'.
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This may occur if a very lengthy (in terms of execution time) Lua script is being executed client-side.
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Why don't you just share his IP then? Servers that want to ban him can do so, as they wish. The MTA team do not dictate who may and may not play the mod.
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You could look into using these programs.
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Not strictly true, in 2008 Zimbabwe had an inflation of 89,700,000,000,000,000,000,000% and thus 688,000,000,000 Zimbabwe Dollars equated to 1 United States Dollar.
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"•30Mbps Download speeds (Up to 160)" The more important statistic would be the upload speed. The average a UK connection gets is 1 megabyte per second. Can you assure users that their scripts are secure and private? How do you handle situations such as DDoS?
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I'm sure he edited his post or something, I saw it as 'jailmark'.
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Change 'jailmark' to 'jailMark'.