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DEFCON1

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Everything posted by DEFCON1

  1. DEFCON1

    MTA Help!

    I never used a downgrader so I don't know... Maybe you already use a crack but for v1.01 or greater and so the downgrader can't find it's version since it was made to downgrade original executables. Try to download a nodvd 1.00! I'm not allowed to post links to cracks but that's very easy to find.
  2. This is one of the features I've always wanted, I hope it will become true, if possible. If it's not possible at all to destroy or not load a specific object, maybe a -crappy- solution would be to make clients download customized ipl's that the mta server will use, then once downloaded, silently restart their game and tell the game to use those custom ipl's instead of original ones.. But that is probably not as simple as this lol
  3. DEFCON1

    MTA Help!

    I mean that v1.01 or greater, won't work with MTA. Search google for a nodvd crack v1.00
  4. DEFCON1

    MTA Help!

    Make sure your GTASA executable is v1.00.
  5. this recent topic will probably help you: https://forum.multitheftauto.com/viewtop ... 91&t=27886
  6. DEFCON1

    Need Help!

    What browser is that? It looks like Chrome but with upside-down tabs Try to right-click then Save as. It might also be a corrupted download and so you need to clear the cache of Chrome (in Options -> Advanced options, click Delete data and check Clear cache then Ok) Or... http://www.jhxp.net/personal/mta/MTASA-1.0.3.exe
  7. I think you can already do it with the function callRemote.. Unfortunately everything I have tried, give error 22 (CURLE_HTTP_RETURNED_ERROR (22) This is returned if CURLOPT_FAILONERROR is set TRUE and the HTTP server returns an error code that is >= 400.) And I have no idea what I do wrong because I'm sure the URL I use is valid.
  8. Well, I made this topic only for one thing really. I have a info bar at the bottom of the screen and I want to display the last action executed, in the bottom right corner. It appear and then fade out slowly. Only I can't because then it's unreadable as it mix with the watermark. My only solution is to move the text to the left, until it's not on the watermark anymore. I'm very perfectionist so for me, that's an annoying little problem. Other than that, yes, I don't really care of it...
  9. If you mean, advertisement when showing MTA screenshots to other people, ok but then why not include this watermark on top of the screenshot? Otherwise I find really no point seeing this all the time, I know I'm playing MTA when I play it!
  10. I'm not sure, but the problem may be that there is a serverside callback called "onPlayerQuit". And there is a clientside callback "onClientPlayerQuit", might be what you need ?
  11. You have to create your safe zone(s) by yourself... Noone can guess what kind of zone is good or bad for you. Try, it shouldn't be hard even for a beginner. Just look on other scripts, change some coordinates..
  12. I mean the text at the bottom right corner, saying which version of MTA we are playing. It could be displayed only in the main menu, that's enough IMO It is also annoying when we want to display something in this corner, the watermark is always on top.
  13. I did that already, and just retried once again: only the client worked, server still show not compatible.. I'm gonna give up on this lol... I never had this problem before switching to SVN (when the client network module was named "net.dll" and not "netc.dll").
  14. Here is a small example resource to display an image on the screen. The image will be scaled and positioned proportionally with any resolution, as shown in the screenshots (please disregard the cheat info bar,it is another script which doesn't scale anything ) [attachment=0]test_scale.zip[/attachment] 640*480 1920*1080 (but resized to 50% to keep file small..)
  15. Sorry for all those posts but my problem is still not solved. I have tried to compile on my laptop, which unlike my main system, is 32bits (thinking my 64bits system may have been the problem...), and it's still not working so I think there is something wrong with the way those network modules are identified/considered as not compatible. Actually the sourcecode is unusable, as we (well, maybe only me..?) can't run the custom build. I would like you Talidan to try compiling the current sourcecode available by SVN and report if it works and if yes, which net modules you used.
  16. What can be wrong then? I have tried any I could find!
  17. Well I have tried every of the builds available, including the newest mtasa-1.0.4-rc-1713-20100531.exe. No luck, in best case server start but client say not compatible, or vice versa, client work but not server. I tried to mix some so both client and server start, but then I can't see my see my server in the list and can't join it. My local copy of the sourcecode is up to date, and so is my custom build. Can someone please upload both netc.dll and net.dll compatible with the current available sourcecode ?
  18. I once recreated the whole SA map, only few objects weren't orientated right, apparently some trees and poles... If you're interested, I'll see if I can find the code I used. In fact I did: - decompile IPLs - extract objects data from decompiled IPL - convert quaternions angles to euler angles (which is the hardest part and my function is bugged, for some objects as I said) - create objects for MTA Edit: but note that you can't remove some objects from the original map. You need to recreate everything but the objects you don't want, at a higher altitude than original map, or you only create the part you want but to another place somewhere in the ocean..
  19. Ok, I hope there will be a download available soon. Thanks for the 7zip trick, I didn't knew that I will try to download few untested/unstable builds and see...
  20. djlobo, I compiled MTA and wanted to try the server and client freshly compiled, I'm not trying to join other servers than my local one. Edit: No, still not working, eXo.. I tried the ones from latest unstable build: netc.dll is working so the client start, but the net.dll that is in the server folder, is not compatible... Could be nice if the correct network module was available for download directly...
  21. Hi Story: I downloaded a fresh copy of the sourcecode, also downloaded the resources (r605) and the data installer (r1635). I compiled MTA, but now I need the network module. I've tried one from a previous version I had (r425) but no luck: "Network module not compatible!" So where do I find the latest? There is no file there: http://code.google.com/p/mtasa-blue/dow ... =label:Net , and the only I can find is the r425. Thanks
  22. Nice, very good idea, I prefer SVN
  23. Hello, I need a function to calculate points on a 3D circle, which will have these parameters: param 1 : amount of points to calculate params 2, 3, 4 : an origin 3D point -> center of the circle param 5 : a radius -> distance from circle origin to points param 6 : a yaw angle -> rotation around world's z axis param 7 : a pitch angle -> rotation around circle's x axis return : a table with points coordinates and angles Actually, I've got everything but the Z and PITCH calculations. Adding another dimension is too hard, I'm stuck . Here is my code actually, which work for a 2D circle, mean the returned table contain X, Y coordinates and yaw angle for each points: local RAD2DEG = 57.295779513082320876798154814105 local DEG2RAD = 0.017453292519943295769236907685 local PI2 = 6.283185307179586476925286766559 local cos = math.cos local sin = math.sin function getPointsOnCircle2D(points, originX, originY, radius, yaw) yaw = ( yaw + 90 ) * DEG2RAD local t = {} local a = PI2 / points for i = 1, points do t[i] = { originX + ( cos( yaw ) * radius ), originY + ( sin( yaw ) * radius ), yaw * RAD2DEG } yaw = yaw + a end return t end Thanks for any help !
  24. Hello, I need a function to calculate points on a 3D circle, which will have these parameters: param 1 : amount of points to calculate params 2, 3, 4 : an origin 3D point -> center of the circle param 5 : a radius -> distance from circle origin to points param 6 : a yaw angle -> rotation around world's z axis param 7 : a pitch angle -> rotation around circle's x axis return : a table with points coordinates and angles Actually, I've got everything but the Z and PITCH calculations. Adding another dimension is too hard, I'm stuck . Here is my code actually, which work for a 2D circle, mean the returned table contain X, Y coordinates and yaw angle for each points: local RAD2DEG = 57.295779513082320876798154814105local DEG2RAD = 0.017453292519943295769236907685local PI2 = 6.283185307179586476925286766559 local cos = math.coslocal sin = math.sin function getPointsOnCircle2D(points, originX, originY, radius, yaw) yaw = ( yaw + 90 ) * DEG2RAD local t = {} local a = PI2 / points for i = 1, points do t[i] = { originX + ( cos( yaw ) * radius ), originY + ( sin( yaw ) * radius ), yaw * RAD2DEG } yaw = yaw + a end return t end Thanks for any help !
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