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lil Toady

MTA Team
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Everything posted by lil Toady

  1. Not hard to reproduce, keep forward and shooting keys pressed and hit sprint
  2. you have loaded a trace script for mta0.5, find another one for mta:sa
  3. lil Toady

    New To MTA

    oh yeah, sure, i'll just pack you the 2 iso's and send via mail, np man. C'mon, are you crazy? I don't know any mail server that can send such big files over mail and Warez is not supported here, so you should not ask for this, go buy the game
  4. lil Toady

    What the hell?

    Don't panic. Patch your exe to version 1.0 viewtopic.php?t=15151.
  5. Why the hell do you quote the script once again????? I'm starting to hate you already! I'm in a hurry, you are writing ini's wrong in some places, you specify the key but not the value. And was it you doing that HSH or SHS script? C'mon you can't script. The functions you specified in your post there can be done a few days. You can't finish it for few months already
  6. stop spamming you postcounter-whores! /me looks at the post count
  7. lol those numbers have nothing to do with map count, that rand(1000,9999) gives the updater a unique admin name like 'mta.races.5125' don't actually remember what tho $did things set their, probably password and.. hmm and something look the *22 and *12 ids in mtama dialog to know what they get from it
  8. lil Toady

    How about...

    Why do you compare the MTA to some other multiplayer? Go play that sa:pm or whatever it's called untill MTA is released. You bugging the Team won't make the release date any closer. P.S: A progress bar? There has been one already on the site long ago. It was hardly updating. Just jumping like 0%-37%-64%-release. In other words it showed nothing.
  9. That's called multi language support and has been suggested
  10. k, here's mine for both on *:SIGNAL:mta.command:{ if ($3 == !brb) mta.text $1 $mta.nick($1,$2) will be right back! $iif($4,Reason: $4-) elseif ($3 == !hi) mta.text $1 $mta.nick($1,$2) says hello to $iif($mta.getid($1,$4),$mta.nick($1,$mta.getid($1,$4)),everyone) $+ ! }
  11. erm, and that was worth creating a new topic?...
  12. on *:SIGNAL:mta.command:{ if ($mta.admin+($1) == $true) { if (!cop* iswm $3) { var %a = 0,%b = $null while (%a <= $mta.maxplayers($1)) { if (Cop* iswm $mta.skin($1,%a).name) { var %b = $+(%b,$mta.name($1,%a),$chr(32)) } inc %a } mta.say $1 Cops: $iif(%b,%b,None) } elseif (!suspect == $3) { if (Cop* iswm $mta.skin($1,$2).name) { if ($mta.getid($1,$4) != -1) { set $+(%rpg.suspects,.,$1) $addtok($+(%rpg.suspects,.,$1),$mta.name($1,$mta.findid($1,$4)),32) mta.say $1 $mta.name($1,$mta.findid($1,$4)) has been Suspected For $iif($5,$5,None) } else mta.msg $1 Invalid ID/Name } else mta.msg $1 $2 your not a cop, To use this command Become a cop. } elseif (!wanted == $3) { if ($numtok($+(%rpg.suspects,.,$1),32) < 9) { mta.say $1 Wanted players: $iif($+(%rpg.suspects,.,$1),$v1,None) } elseif ($numtok($+(%rpg.suspects,.,$1),32) < 19) { mta.say $1 Wanted players: $gettok($+(%rpg.suspects,.,$1),1-8,32) !.timer 1 1 mta.say $1 $gettok($+(%rpg.suspects,.,$1),9-18,32) } else { mta.say $1 Wanted players: $gettok($+(%rpg.suspects,.,$1),1-8,32) !.timer 1 1 mta.say $1 $gettok($+(%rpg.suspects,.,$1),9-18,32) !.timer 1 2 mta.say $1 $gettok($+(%rpg.suspects,.,$1),19-,32) } } } } on *:SIGNAL:mta.kill:{ if ($findtok($+(%rpg.suspects,.,$1),$mta.name($1,$2),1,32)) { mta.name $1 $3 Killed a wanted player set $+(%rpg.suspects,.,$1) $remtok($+(%rpg.suspects,.,$1),$mta.name($1,$2),1,32) } } If it aint working at all, make sure you have Admin+ on in the server.
  13. What's the difference if they both return the same thing?
  14. make it not to crash, or save the hash periodicaly on a timer, or with every entry. You can even load an ini into a hash table
  15. You really can't script. Admit it.
  16. oooowww yeeahhh.. sure Let's play a game, it's called find the difference: your script and mine viewtopic.php?f=30&t=18961 I've found 2, you've changed the website and alias names. Cool i've noticed that nearly every month somebody is reposting my trace script as their C'mon, if you're saying that you've written it how come it's edential with mine? there are 352623646346 different ways of writing a trace script if you really know what you're doing also, 'unset %tr.*' pal, you don't use any globals with %tr prefix.. i used %tr.* before cause i really had globals like %tr.server %tr.player etc. You could at least remove that if you dont what that means, it's not such a needed line If really it doesn't depend on PRS or GUS anyhow, it's standalone one. You should have known if you've written it yourself
  17. you haven't actually posted the requested script Lil'San^,^u<3, and why would you need to write this function once again if it's already in mta:ma? on *:SIGNAL:mta.command:{ if ($3 == !id) { if (!$4) mta.text $1 $mta.nick($1,$2) $+ 's ID: $2 elseif (!$mta.getid($1,$4)) mta.text $1 Error - Absent Nick else mta.text $1 $mta.nick($1,$mta.getid($1,$4)) $+ 's ID: $mta.getid($1,$4) } }
  18. on *:SIGNAL:mta.kill: { !writeini -n new-stats.ini kills $mta.nick($1,$2) $calc($readini(new-stats.ini,kills,$mta.nick($1,$2)) +1) mta.pm $1 $2 You have now $readini(new-stats.ini,kills,$mta.nick($1,$2)) } or on *:SIGNAL:mta.kill: { !writeini -n " $+ $scriptdir $+ new-stats.ini" kills $mta.nick($1,$2) $calc($readini($scriptdir $+ new-stats.ini,kills,$mta.nick($1,$2)) +1) mta.pm $1 $2 You have now $readini($scriptdir $+ new-stats.ini,kills,$mta.nick($1,$2)) }
  19. i've looked at your mta:ma log and since your script keeps disconnecting on map start how do you think my racelist updater will start working? I have lots of ways to get full maps list on connect without a loss, here's one: having an ftp access to the maps folder i can connect mirc to it and just get all the maps that are there with not loss, but not actually having my own race server never bothered to do something like that. Racelist updater is a script that just tries to do it via mta:ma itself. (How it works: Since admin connection recieves maps list only on connect and you cant request it, racelist updater just opens new admin sockets to the server recieving maps list, it wont get all of them at once as like as you dont get em when you just connect mtama, not a perfect way, but at least it worked for Scooby who i wrote the script for but afaik he did not have that many maps) P.S: you can pm me your server details and ill test it out.
  20. but ok, every news that's no release pisses you off too, as like as potd (which updates every day), so do the videos we upload to youtube, so whats the point spending time posting something to an ungrateful community like you Impervium? Talking for myself: I'm trying to help with the mod to get released for people like Zire, but you Impervium can gtfo.
  21. rewrite your scripts, 99% of time thats a problem of poor coding
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