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Showing content with the highest reputation on 30/08/19 in all areas

  1. It has been a long, rough ten years that Project Redivivus has been in existence, and no doubt it has not been easy for us at all. Still, through perseverance, our team has managed to continuously develop something special that has held so dear to everyone's hearts for a very long time. Despite financial and developmental hardships, and the constant gain and loss of those who we call part of our team, it has not stopped us from working toward a brighter future for these mods that we care so much about. We are here, we are still working hard, and we will continue to reach our goals to ensure that you have the opportunity to make more memories playing the game mods that you enjoy. Now on the note of what I know everyone is dying to hear about: No, we are not done with 0.6 yet. I know this has been stalled for a very long time, and I wholeheartedly apologize. We have run into many issues throughout the years, which have only been made worse by heavy losses to our development team as people get older, get jobs, and move on with their lives. Despite this, we still have not given up, and we are closer to a release now than ever before. 0.6 Nightly 2 is on the verge of being made available, and this may very well be the final pre-development nightly before we move on to the next stage of stabilizing our development. The biggest thing holding us back right now are certain, specific key issues, bugs, and incomplete promised features that we feel are necessary for public use, as well as required to properly release a version that users can test for us. That being said, we are still constantly seeking out qualified, willing, trustworthy development team members that can help Project Redivivus breathe new life into our beloved Grand Theft Auto III and Grand Theft Auto: Vice City versions of Multi Theft Auto.
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  2. It is nothing magic. Just a value you use to multiply another value, so it gets bigger, smaller or unchanged. local bananas = 100 local multiplier = 0.5 -- = 50% bananas = bananas * multiplier print(bananas) -- 50 bananas
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  3. Você está errando 2x aí. Primeiro que vc está criando os botões local e dai não consegue mais acessar eles fora daquela função onde foram criados. Logo, somente a função de fechar funciona, pois é a única que está dentro do escopo da função botoes. Crie os botões sem o local. Segundo que você oculta os botões ao fechar o painel, mas quando abre o painel você cria novos botões. Isso faz com que vários botões invisíveis vão sendo criados e acumulados a medida que você abre e fecha o painel. Na função de fechar o painel, destrua os botões em vez disso. addEventHandler ("onClientGUIClick", botonfechar, function() removeEventHandler ("onClientRender", root, panel) destroyElement (botonfechar) destroyElement (porte) destroyElement (glock) botonfechar = nil porte = nil glock = nil showCursor (false) end) Você teria percebido isso se usasse /debugscript 3. Ele iria avisar que o botão não foi encontrado.
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  4. Tópico movido para a seção correta de Programação em Lua. @Nalicos da próxima vez, veja as regras do fórum:
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  5. السلام عليكم حياكم الله في سيرفر ديسكورد بيكون مختص لمبرمجين اللعبة , هو مو مبرمجين اللعبة عموما لأي مبرمجين في اي لغة برمجة يعرفها وكذا المهم ما بطول عليكم رابط ديسكورد السيرفر https://discord.gg/HFUZzH4
    1 point
  6. https://wiki.multitheftauto.com/wiki/GuiGridListGetHorizontalScrollPosition https://wiki.multitheftauto.com/wiki/GuiGridListGetHorizontalScrollPosition
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  7. Nope it doesn't unfortunately. But that doesn't mean you can't fake it. And save some network data. local elementList = {vehicle, vehicle} triggerClientEvent(root, "triggerEventForElementList", resourceRoot, elementList, "theEvent", "argument1") addEvent("triggerEventForElementList", true) addEventHandler("triggerEventForElementList", resourceRoot, function (elementList, theEvent, ...) for i = 1, #elementList do triggerEvent(theEvent, elementList[i], ...) end end, false)
    1 point
  8. Does attachedTo works for table? local vehicles_table = { [vehicle], [vehicle], } And if so, then it will trigger for all vehicles which are in table?
    1 point
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