-- client side:
function bombe10_Button ( state )
if ( state == "left" ) then
if ( source == GUIEditor_Button[12] ) then
triggerServerEvent ( "Feuerwerk", localPlayer )
end
end
end
addEventHandler ( "onClientGUIClick", getRootElement(), bombe10_Button )
-- server side:
function Feuerwerk ( )
fire1 ( source )
end
addEvent ( "Feuerwerk", true )
addEventHandler ( "Feuerwerk", getRootElement(), Feuerwerk )
function fire1 ( thePlayer )
local x, y, z = getElementPosition ( thePlayer )
createExplosion ( x, y, z + 15, 0 )
setTimer ( fire2, 500, 1, thePlayer )
end
function fire2 ( thePlayer )
local x, y, z = getElementPosition ( thePlayer )
createExplosion ( x, y, z + 13, 0 )
setTimer ( fire3, 500, 1, thePlayer )
end
@X-SHADOW: Please don't post useless stuff.