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[XII]RazoR

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Everything posted by [XII]RazoR

  1. I wasnt bumping it it was bumped before i posted
  2. how about u go and press restart game
  3. iam sure that with the leaning trick this will be the order: 1: PCJ (Can get on a flat straight way round 320 kmh if i am correct) 2: Infernus (Doesn't even get near 300) 3: Hotring Racer (Same as # 2)
  4. meh.. voted for the 2nd option.. some weapons are just too weak.. like the m60, has 75 bullets and damage is 15 ( ? ) while the m4 has much more bullets, and the damage is 14.. I could come up with more weapons though with the same "problem" would be nice though if stubby-glitching is gone from MTA.. then we can finally jump again with the stubby.. (not that i dislike this stubby-version, but most of the complaints would go away since every robber in mta wants to have the jumping back..)
  5. looks like word and VC are melted to one
  6. yeah well.. that's what happens when 12 year old kids start MTA-clans... lol.. they even "steal" our clanrules ><
  7. So u think our clan uses bugs and stuff? Since it is strictly forbidden in our clan, and there have already been punishments, every clanmember will not even think of using glitches... For example ---------- "elmex" an ex-clanmember , abused all glitches u could think of, we banned him from the site and server for about 1 week... He returned, kept f*cking with glitches (and ofcourse other things next to mta), and he got kicked.. we just don't like glitches.. it is similar to pausing, wich is similar to cheating (coz u can't get hit etc..) so.. our members will follow these rules.. coz they know what happens when they don't (ps. don't think we are a clan that is very strict nd stuff, fun is one of the important things next to being the #1 in holland ;P , we just don't tolerate glitches)
  8. hehe ur still allowed to wish us good luck though
  9. yeah.. finally the post is here It was like taking 1 year to convince the leader to post sumthing here ;P hehe.. and we dont need GL's Well eh visit our site and/or server sometime ps. don't think we're a starting clan 1 year of mta experience says enough
  10. ok i am really in to this multiple spawning idea.. just 1 thing that i should change in ur map.. is to put the robber into the 0.3 spawn-house... Not the vcc.. coz then there will still be NO fights at all near the movie place coz nearly nobody spawns @ vcc
  11. this is a great idea.. first one to actually bring it in a picture.. Hopefully the MTa-team will aply these changes in 0.5.1?
  12. u r right madmike.. shorter range.. but what zircon said was correct too.. The damage was reduced too in 0.4 .. And about the molotov thingie.. now the molotovs have a standard range (also visible on ur screen.. 0.4 was crap.. u culd still throw miles away even though u just threw 3 meters in front of u ) Why not give the molotovs back to the mexican? Since the jump glitch has been disabled at the molos.. And about the MTA-team focussing their "skillz" at GTA III.. GTA III has worse gameplay, few servers, almost no players.. VC has better gameplay, too much server ;p, and many players.. VC players do not care about GTA III.. just coz the gameplay is much different and improved comparing to GTA III.. Still the MTA-team is f*cking the best played MTA-game up.. I dont understand this.. And in an other topic I read that some of the MTA-team members don't even play MTA... How should they know what is wrong with the game?" they would probably say .. "we have fixed all bugs in the betatesting" .. Well I recon they haven't played with 26 guys on 1 server in betatesting.. I guess they don't even know all bugs.. Mayb the MTA-team shuld play more so they can hear our needs and complaints about the game and new glitches or glitches that haven't been removed.. This will improve shit like gameplay, more players, more fun, less complaints etc.. and if the mta-team will start playing.. make sure some LR-ppl are in it.. coz i got the feeling there r only Stubby-freakz in the team..
  13. I noticed that in 0.4 and 0.4.1 already.. And about that the m60 seeming to be less effective coz of the straight aiming and so u get that bug that u can't see ur opponent shoot.. The m60's power has been decreased in 0.4 .. but i am of mind that it was still playable.. just some new tactics to learn.. and if u did it right u culd even fight robbers with a m60.. now.. in 0.5 .. the m60 is depleated in 20 secs.. u need 10 secs to kill a person that is standing still... It is just that OR the mexican shuld get more bullets.. OR the m60 should have more power.. OR the mexicans should disappear and make place for a sniper character or whatso ever..
  14. AND if ppl say the stubby is too easy and that it isn't forming any challenge now in 0.5 .. How about u go train urself to an other character! Most of the robbers haven't even seen the Pole Position Club just because they r used to not getting any further than the Vercetti Estate.. In 0.5 there r better guns than the stubby.. so if they think they need a stronger gun and one with more challenge, stop f*cking complaining and train urself.. What do u think I have to do when 0.3 -> 0.4 .. i had to train myself all over again just because the m60 suddenly was rubbish.. Now ppl have to train theirselves but noooo.. they r too lazy, start complaining, and might just stop with MTA.. Just because they r too lazy to train theirselves to get better in an other gun..
  15. so dopey.. u want m60 to turn back to 0.3 .. coz in 0.4.1 the ammo of the m60 was as low as it is now.. I am not saying u aren't allowed to complain.. But just that the m60 has changed alot more then the stubby.. Most mta player of these times started in 0.4 , don't know the dazzling strenght of the m60 (well it used to).. so now they complain as if their lives depend on it.. i don't remember Mexicans complaining in the change to 0.4/0.4.1 .. that's all i am trying to say.. that they are exaggerating this change @ stubby.. if this is possible.. then the M60-ers shuld stand up and start a mass-complain-forum ...
  16. [XII]RazoR

    M60

    Ok.. I am tired of all the stubby f*cks complaining about how bad it actually has got.. 1st of all.. Stubby is 100x easier then it was before! 2nd.. Nobody is watching the M60 since 0.3 .. The M60's gunpower and bullits got reduced like OMG! in 0.4 .. m60 was near dead.. Ppl spawning as Mexican in 0.3 were going Robber in 0.4 because there wasn't any other option coz the m60 didn't stand a chance in all the spawnwars.. Now in 0.5 I actually expected the m60 was going to get more bullits, mayb same firepower i didn't care.. But the MTA team decided to screw the mexicans even more?!?! M60 power is like nihil, ammo still is low when u look to other long-range guns.. MP5 is likely to win from a M60 just because it has more ammo.. I don't know what pplz r complaining about the robber spawn etc.. Since 0.4 MTA has been a game of flaming verbal fightings etc instead of gaming. Just because the Spawnwars @ the robber spawn.. Now ppl start complaining that there r none.. They suddenly need to travel through VC.. "OMG i didn't know there was a dock in vc" ... 0.3.. Much friendships between mta players.. coz of the big spread of characters. Robbers Mexicans Sailors were almost even to eachother.. 0.4 Swearing Flaming etc. Coz of 26 players spawning @ 1 point and the massive spawnwars.. Clans falling apart etc. 0.5 Robber, Sailor and Cops r the main characters now i guess.. but know there r people complaining coz they have to travel.. Coz the stubby damage is reduced.. WHAT ABOUT THE M60 GUYS! The m60 is even weaker than a Katana atm.. 0.3 -> 0.4 Everyone that was m60 had to learn stubby in an instance.. nobody complained about it.. 04 -> 0.5 Everyone that used stubby alot.. now need to use LR guns or change their "tactics" @ robber.. everyone suddenly starts complaining beehmmuhee now i need to change my tactics and learn an other character! Bye!! I am gone from MTA.. What i am tryin to say.. Stop f*cking complaining about the stubby shotgun.. The M60-players had to take a lot more through 0.3 -> 0.5 .. be happy that the MTA - team has put a stubby shotgun in the game.. If i was a part of the MTA-team i wuld have make the stubby shotgun so bad that 1 shot was only inflicting 10 hp damage.. the MTA-team is being nice to u guys.. The mexican is the only character that is really screwed... Think about it if u have actually read my uber-sized-post ;P
  17. that last point u said boss, was a pretty nice one, the pausing will stop more soon i think, and u don't have to waste bullets on people that r pausing But what i actually want about the spawnpoint-locations , is that i just want it more spread over VC, because most players don't even get to the first island! Just like Prawn Island, when the robberspawn was still there, it was the most cool place to fight, no spawnwars at all, now in 0.4.1 nobody actually comes there because it isn't interesting enough! Nobody spawns there, only VCC-players will drive through that island coz it is on their route (if they spawn @ the nortpoint mall). And the characters that only have one spawnpoint are quite useless, if u think of teamplay, there isn't any character-teamplay in Mta like robbers vs cops... so I think it would be a great improvement if you could spawn on several places with one character..
  18. that should be possible with mIRC scripts right... ?
  19. Please make a Anti-Bot script or something like that, Bot's make MTA-servers go crazy! for exapmle: all cars fall out of the air next to the big boat @ the sailor spawn.. one bot is also able to crash everyone, and when u try to get in the game, you will crash when u see the MODT... please fix this huge problem that is bugging mta VC 0.4.1 at this moment! :: EDIT :: Another thing: Please make sure that the Characters in VC spawn at more widely spread locations, so there will be a spawn in each part of MTA with Usefull characters, yes i said usefull because I think the Vice city crusader is totally useless, and annoying with the different spawning! On the other hand: Robbers and Mexicans are the most used characters in MTA:VC, but the problem is that they just spawn at one place, the spawnwars are just huge at times in all servers i've been on! Maybe it is an idea that the Robbers and Mexicans have several spawns to avoid huge spawnwars and spawnkilling... Like the VCC, there is the same story for the Cops, just too many spawns for just one character - one positive thing about this character is that it isn't totally usless - Hope you can change some of the parts i just wrote..! thanx, RazoR
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