Download (Github)
https://github.com/gta191977649/MTASA-SkyGfx
Note: the resource updates frequently, please always check the github for the latest verion
SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III. if you enjoy vanilla San Andreas graphic, this mod is essential to have. to learn more about it from the original author (AAP), please see here. Now i will straight go through the documentation.
Screenshots
The Thanks List
ren712 - for shaders & coronas help
aap - for the original work & renderware engine help
What have done or working in progress?
Not Start yet/ not invesgate
? Partically Works
Done & Fully Supported
Pre-request Library
Timecyc Parser
Rendering the timecyc interpolation directly from timecyc.dat, interpretation algorithm conveted from librwgta.
custom_coronas
For rendering the classicFX, like VC style vehicle big headlight, trail light effect.
DGS - (Optional)
for the debugTools, But you're need dgs to work, i just a bit lazy with gui things
Features
Postfx
Trails(Blur) -
blurLeft,blurTop,blurRight,blurBottom works!
Radiosity -
Color Filter - ?
PS2
PC
Mobile -
Night Version Goggles -
Infrared Goggles -
Building Pipeline
SimplePS -
BuildingVS - ?
partially, some engine data requires to work, still working on that
BuildingVSFX - For model with specular lighting property
Not even start yet
Vehicle Pipeline
PS2 Pipeline -
Done, you happy?
Xbox Pipeline - ?
Only specular lighting works.
Pipeline tweaks
radiosityFilterPasses -
radiosityRenderPasses -
radiosityIntensity -
zwriteThreshold -
detailMaps -
leedsShininessMult -
neoShininessMult -
neoSpecularityMult -
envShininessMult -
envSpecularityMult -
envPower -
envFresnel -
sunGlare - just see my feature PR.
ps2ModulateBuilding -
World Effect
Dual Pass Render -
Yeah, it's done, thanks to ren712
PS2 Alpha Test
not even start yet
Grass
dualPassGrass -
it overrides by dual pass render.
grassBackfaceCull -
grassAddAmbient -
grassFixPlacement - only can do it via modify the mta engine
ps2ModulateGrass -
Shadows
pedShadows -
stencilShadows -
Misc
disableClouds -
disableGamma -
neoWaterDrops(xbox rain postfx) -
neoBloodDrops -
transparentLockon -
lightningIlluminatesWorld - toogle timecyc lighting on world object.
fixPcCarLight -
coronaZtest - ?
partially works, however this will breaks and bugs up the other corona's ztesting in mta.
needs to work on a new solution.
fixShadows -
Special Misc FX (Unique addon by nurupo)
vehicleClassicFx
Show VC/III liked vehicle big headlight and light trails when you rotate the screen
vehicleTrailLength
Length of light trails (buffered frame)
vehicleTrailDrawDist
What distance should trails start visiable?
vehicleHeadLightAlpha
Alpha multiplier for head light
vehicleRearLightAlpha
Alpha multiplier for rear light
buildingExtraBrightness
Multiplier for building extra brightness
vehicleExtraBrightness
Multiplier for building extra brightness
stochasticFilter
Make repeative texture look better, ported from Valdir da Costa Júnior
Bugs/Issue
Sun can see through by walls -> Due to zTest disabled
fixed by manually re-create sun from shader, thanks to Ren712
Element garbage collection for vehicle classic fx