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Everything posted by Castillo
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Well, it means that the MySQL handler is invalid.
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You must make a table to store all vehicles. local vehMarker = createMarker ( 312, 1824, 18, "cylinder", 1.5, 0, 0, 255, 150 ) local vehicles = { } function spawnVehicleServer ( thePlayer ) if ( isElement ( vehicles [ thePlayer ] ) ) then destroyElement ( vehicles [ thePlayer ] ) end local x, y, z = getElementPosition ( thePlayer ) vehicles [ thePlayer ] = createVehicle ( 525, x + 5, y, z ) if ( vehicles [ thePlayer ] ) then warpPedIntoVehicle ( thePlayer, vehicles [ thePlayer ] ) outputChatBox ( "Fahrzeug erfolgreich gespawnt", thePlayer, 0, 153, 0, true ) else outputChatBox ( "Fahrzeugspawn fehlgeschlagen, kontaktiere den Scripter/Hoster!", thePlayer, 190, 160, 50 ) end end addEventHandler ( "onMarkerHit", vehMarker, spawnVehicleServer )
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local vehMarker = createMarker ( 312, 1824, 18, "cylinder", 1.5, 0, 0, 255, 150 ) function spawnVehicleServer ( thePlayer ) local x, y, z = getElementPosition ( thePlayer ) local myVeh = createVehicle ( 525, x + 5, y, z ) if ( myVeh ) then warpPedIntoVehicle ( thePlayer, myVeh ) outputChatBox ( "Fahrzeug erfolgreich gespawnt", thePlayer, 0, 153, 0, true ) else outputChatBox ( "Fahrzeugspawn fehlgeschlagen, kontaktiere den Scripter/Hoster!", thePlayer, 190, 160, 50 ) end end addEventHandler ( "onMarkerHit", vehMarker, spawnVehicleServer ) That'll spawn the vehicle when a player hits the marker.
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Can you post your complete script?
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local vehMarker = createMarker ( 312, 1824, 18, "cylinder", 1.5, 0, 0, 255, 150 ) addEventHandler ( "onMarkerHit", vehMarker, openVehicleSpawnServer ) function spawnVehicleServer ( ) local x,y,z = getElementPosition(source) local myVeh = createVehicle(525,x+5,y,z) if myVeh then warpPedIntoVehicle(source,myVeh) outputChatBox("Fahrzeug erfolgreich gespawnt",source,0,153,0,true) else outputChatBox("Fahrzeugspawn fehlgeschlagen, kontaktiere den Scripter/Hoster!",source,190,160,050) end end addEvent ("SpawnVehicleServer",true) addEventHandler ("SpawnVehicleServer",root,spawnVehicleServer) P.S: You have the function: "openVehicleSpawnServer", right?
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Well, you are attaching the element: "vehMark" to the "onMarkerHit" event, but your element is "vehMarker".
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local vehMarker = createMarker( 312, 1824, 18, "Cylinder", 1.5, 0, 0, 255, 150) addEventHandler ( "onMarkerHit", vehMark, openVehicleSpawnServer ) function spawnVehicleServer ( ) local x,y,z = getElementPosition(source) local myVeh = createVehicle(525,x+5,y,z) if myVeh then warpPedIntoVehicle(source,myVeh) outputChatBox("Fahrzeug erfolgreich gespawnt",source,0,153,0,true) else outputChatBox("Fahrzeugspawn fehlgeschlagen, kontaktiere den Scripter/Hoster!",source,190,160,050) end end addEvent ("SpawnVehicleServer",true) addEventHandler ("SpawnVehicleServer",root,spawnVehicleServer) You forgot to create the function: function spawnVehicleServer ( )
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Must be the Encoding.
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You don't have "thePlayer" defined anywhere.
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You're welcome.
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He has it on meta, not the file is not on the resource.
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That means you got missing "skin1.txd" file.
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That means that your "acl.xml" is messed up.
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local skins = {{fileName="skin1", skinID=9}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( skin.fileName ..".txd" ), tonumber(skin.skinID)) engineReplaceModel(engineLoadDFF ( skin.fileName ..".dff", 0 ), tonumber(skin.skinID)) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) You had missing '}' at this line: local skins = {{fileName="skin1", skinID=9}}
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You must use the function: isObjectInACLGroup with the event: onPlayerLogin.
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I'm not here to make things for you, I'm here to help you fix your problems.
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Next time upload it to some other site, that one requests for register. @Back on topic: You can use the function: getTeamFromName to get a team from it's name, and this function: setPlayerTeam to set a player team.
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function addPickup ( thePlayer, command, ... ) outputChatBox ( table.concat ( { ... }, " " ) ) end addCommandHandler ( "makeclue", addPickup )
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I really didn't understand you anything.
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Podes usar: dxDrawImage o guiCreateStaticImage
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Because the "zombieProof" element data must be used on the radar areas, not on the colshapes.
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Packs de Armas(Comando) y Comandos para teleportarse.
Castillo replied to JuegosPato's topic in Scripting
addCommandHandler -- Para crear el comando. setElementPosition -- Para "teletransportarlo". giveWeapon -- Para dar el arma. -
If you use: getRootElement ( ) instead of resourceRoot it'll execute the function every time a resource starts, not just the one that has the script.
