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Posts
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Everything posted by ecoxp
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I'm sure you would create a better RE atmosphere than the Los Santos one. If you want, I could try to map a Racoon City recreation, and why not, with custom models. if you mind about it, I could show you which is my potential
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Does this sound like a particularly attractive offer to you? I doubt he'll actually pay (enough for being two "hard" scripts) to make it worth for anyone. Maybe he forgot to put: "I need a scripter for two hard scripts, a awesome revenue of 1000U$S is waiting you!" I doubt it.
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Not- you can still find a paid scripter.
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Awesome idea, but I think it would be pretty better if you make it in a custom map, would be more awesome (Lol)
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You can map with 127 persons, (as it is the player limit). Just load your server and, logged as admin, /start editor then you will be able to create your maps, and all the players in the server will be able too.
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I thought delux-host closed after they scammed my partner ^^ (he paid a 52 slots SA:MP server until January 2011 and the never magically never worked again)
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Sounds interesting, I can help you, but in consideration, you should let me to include the entire script to the BlueDragon Gamemode (private gamemode for a server). The main goal of our script is Free roaming, version 1.0 is already out and already running, and all the NFS thingy would be included in a second goal of the script itself.
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Wooaa.. Alien City is just AWESOME! I would bet a MTA SA would RULE. Maybe ill do some compabilty test, try replacing some objects, seeing if they are working fine. If they do, maybe a full-Anderius server would be done
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Yes, it is possible. Using a mod like GTA United, and replace the SA objects with VC objects, and remapping the entire Vice City far away from the (now messed up) San Andreas, and script that. It would be very hard, and the objects would not have proper LODs (until MTA 1.1) but yes, everything would be nice. If you wanna, do it. I am sure it would become a popular server so fast.
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I get it, but why is this in MTA Discussion? It's hard to overstate my satisfaction. Aperture Science: We do what we must because we can.
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Vehicle Mod's Collision can work. It did worked for me. You just have to use CollEdit, extract the collision from the vehicle, add it in another resource, load the vehicle DFF and TXD in a resource, load the vehicle COL, restart the DFF and TXD resource and it is working. I am working in a easier way of archieve this
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Awesome idea... Really good map
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This is REALLY ANNOYING. A hard and hard work, then I touch the button test, the resource froze and my camera too, I restarted the editor using (/restart editor) then when I loaded the map again, 1 / 3 of my map is gone! Checked the .map with notepad++, GONE? This is the line in the log after the last line of the object I was editing [21:23:37] ERROR: ...match/resources/editor_main/server/resourcehooks.lua:50: bad argument #1 to 'ipairs' (table expected, got boolean) [21:23:48] stop: Requested by Eco [21:23:53] restart: Requested by Eco [21:23:53] Stopping editor [21:23:53] Stopping mapmanager [21:23:53] Stopping edf [21:23:53] Stopping editor_main [21:23:53] Stopping freecam [21:23:53] Stopping move_freecam [21:23:53] Stopping move_cursor [21:23:53] Stopping move_keyboard [21:23:53] Stopping editor_gui [21:23:53] Stopping msgbox [21:23:53] Stopping tooltip [21:23:53] Starting editor [21:23:53] Starting mapmanager [21:23:53] Starting edf [21:23:53] edf.lua: Loaded definitions for 'edf'. - Line: 155 [21:23:54] Starting editor_main [21:23:54] Starting freecam [21:23:54] Starting move_freecam [21:23:54] Starting move_cursor [21:23:54] Starting move_keyboard [21:23:54] edf.lua: Loaded definitions for 'editor_main'. - Line: 155 [21:23:54] Starting editor_gui [21:23:54] Starting msgbox [21:23:54] Starting tooltip [21:23:54] editor restarted successfully [21:24:02] ERROR: Bad/missing 'posX' attribute in <object> (line 623) [21:24:17] ERROR: Bad/missing 'posX' attribute in <object> (line 623) [21:24:38] ERROR: Bad/missing 'posX' attribute in <object> (line 623) [21:24:45] restart: Requested by Eco [21:24:45] Stopping editor [21:24:45] Stopping mapmanager [21:24:45] Stopping edf [21:24:45] Stopping editor_main [21:24:45] Stopping freecam [21:24:45] Stopping move_freecam [21:24:45] Stopping move_cursor [21:24:45] Stopping move_keyboard [21:24:45] Stopping editor_gui [21:24:45] Stopping msgbox [21:24:45] Stopping tooltip [21:24:45] Starting editor [21:24:45] Starting mapmanager [21:24:45] Starting edf [21:24:45] edf.lua: Loaded definitions for 'edf'. - Line: 155 [21:24:45] Starting editor_main [21:24:45] Starting freecam [21:24:45] Starting move_freecam [21:24:45] Starting move_cursor [21:24:45] Starting move_keyboard [21:24:45] edf.lua: Loaded definitions for 'editor_main'. - Line: 155 [21:24:45] Starting editor_gui [21:24:45] Starting msgbox [21:24:45] Starting tooltip [21:24:45] editor restarted successfully [21:24:52] ERROR: Bad/missing 'posX' attribute in <object> (line 623) [21:31:36] ERROR: Bad/missing 'posX' attribute in <object> (line 623) [21:33:09] stop: Requested by Eco [21:33:09] Stopping editor [21:33:09] Stopping mapmanager [21:33:09] Stopping edf [21:33:09] Stopping editor_main [21:33:09] Stopping freecam [21:33:09] Stopping move_freecam [21:33:09] Stopping move_cursor [21:33:09] Stopping move_keyboard [21:33:09] Stopping editor_gui [21:33:09] Stopping msgbox [21:33:09] Stopping tooltip [21:33:09] ERROR: Client triggered serverside event doSaveMapSettings, but event is not added serverside [21:33:12] stop: Requested by Eco [21:33:19] restart: Requested by Eco [21:33:19] Stopping bluedragon [21:33:19] WARNING: fr_server.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 666 [21:33:19] WARNING: fr_server.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 657 [21:33:19] Starting bluedragon [21:33:19] bluedragon restarted successfully [21:33:27] start: Requested by Eco [21:33:27] Resource 'bluedragon_amap' changed, reloading and starting [21:33:27] Starting bluedragon_amap [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 623) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 624) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 625) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 626) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 627) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 628) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 629) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 630) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 631) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 632) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 633) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 634) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 635) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 636) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 637) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 638) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 639) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 640) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 641) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 642) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 643) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 644) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 645) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 646) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 647) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 648) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 649) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 650) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 651) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 652) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 653) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 654) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 655) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 656) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 657) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 658) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 659) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 660) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 661) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 662) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 663) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 664) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 665) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 666) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 667) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 668) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 669) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 670) [21:33:27] ERROR: Bad/missing 'posX' attribute in <vehicle> (line 671) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 672) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 673) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 674) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 675) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 676) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 677) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 678) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 679) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 680) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 681) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 682) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 683) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 684) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 685) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 686) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 687) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 688) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 689) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 690) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 691) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 692) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 693) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 694) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 695) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 696) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 697) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 698) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 699) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 700) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 701) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 702) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 703) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 704) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 705) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 706) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 707) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 708) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 709) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 710) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 711) [21:33:27] ERROR: Bad/missing 'posX' attribute in <object> (line 712) How this could happen? EDIT2: This happened AGAIN. Atleast this time I had backups. The edtor starts deleting my objects... that is fine!!!!!!!!!!! omg.
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Sounds pretty good. Ill check the download, and maybe, your music could be in one of my audiovisual productions (I produce videos )
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I think noone will script for you.. if you dont consider paying them.
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Sounds awesome. Ill be trying it soon
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As a experienced scripter in PAWN, for SA:MP, it was just 2 days for me to migrate correctly to LUA to make awesome things. Come on, I didn't want till the awesome functions and awesome sync attracted me And as you say, Kye is really a very short words man, and I DONT KNOW how he managed to make SA:MP a sucess, he discrepated all his donators, programmers (not same than scripters) and he is really negliglent. WHY SA:MP IS POPULAR THAN MTA? SA:MP is the bad boy here, it really lacks of awesome functions, it takes AGES for Kye to make just a minor release (remember, SA:MP is just a beta from its starting, as 0.3a means MAJOR VERSION 0, MINOR VERSION 3, STAGE Alpha. MTA could be compared to a nerd boyhere, maybe he is less popular but he is clearly clever, with good minds making this open source project a really hit, and we are already in the 1.0.3 that means MAJOR VERSION 1, MINOR VERSION 0, BUGFIX 3. Other projects are just the girls in the game, they are clearly, not a pain in the neck for MTA neither SA:MP I really think MTA will become god in some time, we will see
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Problems in MTA...something something..HELP NEEDED.
ecoxp replied to $[MG]Badman$'s question in Client
You modified your gta3.img = you installed mods. Reinstall GTA. -
My car mods changed its collisions AFAIK but dont remember very well. Ill check. EDIT: 50p, true. But I tested loading and replacing the col in a resource and the dff and txd in other. If I do that, and start the resource with an ferry spawned near my player, the collision, txd and dff works as it haves to do, but if you are not in the LOS of the ferry, you will not see it collideable, I think I saw that as an known bug.
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My car mods changed its collisions AFAIK but dont remember very well. Ill check. EDIT: 50p, true. But I tested loading and replacing the col in a resource and the dff and txd in other. If I do that, and start the resource with an ferry spawned near my player, the collision, txd and dff works as it haves to do, but if you are not in the LOS of the ferry, you will not see it collideable, I think I saw that as an known bug.
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I had tried replacing some cars dff and txds, they worked as they had to do. Now, I tried with a boat mod and the boat shows correcly but it is not collideable, but when I tried it in my Single Player it was collideable. I have checked everything, the script, the meta.xml, everything. Any hint out there?
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I had tried replacing some cars dff and txds, they worked as they had to do. Now, I tried with a boat mod and the boat shows correcly but it is not collideable, but when I tried it in my Single Player it was collideable. I have checked everything, the script, the meta.xml, everything. Any hint out there?
