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Revolver

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Everything posted by Revolver

  1. Ok, who here loves the original mario kart? Hands up? Ok... how about mario kart 64... Well I loved them both, so meh... To relive the thrills of Mario Kart, but with advanced physics and (only one powerup >.<) super mushroom... ok, nitro... I'm setting up a public server for MTAVC: Stunt, which uses RC bandits instead of Karts It's called MTA-KART Mmm... cheesy cliche... But I'm looking for help to admin, and more importantly, come up with more courses. The site will be up soon, with full course maps, but until then... Practice karting! Revolver- Gunman and Kart enthusiast
  2. Vice city stunt rocks. I love banditry Oh, and I'm getting a server for bandit racing, called MTA-KART, like mario kart, but cool.
  3. yeah, I know, but you people do tend to deviate. Full synchro will ROCK THE WORLD, but I just have to make sure, for my own piece of mind, you see? And I already know the caddy/club stunt-mode thing. It rocks, and people fear me... well, not the fear, but it's funny when someone is a bad loser in a race and they need... silencing...
  4. I'm not a sodding nade whore. I just hate that you cant sprint with them. Jumping = -Sprinting. Yes, that was algebra. J = -S. Oh and yes I do realise that's totally redundant as it would be S-S, but I figured... oh sod it. SO TURN JUMPING BACK ON >.< It's not like it stopped nade glitching, it just frutrated me to the point of killing myself with a pineapple. Not a pineapple as in a nade, but a pineapple RING. No, not that kind of ring either, you sick bastards.
  5. My topic got locked when I complained. Shows a lot for free speech. It's untrue that 0.5 lags more, and I'm happy that stubby whores (like you, hey- I KNOW YOU BRADDOCK) got taken down a peg, at last. The nade thing sucks though. But because it's me this topic will be locked. GOD WANTS ME SILENCED *gloik* *bows to MTA: Blue*
  6. This may seem like a basic request, but for gods' sake- if you do NOTHING to blue, at least synch weapon-less fighting I NEED TO PUNCH SOME PEOPLE!
  7. That's what gta3 is... vice city doesn't need it, although it would be fun... but bearing in mind that you'd need to enable money etc etc, this would probably be too much work...
  8. Let's face it- the nade thing is a tiny bit eccentric... but what the hey- ROLL ON BLUE ^.^
  9. Yeah, I do know it's beta, and I appologise for my outburst, having gotten used to not having stubby whores trying to kill me the whole time. Now the game is far fairer I still think the nades thing is stupid though
  10. 0.4.1 was a good update, but 0.5 has ruined the fun in MTA in several ways. I'm all for taking down stubby damage, but preventing jumping with it was going too far: it's plain retarded to be sprinting along, switch to stubby by mistake, and fall off into the water because you couldn't jump a 3 foot gap. What's even worse is the grenade jumping. THE GLITCH WAS TO JUMP BEFORE IT LANDED, not to jump while holding them! Plus, you can't sprint with grenades and molotov cocktails, making the melee -> pistols ever more difficult and, I'm sure anyone will agree with me, pointlessly stupid. "Hello, my name's Tommy Vercetti, crime lord, but I can't jump or sprint whilst holding a 500g explosive." All in all, the stability is better, but these simple faults ruined the once great game that was MTA, because players of MTA just wanted to play GTA online, but now it's been ruined by the sheer eccentricity of the development team. You should spend less time on stuff like this, and more time on Blue, but if Blue has these faults, I'm not sure I can be bothered with MTA any more.
  11. Thanks to synched stuff surely the tank can be put in (no duh ) but my idea for a game-mode is simple pleasure. ALL OUT WAR 2 teams with bases VERY close together (ie Airport and Army base). There are 5 playertypes- these are as follows: Driver- drives all the vehicles officially (glock, m60, Sniper)- just a normal soldier Infantry- Well... no duh... (glock, m60, nades, combat knfe) Pilot- Pilots the apaches (knife) (I'll get on to vehicles later) Heavy weapons- (M60, Rockets, Flamer) you get the picture Commando/commander- Gattling gun, Python, Katana- In charge of forces or just a reckless tearaway These all come ranked with the number of kills you get, damage you inflict and vehicles you destroy- eg. Private Revolver (Infantry) or Sargent Revolver (Heavy Weapons) Moving on to the insane bit, the vehicles: TANKS x5 on each team BARRACS x5 on each team HUM-VEEs x5 on each team APACHES x5 on each team Meseta Grande x5 on each team Maverick (transport chopper) x2 on each team Blista compact (just for fun) x1 on each team These vehicles can be driven by anyone, but the apaches and maverics are Pilot ONLY- the lack of weapons being the penalty for the huge advantage of arial maneuvers. The rest of the game is a "ctf" style thing, with one flag on the airport's helipad or just in the airport terminal (narrow bit upstairs) and one in the army's little tent thing. This gives equal oppertunity to each team, with the army having a notable air defence problem and the airport being undefensable without vehicles. Having such a small area of play makes for frantic wars with tanks rolling over the brows of hills and apaches blowing people out of the sky. Heavy weapons blowing officer cars over and frantic fights at the last ditch to protect the base... Also, a small bonus hidden at Sunshine autos for all those who feel like petrol bombs and a sabre turbo. Also, putting explodable barrels and crate dug-ins would make the scenario cooler Any comments?
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