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  1. Multi Theft Auto: San Andreas 1.6 is released! Hi there! We've been working hard and today we're proud to announce the release of MTA:SA 1.6. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. Statistics This is the 27th 1.x.x release 623 days of which 553 for beta release 12 backwards incompatible changes 26 new functions 1 new event 5 deprecations 289+ bug fixes and changes 956+ commits (mtasa-blue) (mtasa-resources) 199 new open GitHub issues (see list) 102 resolved GitHub issues (see list) 92 closed GitHub issues (see list) 44 new open GitHub pull requests (see list) 219 merged GitHub pull requests (see list) 107 closed GitHub pull requests (see list) 45+ contributors of which 17+ are new (see list) 100+ total contributors (see list) 23 vendor updates Download This release is not backwards compatible with previous releases. This means that you cannot use 1.6 to play on 1.5.9 servers. If you're a server owner, please take note of the Changes in 1.6 wiki page, more specifically the Backwards Incompatible Changes. You may need to update your scripts for 1.6. Servers: binaries are available. Don't forget to backup and update your default resources. WANT TO DOWNLOAD THE MOD? CLICK HERE (Win7/Win8/Win10/Win11) Important notice to Windows 7 and Windows 8.x users If you are using Windows 7 or 8.x, please upgrade your system to Windows 10 or 11 as soon as possible. Windows 7 and 8.x are no longer supported by Microsoft (since January 2020 and January 2023 respectively) and most software (including Google Chrome and Steam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank you! CEF in MTA is no longer updated for Windows 7 or 8.x. This is because CEF no longer supports those versions of Windows. This bad for security, so please upgrade to Windows 10+ and MTA to 1.6+ We currently provide two variants of the MTA client, one for Windows 10+ and one for Windows 7/8.x and you can find the download links also conveniently on our home page by pressing the Download button, which reveals a dropdown with the two options. Merch If you feel like getting some of that official MTA swag, check out the merch store here: https://streamlabs.com/mtaqa/merch and wear that MTA gang drip at school or work. Our Spreadshirt store has been discontinued in favor of Streamlabs. AMX (SAMP) amx is a software package that allows the execution of unmodified San Andreas: Multiplayer 0.3.7 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.5.8 and higher servers. It is open source, and a prebuilt binary for Windows is available for testing purposes right now. The AMX team hopes that more people get involved with the development on GitHub as they need some help! Check out our GitHub repo for more information on how to use your SAMP scripts in MTA! 1.6 Highlights This update is meant to focus on fixes and changes, that were held back for a few releases in the past due to their compatibility-breaking nature, rather than new features, but there are already a lot of features planned for the next release! Here's a list of highlights for this release: Many high FPS related inconsistency issues have been fixed by @MerlinMagic Script support for custom IMG containers, and ability to set model flags. Thanks to @TheNormalnij A number of graphical effects Added support for vehicle sun glare effect. Thanks to @Nurupo and @TheNormalnij Added corona rain reflections. Thanks to @lopezloo Added big sun lens flare effect. Thanks to @Nurupo Added dynamic ped shadows. Thanks to @lopezloo Grass should now render correctly. Thanks to TFP-dev. ARM support for MTA server is here! This support should still be considered experimental. Thanks to @botder Added new Default 2023, GWEN Blue and GWEN Orange GUI skins. Thanks to @Haxardous Added missing GTA special character skins (3, 4, 5, 6, 8, 42, 65, 86, 119, 273, 289). Thanks to @Allerek Pictures taken with the camera weapon are now saved in higher quality. Thanks to @lopezloo Many stability improvements Many synchronization improvements Many varying size fixes, quality of life improvements, updates and security enhancements to both core and resources! Updates to all language translations from our Crowdin If you are a scripter, you really should wanna dig in to these improvements! Show off your creations on our #showroom channel on our Discord server and have a chance at getting your work featured on our social media pages. Read the 1.6 release notes for a complete set of changes and more information about the improvements listed above. Watch or star our GitHub repository to keep on top of all the things we're working on. Important script changes In this version of MTA there are numerous backwards incompatible changes and refactors that may affect old code. Bloodring Banger (504) is now defined as doorless, to fix animations to be consistent with single player, this also causes setVehicleLocked to not lock the vehicle anymore, as entry happens through the window. callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294. Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043. When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069. Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070. Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071. The previously unused z argument in getElementsWithinRange now calculates elements in 3D space instead of 2D space. See GitHub #1994. Flamethrower ammo is no longer multiplied by 10. See GitHub #481. Server-side createBlip now syncs blip size and color regardless of icon ID, previously only icon ID 0 had its size and color synced to clients. See GitHub #1399. Server-side givePlayerMoney and setPlayerMoney cap has been raised from 99.999.999 (8 digits) to 999.999.999 (9 digits) to match the maximum native UI value. See GitHub #2654. Players are now synced when exiting vehicle. See GitHub #2084. Server-side objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side (commit). Deprecation: Changed getCameraShakeLevel, setCameraShakeLevel to throw a warning on use, please upgrade to getCameraDrunkLevel and setCameraDrunkLevel instead (commit 2651903). You can use the upgrade console command to automatically upgrade your scripts to use the new functions. Deprecation: Changed givePedJetPack, removePedJetPack and doesPedHaveJetPack to throw a warning on use, please upgrade to setPedWearingJetpack and isPedWearingJetpack instead (commit 804c66b). You can use the upgrade console command to automatically upgrade your scripts to use the new functions. What happens to 1.5? 1.5 installations will be kept intact, to let players and server owners switch over to the new version whenever they feel they are ready. However, new features and changes will only be available on 1.6, so please upgrade! Note, that you can have both 1.5 and 1.6 installed at the same time on your computer to allow you to switch between if you want. MTA will prompt you to switch to the correct version if the server doesn't support your current version. What's next? We already have new features lined up for 1.6.1, and you can find them on our 1.6.1 milestone on GitHub. Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help in the following areas: Testing and bug reporting Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem! We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream and make sure you keep in touch with on Discord and report issues on GitHub. Programming If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide, and then find an itch to scratch, or scratch your own! Documentation Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki, create an account, and start editing! Support Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository. Translation We moved to Crowdin from our old Pootle setup, and people have been actively contributing fixes and new translations. Thank you all! Work is still not over, though, as translations may update in the future or new ones may come along, so keep an eye on Crowdin Want to translate MTA to your own language? Awesome! Visit us on Crowdin. As soon as your translation is approved, it will be pushed to our repository for use in future releases. Donations Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate! Show your creativity! We are actively looking for new creations on our #showroom channel on Discord, as well as #mtasa on Twitter for content we would like to repost on our social media pages and pin on our annual recap forum post. Follow us on our social media channels: Twitch, YouTube, Facebook, Reddit, LinkedIn. Thank you! Thank you to the following communities and community members for their donations since last release: @Blokker_1999, NEXTRP, MTA DayZ Ultimate, DubaiRP, INCEPTION-MEDIA, Purge Roleplay, @Arran, @0xCiBeR, @IIYAMA, fransg, Badandy, Nasser Alshahrani, @JessePinkman, Complex Roleplay, FoxG, Grand Roleplay, Lopaha, Matrix Network, @Platin, San Andreas Roleplay, Scott Malone, ChefaoDev, DonNiko and 6 others who did not provide a name. (If your name is missing or you want to change your entry above, please let us know on Discord!) Thank you very much to the following community members for their work towards this release: @4O4 @Addlibs @AGENT_STEELMEAT @Allerek @androksi @Arran @BCG2000 @botder @ccw @cleopatra @darkdreamingdan Dark-Dragon DarkDrifter Nacim @Disinterpreter @Dutchman101 @efex @Exilepilot Fernando Rocha @Haxardous @Inder00 itslewiswatson @JessePinkman @Jusonex @lopezloo @Lpsd @Lvrent lyncon @Megadreams @MerlinMagic @Mkl @Mvrat @myonlake @NanoBob @Nurupo @pieT @Pirulax @qaisjp RatajVaver ricksterhd123 @samr46 @Santi @Sarrum se16n @srslyyyy @Strix@TEDERIs TeteX1 TFP-dev @TheNormalnij Tracer @turret001 vahook vyn666 @Xenius @xLive @Zango and many others who contributed to our Wiki and helped out with issues. (If your name is missing or you want to change your entry above, please let us know on Discord!) Thank you also to our translation contributors on Crowdin: Khazarli, Vampire, FernandoMTA, Shady, xLive, turret001, markenzy, Danx, Zorgman, Maestro-17, deihim007, pieT, mcak105, Hydra45, efex, NetroX, Megadreams, Citizen, WhiteGren, nitrocat21, Pablo, azzmanfilms, Caram1lo, AzukieGTA, MrBad, acedia, YozoraWolf, kordy, Stoned, mdmnmtasa55, Xocopinho, sorinalex36, Haxardous, djebzer, Abasalt_Yar, Nick026, Hydrogen506, Rataj, amirjfp, RidwanRF, q8X, mbeltowski, antimarte, guillaume.dorczynski, morpp, Derbo, Pawcio, Lachuks, Insigne, raikopajusalu52, phammybear, dronor589, Koizumi, R3L4X, Danial123, lenovoactin, i7amod., Shuubaru, Driver, datuna22, TRtam, Dezash, 0xCiBeR, Nebla, Stickey21, xxxx, PatrikX23 You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub, translate on Crowdin, and chat with us on Discord. We have channels for scripting, general support (bugs), mod development, and many more! Thank you to all beta testers for the past couple of months of feedback and bug reports! And one more thank you to every member of the MTA staff who helps support this forum and Discord. Without your efforts, this project would not be nearly as successful as it is now. Also a big thank you to the new MTA helpers team who support our users on this forum and Discord! Finally, please give a to our newest staff members @Vinyard and @Zango; newest helpers @The_GTA, @Reyomin and @Vampire; as well as newest contributors @androksi @BCG2000 DarkDrifter Nacim @efex Fernando Rocha @Inder00 @JessePinkman lyncon @MerlinMagic @Mvrat @Nurupo @Santi TFP-dev Tracer @turret001 vahook vyn666 -- Have a good one! — MTA Team
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  2. UCP: https://ardicgaming.com/ Forums: https://forums.ardicgaming.com/ Community Rules: https://wiki.ardicgaming.com/ Discord: https://ardicgaming.com/discord/ Server IP: mtasa://164.132.200.104:22003
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  3. A quick update. So all in all. We are still up and functioning under the Liberty City universe, meanwhile in the background we are actively working on porting over to Los Santos. We shall be ready to go within 2 weeks or so. But for the guys who still want to get some roleplay in, we are still open for roleplay services. Check us out at the links below. Thank you guys for reading, and hope to see you guys in Los Santos pretty soon!! UCP: https://ardicgaming.com/ Forums: https://forums.ardicgaming.com/ Community Rules: https://wiki.ardicgaming.com/ Discord: https://ardicgaming.com/discord/ Server IP: mtasa://164.132.200.104:22003
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  4. Variety of roleplay scenes from different roleplayers on our server. UCP: https://ardicgaming.com/ Forums: https://forums.ardicgaming.com/ Community Rules: https://wiki.ardicgaming.com/ Discord: https://ardicgaming.com/discord/ Server IP: mtasa://164.132.200.104:22003 See you out there!
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  5. function math.quaternion(x, y, z) local rx = math.rad( -x ) local ry = math.rad( -y ) local rz = math.rad( z ) local fCosX = math.cos(rx) local fCosY = math.cos(ry) local fCosZ = math.cos(rz) local fSinX = math.sin(rx) local fSinY = math.sin(ry) local fSinZ = math.sin(rz) local temp1 = fCosY * fCosZ local temp2 = fSinX * fSinY * fSinZ + fCosX * fCosZ local temp3 = fCosX * fCosY local w = math.sqrt(math.max(0.0, 1.0 + temp1 + temp2 + temp3)) * 0.5 local x = math.sqrt(math.max(0.0, 1.0 + temp1 - temp2 - temp3)) * 0.5 local y = math.sqrt(math.max(0.0, 1.0 - temp1 + temp2 - temp3)) * 0.5 local z = math.sqrt(math.max(0.0, 1.0 - temp1 - temp2 + temp3)) * 0.5 x = math.sign(x, (fCosZ * fSinX - fCosX * fSinY * fSinZ) - (-fSinX * fCosY)) y = math.sign(y, fSinY + (fCosX * fSinY * fCosZ + fSinX * fSinZ)) z = math.sign(z, (fSinX * fSinY * fCosZ - fCosX * fSinZ) - (fCosY * fSinZ)) return x, y, z, w end function math.sign(x, a) return (a < 0) and -math.abs(x) or math.abs(x) end This will get a better performance, won't it?
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