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Jumba'

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Everything posted by Jumba'

  1. Jumba'

    Why?

    there are messages sent by the mta team to all server admin's i think. Not sure though.
  2. It's because soemthing went wrong with their install or they chose not to attach an account to the mta install, so they don't have a serial. lil toady made a topic somewhere where those w/o a serial could requst one, tell your friend to check it out.
  3. Make a folder in C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\ call it "joinmoney" (or whatever) Open up a text editor and put this. You can change the 10000 to whatever amount to whatever you want. function consoleMoneyOnJoin ( ) givePlayerMoney ( source, 10000 ) outputChatBox ("There's $10k for you!", source, 255, 255, 0, true ) end addEventHandler ( "onPlayerJoin", getRootElement(), consoleMoneyOnJoin ) save it as money.lua now create a file called meta.xml and put this in it. "Yourname" description="Description" type="server" /> Place these two files in the moneyj folder and done, now you just do /start moneyj to get it to work. MAybe you could also add it in the mta server config file to start automatically when the server starts.
  4. Jumba'

    Commands

    this is the only stuff in that file?
  5. Jumba'

    Commands

    How can you explain that? Is there some setting in mtaserver.conf which is responsible for that? I guess no, so...? resourcecache?! it's supposed to be in %\MTA San Andreas\server\mods\deathmatch\resources There you put the folder, or zip file
  6. Jumba'

    Commands

    it should work either way, I dont see what the problem is = / .
  7. Well, I suppose the source would be the player that changed his nick, so I guess it would be like function nickChange ( source ) outputChatBox( "Your old nick was better", source, 255, 255, 255 ) end addEventhandler("onClientChangeNick", getRootElement(), nickChange ) but I'm just guessing here, but since most of the events are like that i guess that's how it works maybe there are parameters like newnick and oldnick, but I don't know, maybe a dev can answer that.
  8. Jumba'

    Commands

    I guess it'd be like function sayHello ( ) outputChatBox( "Hello", getRootElement(), 255, 255, 255 ) end addCommandHandler( "hi", sayHello ) -edit- btw, here you can find all the scripting functions with great examples on how to use them http://development.mtasa.com/index.php?title=Main_Page
  9. This contributes to the topic.. how??
  10. Nope, it shouldn't matter.
  11. Yea, but wouldn't that cause the GUI window to close when whichever button is pressed?
  12. Lol fail, you removed three ends try this http://jum.ceege.net/archive/broph.zip
  13. Yeah I agree with you. But the problem at the moment is, that there doesn't seem to be any kind of ID system for players. So you would probably have to type /kick , which also takes alot of time. The admin panel features are good if you are spectating for example and going through the players. True, I've suggested ID's and they said that they could be scripted, no idea how though. Altho I think I saw an ID script on the forum, I dont't remember the thread name tho, search around.
  14. I understand what you mean that you can't freeze/kick them fast enough, but honestly with an admin panel that's really not easily possible, you'll be dead before you press p despite how fast the mouse moves You should try and script simple /kick and /ban commands for that purpose, that would be much much easier to use when you're under attack and it's not too hard either.
  15. you can remove it but time will still pass, the only difrence is that it won't be showed on the hud.
  16. oh, my bad, I was thinking in x,y when you make a graph
  17. 1. Dunno 2. I guess you can make them jump because in that gamemode where you fight with the cars you can add springs which makes it jump. Check the code, maybe you can find something there. I think it was Interstate69 ?? Not sure . 3. Yea, I guess you'd have to use attachTrailerToVehicle function (http://development.mtasa.com/index.php? ... rToVehicle) 4. No idea
  18. to bad they got 8 year old power hungry admins. huh? =) Better as old guys who can not forget the past huh they're still here, so obviously it ain't the past. but anyway, there's like 4 people wanting a rpg script here, why don't you guys just get together and try and make something, with 4 people I'm sure you can get quite far.
  19. to bad they got 8 year old power hungry admins. huh? =)
  20. It's amazing how idiots who cant even spell properly find cheats and use them, anyway max, give up. Have fun playing on LAN.
  21. 30 seconds? hah, i take 2 mins to download 1 mb on a bad day. Just make the pingkicker start onPlayerSpawn
  22. When you create an pickup i think its just "there" to be seen, you have to use a function to let it set the health.
  23. Yea, the group is pointless, but i think he wants it as a resource as gamemodes may change while he still wants the welcome message, but then again, I can't be sure cause I can't understand what he's saying =/
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