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Showing content with the highest reputation on 03/08/18 in Posts
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يمنع المساعدة بمثل هذه الاشياء وبما انك مو واثق فيهم من البداية لاتكمل معهم وانتهي الموضوع ماله داعي الحركات ذي يغلق .! @#SnpêŘ3 points
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انا كنت مسوي اذا احد سرق مود وشغله بسيرفره ينقل اللاعبين بسيرفره عندي بالسيرفر2 points
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Hi there! Time sure flies fast, doesn't it? It has been a while since the last post from us so we would like to give you an update on what has been going on recently with MTA:SA. We have got two highlights for you this time. The community Do you remember our Community website? It has served us well over the years but has also caught some rust in the process. Therefore, we would like to re-visit it and improve your experience with discovering and publishing resources. Our plan is to build a new community website from the ground up using modern technologies, and we would like to hear from you what you would like to see on the new platform. Please respond to this thread with your ideas and suggestions. Technically inclined users can take a look at the first pass of our specification document. Development progress As for the mod itself, we have received many pull requests (patch contributions) on our GitHub from open source contributors lately. One of such contributions is a brand new feature: custom IFP animations support, coming from one of our community members, Saml1er. He managed to get this to work nicely in MTA:SA, while ensuring that our coding standards are met so we could include it without too much hassle. Saml1er even made a video which showcases what this feature is all about. You can find it below: We intend this to be a part of our upcoming 1.5.6 release which we hope will come soon, but you can try it out now by using a nightly build: https://nightly.multitheftauto.com/ Tips for using this can be found on our wiki: https://wiki.multitheftauto.com/wiki/EngineLoadIFP That's all for now. Take care and enjoy the summer! — MTA Team1 point
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Do you mean you want to have alpha blending enabled? That requires slightly more than this simple shader, namely, AlphaBlendEnable, SrcBlend and DestBlend and I believe that might require a pixel shader.1 point
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Well i was an Owner there and i constructed these resources with an old friend and the half of resources are made by me, you can't use my resources without my permission, and the trailer that you posted it of the server was made by me, this a good proof, and you can check that the most of scripts i mean the server and client sides are called MKH_s and MKH_c and you can check the meta and that's a good proof too, so i'm warning you to delete your server otherwise i'm gonna report you and your fake server to MTA Community.1 point
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تقدر تستخدم engineLoadTXD --# ذول الفانكشنات للزر الأول عشان تفعل السفلته engineImportTXD -- لتفعيل التي اكس دي engineReplaceModel -- لتفعيل الدي اف اف --#فانكشنات الزر التاني عشان ترجعها مثل القديمه engineRestoreModel1 point
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Eu faria assim: function deladm (thePlayer, cmd) local accountName = getAccountName (getPlayerAccount (thePlayer)) if cmd == "sairadmin" then if isObjectInACLGroup ("user."..accountName, aclGetGroup ("Admin")) then aclGroupRemoveObject (aclGetGroup("Admin"), "user."..accountName) outputChatBox ("Sua conta foi removida do grupo 'Admin'.", thePlayer, 255, 255, 0) else outputChatBox ("Sua conta já não está no grupo 'Admin'.", thePlayer, 255, 0, 0) end elseif cmd == "sairbp" then if isObjectInACLGroup ("user."..accountName, aclGetGroup ("BOPE")) then aclGroupRemoveObject (aclGetGroup("BOPE"), "user."..accountName) outputChatBox ("Sua conta foi removida do grupo 'BOPE'.", thePlayer, 255, 255, 0) else outputChatBox ("Sua conta já não está no grupo 'BOPE'.", thePlayer, 255, 0, 0) end -- elseif e assim por diante... end end addCommandHandler ("sairadmin", deladm) addCommandHandler ("sairbp", deladm) -- addCommandHandler ("sair...", deladm) O resource precisará ter permissão de Admin. Para isso, adicione o objeto resource.nomeDesteResource na ACL Group Admin.1 point
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على هذا المسار : mods/deathmatch/logs تحصل ملف اسمه server.log يوجد به كل كلام اللاعبين ..1 point
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انشاء الله موداتي القادمة بشفر فقط حقوقي تسلم كفوك يا قلبي1 point
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شكلك واخد فكره غلط عن الفورم , هنا محدش بيشتغل لك دول جاين يساعدوك بأرادتهم مش مجبورين و هنا المشركات ملهاش اي لزمه يعني مش هتترقا بيهم ولا حاجه هو تقدر تعمل هيك بس يفضل انك تبعد عن الداتا علي قدر الأمكان1 point
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Talvez funcione: local cmds = { ["sairbp"] = "BOPE", ["exemplo2"] = "ACL2", } function sair(player,cmd) if (cmds[cmd] and aclGetGroup(cmds[cmd])) then local account = getPlayerAccount(player) if (account) and not (isGuestAccount(account)) then if isObjectInACLGroup("user."..getAccountName(account), aclGetGroup(cmds[cmd])) then aclGroupRemoveObject(aclGetGroup(cmds[cmd]), "user."..getAccountName(account)) outputChatBox("*Você saiu com sucesso da acl: "..cmds[cmd], player, 0, 255, 0) else outputChatBox("*Você não está inserido na acl: "..cmds[cmd], player, 255, 0, 0) end else outputChatBox("*Você precisa estar logado para poder utilizar este comando", player, 255, 0,0) end end end addEventHandler("onResourceStart", resourceRoot, function() for cmd,acl in pairs(cmds) do addCommandHandler(cmd, sair) end end ) *Creio eu que seja necessário conceder privilégios de admin1 point
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"Disabling External HTTP" is only done for that player (if there are connection problems)1 point
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ما أشتغل عندك انا عشان اطرح لك الأكواد الصح, وكلامي موجه لصاحب الكود عشان يعرف وين كان خطأه وما يطيح فيه مستقبلاً1 point
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بمجرد انك تعرف اساسيات البرمجة راح تعرف تسوي اكواد ملغمة موب قصة تحريض لكن هذا شي راجع لك ولسمعتك شي ثاني بما انه معك مبرمجين فـ ماراح يصعب عليهم يكشفون تلغيمك الا اذا شفرت السكربت وبالتوفيق وحاول تبعد عن الاشياء هذي لمصلحتك1 point
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عدل على الكونفق حق السيرفر, افتح الكونفق وانزل تحت بالأخير تحصل السكربتات <resource src="yourresource" startup="1" protected="1" />1 point
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قدامك حلين تعدل على التاجات او انك تستخدم addDebugHock مش عارف كاتبها صح ولا لا اعذرني بقالي فتره مبرمجتش1 point
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https://youtu.be/CpsFad7EK6k Watch the video were it shows the bugs for killing zombies without getting killed1 point
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OK. I have added this feature to the admin2 issue tracker. https://github.com/multitheftauto/mtasa-resources/issues/1081 point
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Color picker Dynamic lighting (Which will likely be added) Dx edit box Dx edit box mode 2 (Accepts numbers as well as x,*,+ and -) will automatically solve math problems when you hit enter (For easy offset editing or something)1 point
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