addEventHandler ( "onPlayerWasted", root,
function ( totalAmmo, killer, killerWeapon, bodypart, stealth )
if ( killer ) then
local account = getPlayerAccount ( killer )
if ( killer ~= source ) then
setAccountData ( account,"kills",tonumber ( getAccountData ( account,"kills" ) or 0 ) +1 )
setElementData ( killer, "kills", tonumber ( getAccountData ( account,"kills" ) ) )
setElementData ( killer, "Ratio", tonumber ( getElementData ( killer, "kills" ) / getElementData ( source, "Deaths" ) ) )
end
end
local accountSource = getPlayerAccount ( source )
setAccountData ( accountSource, "Deaths",tonumber ( getAccountData ( accountSource, "Deaths" ) or 0 ) +1 )
setElementData ( source, "Deaths", tonumber ( getAccountData ( accountSource, "Deaths" ) ) )
setElementData ( source, "Ratio", tonumber ( getElementData ( killer, "kills" ) / getElementData ( source, "Deaths" ) ) )
end
)
Try that.