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Showing content with the highest reputation on 30/04/20 in all areas

  1. مشكور جدا على الرد قيد المراجعة
    1 point
  2. المواتر والصور لو مستخدم صور كثيرة في لوحات كمثال والصوتيات والتكسدات تاخذ مساحة اكبر من الملفات النصية وطريقة التحميل المخفي لها شرح في الاسفل
    1 point
  3. The very basic. local example = {} function saveExample (object, player) example[object] = player return true end function loadExample (object) return example[object] end
    1 point
  4. @Cassè , you can use this code without trigger =] addEventHandler ( 'onClientPlayerWasted' , root , function ( ) local Id = 0 while ( Id <= guiGridListGetRowCount( GridList ) ) do if ( guiGridListGetItemText ( GridList , Id , 1 ) == getPlayerName ( source ) ) then guiGridListRemoveRow ( GridList , Id ) end Id = Id + 1 end end )
    1 point
  5. Faça um evento pra ser iniciado na tela de registro por exemplo : quando o player se registra ele tem esse valor como true, depois que ele spawna pela primeira vez seta esse evento como false, nisso ele só vai aparecer nessas coordenadas na primeira vez do registro, e n irá ter conflito com seu save system
    1 point
  6. I'm new to the newcomer, and I don't know how to move it, but thank you
    1 point
  7. --@Client Side addEventHandler('onClientGUIClick', root, function( ) if (source == GUIEditor.button[1] ) then local title = guiGetText(GUIEditor.edit[1]) local text = guiGetText(GUIEditor.edit[2]) triggerServerEvent ("outPut",localPlayer,text,title) end end ) --@Server Side addEvent("outPut",true) ; addEventHandler("outPut",root, function (text,title) outputChatBox ( .. title .. getPlayerName ( thePlayer ) ..": #ffffff".. text, player, 255, 255,255, true ) end ) Try ,
    1 point
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