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Showing content with the highest reputation on 09/04/20 in Posts

  1. Project trains This resource creates multiple trains driving around the map and make them drive automatic. It makes San Andreas a little bit more alive. You can set-up how much trains are created, how fast they go, minimal/maximal amount of trainscarts they are pulling and some more. Versions Version 1.0.0 Serverside time synced trains for multiplayer Admin panel settings Version 2.0.0 Uncompiled Better optimised than previous versions. CPU (3,5-3,9 GHz) 4 trains +/- 1.22% usage 40 trains +/- 7.05% usage Overkill Cleaned up a lot of the old code (I wrote this in 2015.. , never the less it is still ugly :C) Added some custom train-cart designs. Fixed all known bugs. Trains won't stop, even in this version. But you can try to make that yourself... Improved bandwidth You can design your own traincarts in the map editor, see documentation after clicking on the lazy download link Bugs: GTA spawn bug: Incorrect train spawn, see documentation. Repository Lazy <you> transport Armed to the teeth Admin panel settings Building your own traincarts with the map editor Download here - project trains 2.0.0
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  2. Yesterday I was playing normally, but today I went in and I'm banned My serial number: 80D21A1405F05073E4B7F5852D695DE4
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  3. بسم الله الرحمن الرحيم , شركة التاكسي ممكن يزبط لـ : حرب عصابات 60% , حياة واقعية . المود اله من سنة 2018 اتوقع , فقلت باخذ رايكم فيه , و اذا عجبكم .. ان شاء الله بشهر 8 ينزل واحد جديد ^ صور : طبعاً تفوت لمكان التوظيف , او شراء الشركة وتحط المعلومات المطلوبة منك , والمعلومات تروح لمدير الشركة . هنا لوحة المدير , وفيها ازرار تحكم كثيرة هنا تظهر طلبات توظيف اللاعبين نظام مخالفات اللاعبين و الموظفين ^ طبعا هذي نظام ارسال رسالة للموظفين , الها لوحة كاملة لوحة التحكم باللاعبين لما الموظف ينزل سيارة ^ لما اللاعب يطلب تاكسي يوصل طلب لسايق التاكسي و سايق التاكسي يقبله ويروح للاعب لما اللاعب يركب التاكسي اللي طلبه ^ تظهر له ريطة يحدد مكان وجهته .. اذا عجبكم ان شاء الله بسوي لكم واحد جديد و احسن من هذا ^ , و اعطونا رايكم واقتراحاتكم
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  4. اسف لو كنت بوخت معك فل كلام عن طريقه قولي حقودي لك انا اعتزرلك لائنك عربي متلي يعني اخوات فا اعتزرلك علي اي شيئ مستفز قلته لك ولله قاعد ضميري يئىنبني لائني اتكلمت معك بطريقه مو حلوه ** بس احب اقولك انا مو من جماعه الهاي لاكس ولا نيله انا يمكن أقل من اي حد وانا اسامحك علي طريقتك بردو و اتمني انك تقبل اعتزاري ⁦
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  5. @#Mr.Pop لا تستعمله , يجيب لاق , مجربه قبل هالمرة
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  6. يب هذا لي , اللي انت سويته شركة باصات .
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  7. Svaki put? Lmao, ne. Cheat je undetected, problem je sto nisam properly launchovo cheat ^^. Private cheat brt.
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  9. في مكتبات منشورة و في سكربتات فيها ايدت بوكس , نزلها وخذ كود الايدت بوكس منها
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  10. ما راح يفهم انجليزي لأن كنت شفته في توبك قبل كدا فل بيج الانجليزي وما قلت الكود الي انا شرحتله أن الكود ممكن يساعده أن يسوي الي هو يريده + انا مو فاضي أن اسوي كود مثل هاذا كا اجزنبل لا احد + وش دخلك بل موضوع عندك شيئ تقدر تساعده بيه قوله لاكن لا تكون حقودي ?
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  11. Temporary bans cannot be appealed, we already told you that so you shouldn't have come here (after raging on Discord). We know what you did, and that you're trying to cover your tracks with lies. You served as a tester for a known cheat developer (who is banned himself, thus looking for people to try it for him). For this purpose of testing cheats, you used a laptop and not your main PC, as you don't want to risk being banned and not being able to continue playing MTA. The anti-cheat is better than said cheat developer, so you got instantly detected and banned. After which we took a look and also, manuallly, banned your other PC. Just because it doesn't work like that, we don't like people that attempt to hide their tracks or minimalize the consequences of a bad action in other ways (like you did by using a disposal PC). Any excuses such as yours, "My friend brought his laptop to me and god knows what he did while playing MTA", will never be accepted by us (this is policy), it's the known "my brother did it / my cat jumped on my keyboard and launched a cheat" type of generic excuse. Even if we don't accept this to begin with, we have additional reasons to be confident that it's really you, which we won't share as we want to prevent people from learning from their mistakes in future. Note: ban duration is 2 months because this cheat developer currently has 3 testers (who all got banned) and really picks & approves them carefully. This means that you are working for him, in order to assist him in his attempts to ruin the game for other people. That is pretty malicious. Anyone found to be helping such people on the sideline, can expect serious bans for themselves.. Please don't return on any MTA platform (discord or forums) to ask for unban or clarification. The decision is final, and cannot be changed. We already had to get rid of you on Discord, we will do that here as well if neccesary.
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  12. Sim. Pois se o jogador sair do servidor, ele não vai perder a habilitação pois ela vai continuar salva na conta dele.
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  13. @FIY9AL You could also add: function displayCountDown(hh, mm, ss, format, countdownFin) if countdownFin then countdown = setTimer(countdownFin, direction+1000, 1) end Else there the callback function is very static.
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  14. @jakson - الكود ماهو لك يالحبيب . وإذا ودك مرة ثانية تحط كود ما هو لك , حط رابط الموضوع الي جبته منه الكود .. يعطيك العافية ..
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  15. <script src="client.Lua" type="client" cache="false"/> مثال
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  16. ما في كود يحمي من السرقة . في شيء إسمه : cache = 'false' عند ملفات الكلاينت meta تحطه بملف أو تستخدم هذا الفنكشن أخر كود الكلاينت : fileDelete client لأن الملفات الي تتحمل وتظهر للاعبين هي أما بالنسبة لملفات السيرفر فـ ما تظهر للاعبين
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  17. Uma outra forma de escrever o seu exemplo @SrPattif eh nois manoo for i=0,12 do local arma = getPedWeapon(player,i) if arma == 0 then guiSetProperty(GUIEditor.label[4+i],"Text","-") else guiSetProperty(GUIEditor.label[4+i],"Text",getWeaponNameFromID(arma)) end end
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  18. I think the problem maybe the scroll identified by the event is firing without the calculations, anyway let me know when you solve the problem
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  19. السلام عليكم ورحمة الله وبركاته حبيت أعرض مودي لكم , مسويه زمآن .. المود : تقدر تسوي مسابقات للاعبين وكذا .. طبعاً مو كل شيء مصوره , المهم .. الي عندي أفكار يحطها وشكراً للجميع ..
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  20. Events tutorial The reason why I created this topic, is that a lot of people are struckeling with them. In this tutorial I will only discus the very basic of them. If you want more, then there is a list of links at the end with more information. If I made any mistakes in the code, please let me know because I am not going to test every part. What are events? (basic description) Events are something custom added by MTA to make it easier to bring scripting(Lua) closer to our game. If we do not have events, then the only thing we can do is give instructions to our game. But our code will never detect changes in our game. The same question again: "So what are the events?" Events are a way to communicate changes in our game to our scripts (or from our scripts). So for example my little ped(cat) gets ran over by a car. Then I really want to know about that, don't I? When an event activates, I describe this as: triggered (from the word trigger) Full wiki information can be found here: Event_system Before we can use events, what do we need to know? There are two things we need to know: The reason why it is triggered. <What happens?/when something happens?> In MTA this is the eventName of the event. (Example: you <ran over> my ped) Who is the one using the event? The event system in MTA is using elements as base (baseElement). This makes it easier to combine the what/when happens? with the one who is related to it. In MTA this is the source of the event. (Example: you ran over my <ped>) Trigger an event A scripting example: (this is not an official event) local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped triggerEvent("onPedRanOver", ped) In this example, a custom event gets triggered to tell you that my new created ped has been ranOver. The eventName is "onPedRanOver" and the baseElement is ped. local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) In this SERVERSIDE example, I am also adding an extra argument drunkDriver to use the player that ran over the ped. This is not required, but it makes it more complete. See syntax. Syntax bool triggerEvent ( string eventName, element baseElement, [ var argument1, ... ] ) TriggerEvent Receiving triggers Receiving triggers is a bit more complicated, because there are a lot of options for it. You can receive events by listening to them. It is like: You know that something is going to happen but you do not know when. The first step that you have to take is related to this question: "Do I want to receive a custom or not custom event?" Custom events are self created events. They only exist when a scripter makes them. Two lists of NOT CUSTOM EVENTS but default MTA events, serverside and clientside: Server_Scripting_Events Client_Scripting_Events Do I want to receive a CUSTOM event? In case of a custom event, you have to register/enable it first. If you do not enable it and trigger it, you will receive a warning/error about that in your debug console. Syntax bool addEvent ( string eventName [, bool allowRemoteTrigger = false ] ) AddEvent The example below, shows you how to enable a custom event only for trigger events within the same server/client side. addEvent("eventName") -- Is the same as: addEvent("eventName", false) If you put the second argument to false or not fill it in, this means that you can't communicate from the other server/client-side. This option is most likely used for security reasons. Some events shouldn't be able to trigger by the other side For example, worst case scenario: (remote events enabled for a default MTA event) Serverside code: addEvent("onPlayerWasted", true) Clientside code: triggerServerEvent("onPlayerWasted", player, 0, localPlayer, 0, 9, false) OnPlayerWasted If this event is enabled for remote trigger events, then it might be possible to cheating kills/deaths score. Of course, it is not likely that players can run their own clientside code, but it is not impossible in case of not trust able community resources. Enable a custom event for trigger events that crossing sides (From clientside to serverside. From serverside to clientside). addEvent("eventName", true) This event can now be used by remote trigger event functions. See list: Client to server TriggerClientEvent TriggerLatentClientEvent Server to client TriggerServerEvent TriggerLatentServerEvent Enable the event from our previous example: addEvent("onPedRanOver", false) local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) If you do not use cross triggering, then I recommend to use the addEvent function in the same resource as where you are going to trigger from. This makes sure that the event is already added and that you will never receive this kind of error/warning "Event isn't added". If you put it in another resource which hasn't started yet, then after triggering you would still receive that error/warning. Start listening The next step is to add the addEventHandler. This function is used to listen to events. When an event is triggered, this handler(addEventHandler) will call the function you have attached to it, in MTA this function is called the handlerFunction. Syntax bool addEventHandler ( string eventName, element attachedTo, function handlerFunction [, bool getPropagated = true, string priority = "normal" ] ) AddEventHandler Resource 1 addEvent("onPedRanOver", false) local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) Resource 2 function handlerFunction () end addEventHandler("onPedRanOver", root, handlerFunction) The first 3 arguments, the require ones: eventName attachedTo handlerFunction Making sure that the addEventHandler options are correct set-up. Resource 1 addEvent("onPedRanOver", false) local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) Resource 2 function handlerFunction () end addEventHandler("onPedRanOver", root, handlerFunction) There are two conditions for an eventHandler to call the handlerFunction. 1. The event has to be exactly the same. In this case the event "onPedRanOver" is the same in both resources. 2. In both functions, triggerEvent and addEventHandler is an element being used. This element has to be exactly the same. (from where you trigger as well as where you receive) <OR> The triggered element from resource 1, has to be a CHILD of the element in resource 2. The root element is the very top layer of the MTA element structure. It will accept all elements you want to use for your events. See the element tree: If you do not understand the element tree please read this page: Element_tree Source variable The source of an event is the element that triggers the event. This variable isn't passed as an parameter, but it is predefined. This means that it is already created before hand. Some predefined variables do only exist under special conditions. The source variable is one of those, it is a hidden and local variable which is only available when a function is called by an event. List of predefined variables. addEvent("onPedRanOver", false) -- local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) function handlerFunction (drunkDriver) iprint(source) -- ped element end addEventHandler("onPedRanOver", resourceRoot, handlerFunction) In this example the ped is the source. See how those two code blocks are connected: addEvent("onPedRanOver", false) -- local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) function handlerFunction (drunkDriver) iprint(source) -- ped element end addEventHandler("onPedRanOver", resourceRoot , handlerFunction) resourceRoot In some examples, you see people use the resourceRoot instead of the root element for their addEventHandlers. The resourceRoot is an element created by a resource. This element holds all elements of that resource as (in)direct children. In the example above, the resourceRoot as baseElement will not work, because there are two resources. Each resource has it's own resourceRoot element. The resourceRoot is accessible with the same keyword: resourceRoot, but if you were to inspect the element in multiple resources, then the user data (element identifier) value is not the same. outputChatBox(inspect(resourceRoot)) If we were to put everything in one resource, then it would work: ? addEvent("onPedRanOver", false) -- function handlerFunction () end addEventHandler("onPedRanOver", resourceRoot, handlerFunction) -- local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) In case of remote triggering, the resourceRoot in serverside and clientside is considered the same.(As long as they are part of the same resource) Why/when would we use resourceRoot? 1. Limit eventHandlers to the resource elements If you have 1000 markers in your server. One of the resources is for example a trucker mission, where you can get money by hitting markers. The resourceRoot element will make sure that the onMarkerHit event will only trigger for markers created by that resource. addEventHandler("onMarkerHit", resourceRoot, function () -- source element is the marker end) OnMarkerHit 2. Another benefit is that you are able to re-use the same eventNames. Resource 1 addEvent("onPedRanOver", false) function handlerFunction () end addEventHandler("onPedRanOver", resourceRoot, handlerFunction) -- local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) Resource 2 addEvent("onPedRanOver", false) function handlerFunction () end addEventHandler("onPedRanOver", resourceRoot, handlerFunction) -- local ped = createPed( 120, 5540.6654, 1020.55122, 1240.545 ) -- my ped local drunkDriver = getRandomPlayer() triggerEvent("onPedRanOver", ped, drunkDriver) These two resources do use the same event, but will not trigger each other their addEventHandlers. Warning: If root was used, then they will!!!! ;@ Lets cross triggering with resourceRoot! Clientside triggerServerEvent("example", resourceRoot) Serverside addEvent("example", true) -- second argument is true! cross triggering enabled! addEventHandler("example", resourceRoot, function () end) getPropagated In this bigger example we will be talking about the option getPropagated. If this option is disabled, it will not detect children any more. Keep reading! After that start code scanning from A, to B and then to C. Syntax addEventHandler bool addEventHandler ( string eventName, element attachedTo, function handlerFunction [, bool getPropagated = true, string priority = "normal" ] ) Example: Clientside -- A triggerServerEvent("onClientPlayerLoaded", resourceRoot) -- trigger an event to serverside --------------------------------------- -- C addEvent("onResponseServer", true) -- first listener addEventHandler("onResponseServer", resourceRoot, function () outputChatBox("getPropagated enabled") end, true) -- getPropagated true by default. -- second listener addEventHandler("onResponseServer", resourceRoot, function () outputChatBox("getPropagated disabled") end, false) -- getPropagated is false. Serverside -- B addEvent("onClientPlayerLoaded", true) -- second argument is true! cross triggering enabled! addEventHandler("onClientPlayerLoaded", resourceRoot, function () --[[ client is a predefined variable, which represents the client/player that communicates with the server More information about predefined variables: https://forum.multitheftauto.com/topic/33407-list-of-predefined-variables/ ]] triggerClientEvent(client, "onResponseServer", resourceRoot) -- first trigger event local element = createElement("randomElement") -- making a randomElement triggerClientEvent(client, "onResponseServer", element) -- second trigger event end) How does this this code works? A. When a client his code has been started, it will execute a triggerServerEvent. (It doesn't wait for any other clientside files to be loaded) B. The server receives the event. And sends two triggerClientEvents back: The first one is using the resourceRoot as baseElement. The second one is using a randomElement as baseElement. Both are using the event "onResponseServer" C. There are two addEventHandlers listening to the event: "onResponseServer" The first one is using getPropagated and the second one is not using getPropagated. The randomElement that is created, is by default an indirect child of the resourceRoot of the same resource. What will happen? When firing the first trigger event, both listeners will call their handlerFunction. But when firing the second trigger event, only the first listener will call it's handlerFunction. The randomElement is an indirect child of resourceRoot, but because getPropagated is disabled it will not call it's handlerFunction. Other tutorials related to this one: See also this tutorial about deeper limiting event ranges within your resource and reducing addEventHandlers https://forum.multitheftauto.com/topic/100069-tut-addeventhandler-on-a-group-of-elements-small-tutorial/ More information Full wiki information: Event_system A list of more information about triggering events: (Client to client / server to server) TriggerEvent Client to server TriggerClientEvent TriggerLatentClientEvent Server to client TriggerServerEvent TriggerLatentServerEvent A list of more information about receiving events: AddEvent AddEventHandler RemoveEventHandler Two lists of MTA events, serverside and clientside: (warning: not custom events) Server_Scripting_Events Client_Scripting_Events Cancel events CancelEvent WasEventCancelled (warning: custom events ONLY) GetCancelReason (Server only) Cancel latent events and their status GetLatentEventHandles CancelLatentEvent GetLatentEventStatus
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  21. وعليكم السلام مود نوب من مواصفاته مع احترامي تقبل مروري اخوك مستر بق
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