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Castillo

Retired Staff
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Everything posted by Castillo

  1. Me pregunto, porque nadie lee la p*** wiki?
  2. Castillo

    Level

    Eso ya es otra cosa, ya que mi recurso no lo guarda como element data, lo calcula en el momento.
  3. Castillo

    Level

    -- Direct X Drawing addEventHandler("onClientRender",root, function() dxDrawRectangle(620.0,134.0,113.0,46.0,tocolor(0,0,255,255),false) dxDrawText( tostring ( getElementData ( localPlayer, "level" ) ),680.0,156.0,742.0,167.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawText("exp",685.0,136.0,739.0,147.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawText(tostring ( getElementData ( localPlayer, "exp" ) ),628.0,153.0,641.0,168.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawText("Level",626.0,136.0,681.0,151.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) end ) Tenias que poner otro parentesis.
  4. Castillo

    Level

    Otra ves las comillas.
  5. Castillo

    Level

    tostring ( getElementData ( localPlayer, "level" ))), Tiene un parentesis de mas.
  6. Castillo

    Level

    addEventHandler("onClientRender",root, function ( ) dxDrawRectangle(625.0,135.0,53.0,48.0,tocolor(0,0,255,155),false) dxDrawText( tostring ( getElementData ( localPlayer, "level" ),628.0,141.0,674.0,177.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) end )
  7. Castillo

    Level

    Quita las comillas de aca ( no las de "level" ): "tostring ( getElementData ( localPlayer, "level" "
  8. Castillo

    Level

    Acabo de probar tu codigo, y lo unico que hace es crear un rectangulo blanco en la pantalla, te aconsejo crearlo de nuevo con guieditor.
  9. Castillo

    Level

    Entonces quiere decir que no esta funcionando el script, hay algun error? @pekio: El "exp_system" lo cree yo, se que dataNames use y es "level", no "lvl".
  10. Castillo

    Level

    Deberia funcionar, estas usando la ultima version de "exp_system"?
  11. Castillo

    Level

    Esta mal, triggerServerEvent no devuelve el resultado, solo ejecuta el evento. addEventHandler("onClientRender",root, function() dxDrawText( tostring ( getElementData ( localPlayer, "level" ) ),636.0,148.0,696.0,183.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawRectangle(633.0,142.0,67.0,46.0,tocolor(255,255,255,255),false) end )
  12. Castillo

    Textdraw (?)

    https://wiki.multitheftauto.com/wiki/DxDrawText
  13. Oh, was lower case "button", my bad.
  14. It should stop the animation 1 second after you set it, try increasing it to 5 seconds or something.
  15. fixing1 = createMarker ( -1633.3894042969, -2237.8020019531, 30.4765625, "cylinder", 1.5, 255, 255, 0, 200 ) function hitmyelement1 ( hitElement ) setPedAnimation(hitElement, "block1", "anim1") setTimer( setPedAnimation, 1000, 1, hitElement ) end addEventHandler("onMarkerHit", fixing1, hitmyelement1)
  16. Stop the player? do you mean freeze him? if so, use setElementFrozen.
  17. Because 'source' of onMarkerHit is the marker the element just hit, not a player element. fixing1 = createMarker ( -1633.3894042969, -2237.8020019531, 30.4765625, "cylinder", 1.5, 255, 255, 0, 200 ) function hitmyelement1 ( hitElement ) setPedAnimation(hitElement, "block1", "anim1") setTimer(setPedAnimation, 1000, 1, hitElement, "ped", "BIKE_elbowR") end addEventHandler("onMarkerHit", fixing1, hitmyelement1)
  18. Set element data to the button then check it. You can't "rename" a variable, you can just create it again, like this: mybutton = guiCreateButton(100, 100, 100, 100, "lol", mywindow, false) newVariable = mybutton myButton = nil
  19. I actually don't understand why do you need this.
  20. La imagen es muy pequeña, postea los errores.
  21. Y los parentesis para que?
  22. Y no, claro, si intentas obtener el nombre de un jugador de un string nunca va a funcionar. De esto estoy hablando: getPlayerName ( item )
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