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Showing content with the highest reputation on 04/09/19 in Posts

  1. Hey, i reworked mta community webpage. I apologize in advance for my bad english Russia power!
    6 points
  2. Hello MTA:SA community, i release now all my Selfmade Gamemodes and Scripts. INFO: You have a error, warning or otherwise? Then write me a DM(Direct Message) or add me on Discord (DorteY#3099) and write a DM there. Hud (Script): https://github.com/DorteY/mtasa-selfmadehud Cops 'n' Robbers (Gamemode): https://github.com/DorteY/mtasa-copsNrobbers (Updated: 10.12.2019) Zombie Apocalypse (Gamemode) https://github.com/DorteY/mtasa-Apocalypse (Updated: 12.12.2019) Lakeside Reallife (German) (Gamemode) https://github.com/DorteY/mtasa-LakesideGER (Updated: 25.12.2019)
    2 points
  3. السلامم عليكمم ورحمة الله وبرككاته سويت سكربت فكرته هي فيه مقر حق جيش يتم الانتقال اليه وسرقته طبعا الموضوع يختلف , كيف؟ يعني مثلا فيه فرق بين السرقة.. واحد ما معه رتبة VIP يجي يسرق المقر يوم يدخل المنطقة يظهر للي معه الرتبة انه دخل ويتجمد لمدة من 5 الى 20 ثانية علشان يقدر يدخل او يخرج من المقر وطبعا فيه مميزات للي معه الرتبة وهي: ء - يقدر يراقب المقر لمدة دقيقة عبر كتابة كلمة مراقبة بف8 - يقدر ينتقل بسهولة الى المقر عن طريق فتح لوحة عبر كتابة كلمة open بف8 - يقدر يدخل المقر ويخرج بدون ما يتجمد - يوم ينتقل الى المقر من اللوحة ياخذ سلاح ودم - يقدر يعرف من اللوحة مين دخل المقر ومين خرج وهل انسرق ام لا - يوم يسرق المقر ياخذ مبلغ بين 50,000 و 100,000 بينما الشخص العادي بياخذ بين 5,000 و 10,000 وفيه كمان مميزات يمديك تشوفها بنفسكك بس انا قلت اغير من فكرة سرقة البنك الى منشورة كثير يكون شيء جديد وله مميزات حلووهه ء الصور فيه مشاكل فى رفعها صراحة بس بحاول بعدين اعدل علي المنشور وبحط الصور كلمة فتح اللوحة للي معه الرتبة هي : open كلمة مراقبة المقر للي معه الرتبة هي : مراقبة الرتبة الى تحتاجها بفتح اللوحات وتجربة الخصائص هي : VIP حط السكربت بقروب الادمن علشان يشتغل كويس * رابط التحمييل : إضغط هنا لعيؤون @!#NssoR_) @N3xT @!#DesTroyeR_,) @+Source|> @AcTioN_PRO @Mr.Solo @Kareem Amer @Abdul KariM وكل المنتدي ..
    2 points
  4. Multi Theft Auto: San Andreas 1.5.7 is released Today we are proud to announce the release of MTA:SA 1.5.7. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. This is the final release to support Windows XP and Vista — if you still use Windows XP or Vista, upgrade Windows now. We are also looking for a web designer to help us create a new website! Statistics Multi Theft Auto: San Andreas turned 10 years old last week. Happy birthday! This is the 24th 1.x.x release 359 days since our last release 27 new functions 4 new events 117+ bug fixes and changes 540+ commits 30 contributors, of which 7 are new 64+ total contributors Download This release is backwards compatible with the older 1.5.x releases (1.5.6, 1.5.5, all the way to 1.5). However, if you would like to take advantage of all of these useful changes, you will need to go and download the update! Servers: binaries are available. Do not forget to update your default resources. Highlights This release includes many additions, improvements, and fixes: New drawing functions dxDrawPrimitive and dxDrawMaterialPrimitive Improved performance Fix swimming speed on higher FPS Skimmers can now lift off water at high FPS New events onClientWorldSound, onClientPedStep, onClientVehicleWeaponHit Surface property functions like engineSetSurfaceProperties and much more! Read the 1.5.7 release notes for a complete set of changes and more information about the improvements listed above. Watch or star our GitHub repository to keep on top of all the things we're working on. Important future script changes From 1.6 onwards we will be making at least the following changes: callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294. Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043. When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069. Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070. Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071. This list is inconclusive and we may introduce more changes later. What's next? Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help in the following areas: Designing We are looking for a web designer to help us create a new website. Testing and bug reporting Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem! We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream (Settings -> Advanced -> Update build type) and make sure you keep in touch with on Discord and report issues on GitHub. Programming If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide, and then find an itch to scratch, or scratch your own! Documentation Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki, create an account, and start editing! Support Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository. Translation Want to translate MTA to your own language? Awesome! Visit us on Pootle. As soon as your translation is approved, it will be pushed to our repository for use in future releases. Donations Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate! Thank you! Thank you to the following community members for their donations this year: Arran, [RUS] Artem Smirnov, Atti, (SAUR)Castillo, CEKfile, .:CiBeR:., Dmi7ry, HACKER99, Malone, Nero, Nicolae Vlad, pentaflops, Platin, -ffs-Sniper, Tapleto-Hos Thank you very much to the following community members for their work towards this release: Addlibs, Arran, CrosRoad95, Dezash, Dutchman101, FileEx, forkerer, Haxardous, lex128, lopezloo, LopSided, Neproify, nonamenoname, ricksterhd123, samr46, StrixG, tederis, TheNormalnij, xerox8521, xLuxy and many others who contributed to our wiki and helped out with issues. (If your name is missing or you want to change your entry above, please let us know on Discord!) You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub, and chat with us on Discord. We have channels for scripting, general support (bugs), mod development, and many more! Finally, please give a ? to our newest contributor @myonlake and our newest addition to the MTA team @botder! Hope you've had a great summer! — MTA Team
    1 point
  5. السلام عليكم ورحمة الله وبركاته اليوم سويت تعديل علي مود كان منزله واحد اجنبي بس عجبني قلت اطور فيه لفهم وظيفة المود تابع الصور ملاحظة المود للعرض بس .. لو عجب بعض الناس الي في القلب بينزل قبل التطوير للوحة الاختيار للوحة عرض الكل للوحة اذا بحث عن معلومات للاعب اذا بحثت عن اسم شخص مدخلش الخادم او بحثت عن سريال شخص لم يدخل الخادم او ايبي او حساب يجيب نفس رسالة الشات :\ بعد التطوير شكل اللوحة بعد التطوير رسائل الأخطاء : اللوحات الجديد والمعدلة ياريت يعجبكم المود والسلام عليكم ورحمة الله وبركاته التحيات لله
    1 point
  6. What are you waiting for? You know which function is not working properly and yet you are only looking at your own resource? Question for yourself: What are the conditions and expected returned results of the takeitm function?
    1 point
  7. galera, andei dando uma pesquisada e achei shader para markers (Eu sei que muitos devem te-lo, mas resolvi mandar aqi para se alguém quiser) bom vou deixar ai o link : https://community.multitheftauto.com/index.php?p=resources&s=details&id=16039
    1 point
  8. Thanks! Sorry... my bad english?
    1 point
  9. He probably means: https://wiki.multitheftauto.com/wiki/RemoveEventHandler Or just destroy the function: trigger = nil ?
    1 point
  10. Either im just dumb or others dont get this as well.. What do you mean by "REMOVE the trigger"? remove the eventHandler? remove the function? remove the triggerEvent? its still unclear what you exactly mean by remove trigger
    1 point
  11. dxDrawText ( ID ), px, py, px, py, tocolor(255, 255, 255, 195), 1.00, "default-bold", "left", "top", false, false, false, true, false) Remova o parentese depois de "ID".
    1 point
  12. If the reason was misconfiguration, then this could actually work and skip any troubleshooting. So, please keep us in the loop about the results. @ccw can have a second look about the toplist aspect you mentioned, although I doubt it's relevant..
    1 point
  13. 1 point
  14. trailers = { createVehicle (422, -710.332, 964.509, 12.405), createVehicle (422, -714.95, 954.419, 12.234), } function Trailers_Spawn (thePlayer) if (source == trailers[1]) then -- Se o veículo que o jogador entrou for o 1º da lista, então: outputChatBox ("Entrou no veículo 1.", thePlayer) elseif (source == trailers[2]) then outputChatBox ("Entrou no veículo 2.", thePlayer) end end addEventHandler ("onVehicleStartEnter", root, Trailers_Spawn)
    1 point
  15. Linha 73. Troque o getPlayerName (player) por ID.
    1 point
  16. ما شاء الله تنسيق رائع ومود جميل لكن بيكون افضل لو تعطينا صور ضض
    1 point
  17. Tá errado. Pra quê fazer um loop criando veículos se eles já foram criados na table?
    1 point
  18. Não precisa indexar a table com os [1] pois o MTA já faz isso automaticamente quando vc não faz. Isso significa que se vc fizer isso: trailers = { createVehicle (...), createVehicle (...), createVehicle (...), } O MTA considera como sendo isso: trailers = { [1] = createVehicle (...), [2] = createVehicle (...), [3] = createVehicle (...), } Eu costumo indexar somente quando a table é muito grande e eu preciso diferenciar os IDs uns dos outros, pois senão fica muito trabalhoso ficar contando linha por linha pra saber qual deles é o ID 67 por exemplo.
    1 point
  19. O volume padrão é 1 sim.
    1 point
  20. Creio que seja ali a partir da linha 125.
    1 point
  21. I'm not Designer, just made it (for fun) in fast I can. It's random image as background, can change in any time.
    1 point
  22. function onWasted( killer, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local Skiin = getPedSkin (source) fadeCamera (source, false) setTimer (setElementModel, 2000, 1, source, Skiin, true) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Testei esse aqui com o play desligado e funcionou *server-side
    1 point
  23. 1 point
  24. @juaosilv a função getPlayerSkin já está obsoleta. Use getElementModel em vez disso. E tome cuidado com a indentação, está bem errada.
    1 point
  25. Actually, it's already being worked on by MTA devs (FYI @Hugos), a PR to implement dynamic skin ID's exists and Saml1er (MTA dev) is planning to lift many more limits in the near future.. including making vehicles and game objects also dynamic, so that you can apply an infinite amount of models without running out of base game models to replace. So you can rest assured that this suggestion will become reality.
    1 point
  26. Another possibility is packet loss. Unlike lag, which can cause bad aim, packet loss means the other player never knows you fired your weapon. This appears to be a very common problem on servers with lots of users. With about 20 users on a server the downlink is about 15K bytes/sec. Anything slower than 128K dsl will have some packet loss. A 28.8 modem can only take 3K/sec, so you will loose 80% of the packets. Other network congestion (limited server bandwidth for example) can also cause dropped packets. I did some experiments using the FreeBSD dummynet driver and varying the packet loss on the downlink only. At 75% you see very few bullets yet the game is very playable. Other players movements are jumpier, but enough position data gets through to make it work quite well. If anything can be done to prioritize weapon fire packets on the downlink at the expense of position updates, that would help. Better yet, if the downlink contained information about nearby players much more frequently than distant players, you might be able to improve this effect and significantly reduce downlink bandwidth. Of course the greatest benefit for this would be on the server where the bandwidth grows exponentially with the number of users
    1 point
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