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djlobo

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Everything posted by djlobo

  1. Remp: the error: Click on the link to see it better ( -.- sorry i only noticed now it dont allow + then 800 x 600 ) http://www.mini-missions.net/resources/mta-screen%202010-01-27%2022-38-39.png Would also be amazing if they could grab but instead of with hands, lets say they would just "attach to the heli" and able to aim and shot from there. ( i cant explain more my english sucks )
  2. Hello there remp, i have noticed this resource sometimes this resource output some errors on console, are they corrected on this new version? regards
  3. Okay , i got exactly certain when this bug unload the map. It happen around 5 / 6 seconds after game start, the map load, load all fine BUT, if the server is with around 15 + players the map unload itself. Any tips?
  4. Okay , i got exactly certain when this bug unload the map. It happen around 5 / 6 seconds after game start, the map load, load all fine BUT, if the server is with around 15 + players the map unload itself. Any tips?
  5. Here's your problem, you are not specifying a map to load with your gamemode switch. It'll load without a map. The current most common way is with the votemanager resource. If you don't want to use it, the mapcycler resource provides the functionality you want, you just need to provide it with gamemode/map rotation. Details on the maplimits wiki page. If you want to stick to your scripting option, I recommend using table getMapsCompatibleWithGamemode ( [ resource theGamemode ] ) and then choosing one at random to insert into changeGamemode. But using the actual way we use, when it loads the resource, inside have a meta.xml This is not valid?( please notice it sometimes load, and sometimes not its random )
  6. Here's your problem, you are not specifying a map to load with your gamemode switch. It'll load without a map. The current most common way is with the votemanager resource. If you don't want to use it, the mapcycler resource provides the functionality you want, you just need to provide it with gamemode/map rotation. Details on the maplimits wiki page. If you want to stick to your scripting option, I recommend using table getMapsCompatibleWithGamemode ( [ resource theGamemode ] ) and then choosing one at random to insert into changeGamemode. But using the actual way we use, when it loads the resource, inside have a meta.xml This is not valid?( please notice it sometimes load, and sometimes not its random )
  7. Whats the best and most comum way to change from one "game" to other? I have noticed a few problems on some resources loading, and so far we didnt get any error from the debug script what makes me believe thats some kinda of non bug on loading on our current way. On our server we use: call(getResourceFromName("Mapmanager"), "changeGamemode",getResourceFromName(NextMode)) to change from one game to other, however its extremely rare but, sometimes the .map file seems to dont not load *( or even the teams ). My question is: whats the most comum way to change from one resource to other? *( we have a folder for each game with: gamemode-client.lua , gamemode-server.lua , gamemode.map and meta.xml ). (PS1:Just a note that our server loads around 25 diferent folders with the content mentioned abvoe ( same names on .lua files but diferent folder names ) (PS2: Im getting desperate )
  8. Whats the best and most comum way to change from one "game" to other? I have noticed a few problems on some resources loading, and so far we didnt get any error from the debug script what makes me believe thats some kinda of non bug on loading on our current way. On our server we use: call(getResourceFromName("Mapmanager"), "changeGamemode",getResourceFromName(NextMode)) to change from one game to other, however its extremely rare but, sometimes the .map file seems to dont not load *( or even the teams ). My question is: whats the most comum way to change from one resource to other? *( we have a folder for each game with: gamemode-client.lua , gamemode-server.lua , gamemode.map and meta.xml ). (PS1:Just a note that our server loads around 25 diferent folders with the content mentioned abvoe ( same names on .lua files but diferent folder names ) (PS2: Im getting desperate )
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