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  1. السلام عليكم ورحمة الله تعالى وبركاته ..! كيف الحال يا حلوين ؟ ان شاء الله تكونوا بأفضل حال ! المهم اليوم حبيت أقدم لكم سكربت حفظ الكتابات عن طريق سكل وانا سويت المود عشان أتعلم السكل , مميزآت المود : 1 - تقدر تحذف الكتابة 2 - تقدر تنسخ الكتابة 3 - وتضيف الكتابة عن طريق زر 4 - الكتابة تنضاف للقريد ليست نشوف صور للمود : رآبط التحميل : * [ SaveTexts System ] وبس هذا الي كان عندي اليوم .. ! شكر خاص لـ : @Abdul KariM @#,+( _xiRoc[K]; > @Default ساعدوني بالسكربت الإهدائات : @Abdul KariM @#,+( _xiRoc[K]; > @Default @#_iMr.[E]coo @iMr.WiFi..! @killerProject @Abu-Solo @!#NssoR_) @Master_MTA @#Soking @Deativated @</Mr.Tn6eL> @#BrosS @MR.GRAND البآقي في القلب
    4 points
  2. السلام عليكم ورحمة الله وبركاته حبيت اشرح شي مهم واعتقد فيه ناس كثيره ما تلاحظه وهو ترتيب موقع الكود طيب بدون مقدمات طويله على سبيل المثال -- client outputChatBox ( "message 1", 0, 255, 0 ) outputChatBox ( "message 2", 255, 0, 0 ) الرسالة الاولى رح تظهر اولاً ثم بعدها الرساله الثانيه طيب تعتقد هذا شي طبيعي ؟؟ عادي طيب طيب وش بالنسبه لهذا الكود -- client guiSetVisible ( window, false ) window = guiCreateWindow ( .... ) بعد الناس رح تقول ان الكود ما فيه اخطاء لكن في الواقع الكود فيه خطأين الاول وهو guiSetVisible الموجوده في window ماهي معرفه والثاني اللوحة ما رح تختفي ورح تكون ظاهره مع انك ضفت كود اخفائها طيب و التصحيح ؟ -- client window = guiCreateWindow ( .... ) guiSetVisible ( window, false ) طيب مثال ثاني -- client givePlayerMoney ( money ) money = 5000 نفس الوضع غير معرفه في البدايه money كلمه ومارح يكسب شي اللاعب طيب التصحيح -- client money = 5000 givePlayerMoney ( money ) طيب مثال اصعب -- client bindKey ( "g", "down", Bind ) function Bind () outputChatBox ( "error", 255, 0, 0 ) end الخطأ هنا كلآتي bindKey ماهو معرف في Bind اسم الفنكشن طيب التصحيح ؟ -- client function Bind () outputChatBox ( "good work", 0, 255, 0 ) end bindKey ( "g", "down", Bind ) المقصد من الموضوع هو ترتيب موقع الاكواد بحيث ان كل الاكواد تشتغل بشكل طبيعي بدون مشاكل واعتقد ان فيه بعض المبرمجين ياخذون وقت طويل في انشاء سكربت بسبب عدم ترتيب مواقع الاكواد لأن تواجهم مشاكل كثيره فـ بس هذا اللي عندي اتمنى يفيدكم والسلام عليكم ورحمة الله وبركاته
    2 points
  3. Good! Keep Working. I promise you will learn the best way to use DGS, since DGS is seems to be a part of my code life in MTA.
    2 points
  4. New service to help promote your server For 12 euros, you can buy a top 20 position in the MTA server browser for 20 days. Ideal for getting your amazing gamemode seen by more players. See here for details: https://www.multitheftauto.com/toplist/ All proceeds are used to support development and the upkeep of MTA services; by helping yourself, you're also helping out MTA by donating.
    1 point
  5. To post a topic in the Scripting section your topic should meet the following requirements: It must contain specific questions about either: the code you will include that is problematic or you are asking direct support for, or asking for help in finding the best approach to achieve something. For example, asking more experienced scripters if there is a more efficient way of coding your desired script/function. The contents of the topic must focus around code support or coding methods. It needs to follow the Formatting guidelines and Conduct guidelines listed below. This section is not for: (resource) progress show-off, recruiting scripters, or polling interest or brainstorming on what kind of project you are up to next All of the above things have their own categories to post them in. These categories are respectively: https://forum.multitheftauto.com/forum/87-resources/ https://forum.multitheftauto.com/forum/149-looking-for-staff/ https://forum.multitheftauto.com/forum/140-mta-chat/ If you still post such a topic in the Scripting section mistakenly, the first time it will get moved gracefully to the correct section. Any subsequent repeated mistakes may result in an instant deletion of your topic. Formatting guidelines It would be highly appreciated if you tag your topics appropriately and use proper topic titles. Although this is not a hard requirement, it helps to maintain overview. Use the following template for this: [BUG] TOPIC_TITLE - for problematic code that will not work or has issues that you need assistance with. This type of topic must always contain a code snippet of the script in question. Most of the times, you will need to provide the entire script. [QUESTION] TOPIC_TITLE - scripting questions, including (but possibly not limited to): asking for help in understanding scripting principles, function or code usage, or if you wonder whether your approach to achieve something is the most optimal and efficient one. We are all learning and aid from more experienced scripters can be useful. Use code snippet tags. Always add your code (if applicable) in this uniform way. Click the ''< >'' shortcut in the text editor, as seen in below screenshot: Then put your code within the box that said button (< >) creates. Be sure to select Lua for highlighting from the drop-down list in bottom right corner for automatic syntax colouring, wiki links for built-in functions and events and other cool features. Please do not use loose [ code] tags for the sake of readability. Do not mass-quote code snippets, or else it would fill up the whole topic with repeats of the same code over and over again. Remove the code column from a previous quote before posting or limit your own quote by narrowing down the parts of code you are replying about. Quote selectively. Advice Last but not least, please try to explain your issue or question the best way you can. A clean and detailed topic can increase the chance that someone will sit down to analyse your problem and actually help you. Clear communication and description is also the key to attracting scripters who may potentially take a look for you. Note that a common request is to "post the full script" and that isn't without reason - problems often go deeper than you think (or the issue is structural / architectural of nature) and other scripters will find it difficult to help you debug or trace it without having a good picture of everything. Especially with questions regarding bugs or something not working as it's supposed to, you may have low or non-existent outreach from others if you're not providing full code. Similarly, also keep in mind posting screenshots (or lines) from debugscript, errors or warnings, that include the line number, you will need to number any script code you provide in your topic to ensure others can intepret it and find the corresponding erroring lines. Code of Conduct Treat everyone with respect, no matter their skill in scripting. If someone posts what you think is low level/''stupid'', remember that you have once been there as a novice scripter yourself and everyone should have a chance to learn. Instead of resorting to humiliating replies, think about how hard it is to learn how to script efficiently, and dedicate yourself even more to help them understand it. You might play a noticeable role in someone's future as MTA scripter (or who knows, maybe an even more prominent role later on too). Long story short, avoid making remarks or rude comments aimed at someone's skill level, incapabilities, etc. It is not appreciated neither by us Moderators nor by regular users of the forums. The Scripting section is not meant for those unwilling to learn, whose only intent is to try get others to finish the scripts they need, line by line. We see this happening way too often - someone with seemingly zero scripting skills does not react on-topic to the set of functions they can use that other users provide them, and does not seem to take any pushes in the right direction forward; they are just waiting for a collective effort from other scripters to develop what they want. This is what we do not want to see. Do not expect all the work to be done for you while you lean back. You should at least try to script it by yourself - users on this subforum are generally happy to help in any particular issue you come across while coding. If you see someone who keeps bumping their topic that is clearly oriented at letting his work be done by others, then please report the post. The bumping policy in scripting section is a bit different from other forum sections, because scripting topics serve as a sort of knowledge-base for those dealing with the same issue/question as described in existing topics. It is often suggested (and usual practise for many scripters) that prior to posting a new topic, someone searches the forums to see if their question has been asked/answered before. Therefore, you may bump old topics if you're certain your approach or solution/code is better than other posted answers, and if it's a fairly common question (not someone just asking how to have their own code fixed or similar case-specific topics). However, we the moderating team may still review if your posts are really useful bumps with new insights, and even if so, we can lock the topic to prevent derailing of an old topic/continuous posts. So expect your useful bumps to possibly be the last ever made in a certain topic (which means if you do it, do it well). If you believe a popular topic for a really common scripting problem should be unlocked for you to post input, or you wish to improve upon someone's earlier bump after which it was locked, then please use the Report button referring to this part of the regulations. No support is offered for leaked code or scripts (even if they only partially originate from a leak) and such topics will be locked and trashed on sight. If you notice a topic where something related is being asked, or other clandestine requests (such as questions how to decompile scripts, etc, anything with not-so-noble intentions) then please report the topic and do not reply as it may incite unnecessary arguments. Mention the source proving that it is a leaked code within your report, though you can omit that if you feel that it is fairly obvious that the resource/script was leaked. In the latter case however, keep in mind that we may not be aware of such a leak, so the Moderator who handles your report will have to take his judgement upon it if you do not provide evidence. Still, keep in mind that you should not openly accuse users who post pieces of your (or someone else's) code as per https://forum.multitheftauto.com/topic/46410-stolen-resource-accusations/. If this happens, simply report such posts. Failure to abide by the Code of Conduct may result in a forum punishment. If you notice anything that violates the Code of Conduct, please report those posts instead of enforcing the rules yourself. It just takes a few seconds, but greatly benefits the Section and makes it a better place to seek help from.
    1 point
  6. عرض فيب سيستيم دي اكس | Show Vip System Dx Advantages | مميزات : * تفتح لي قروب الفيب فقط | * open to Group Vip Only *اول ماتسجل وعندك فيب تجيك رساله انه يمكنك فتح فيب من اف10 | on login and you have vip he send to you message to open vip F10 *عندما تاخد دم او درع لا يمكنك اخده مره اخرى الا بعد 10 دقايق | When You Take A Health or Armour you can not take it again after 10m * دي اكس كامله | full Dx ---- Dgs ---- المساعده : | Help : Ahmed Ly !!!! Video ....
    1 point
  7. السلام عليكم ورحمة الله وبركاته اتركم مع الفيديو بدون جرجر واجد لا تنسون لايك+اشتراك اطلبو سكربتات +_+ التحميل بالفيديو تحصله بالدسكربشن +_+ نيهاهها شفت كيف انا شرير بخليك تشوف الفيديو يعني تشوفه ههههههههه الاهداءات لجميع من في القلب ولك انت ياللي تشوف
    1 point
  8. السلام عليكم ورحمة الله وبركاته الكود ذا ما ابي اعتبره يوزفل فنكشن كامل لأن فيه مشكله وهي لازم تسوي لكل قيمه ملف خاص بها طيب وش فائدتها ؟ حفظ شي معين عند اللاعب مثلاً عن طريق xml كلمه سر اللاعب او اسم حسابه الخ السورس كود ما ضفته في اليوزفل فنكشن لأن ما اعتقد له فائده وهو مب كامل function xmlSetText ( xmlFileName, columnName, childText ) if tostring ( xmlFileName ) and xmlFileName ~= "" and tostring ( columnName ) and columnName ~= "" and tostring ( childText ) and childText ~= "" then local XML = xmlCreateFile ( tostring( xmlFileName ) .. ".xml" , "xmlColumns" ) xmlNodeSetValue ( xmlCreateChild ( XML , tostring ( columnName ) ), tostring ( childText ) ) xmlSaveFile ( XML ) else outputChatBox ( "xmlSetText ( string xmlFileName, string columnName, string text )" ) end end function xmlGetText ( xmlFileName, columnName ) if tostring ( xmlFileName ) and xmlFileName ~= "" and tostring ( columnName ) and columnName ~= "" and xmlLoadFile ( tostring ( xmlFileName ) ..".xml" ) and xmlFindChild( xmlLoadFile ( tostring ( xmlFileName ) ..".xml" ), tostring ( columnName ), 0 ) then return tostring ( xmlNodeGetValue ( xmlFindChild ( xmlLoadFile ( tostring ( xmlFileName ) ..".xml" ), tostring ( columnName ), 0 ) ) ) or "nil" else outputChatBox ( "xmlGetText ( string xmlFileName, string columnName )" ) return "error" end end التركيبه xmlSetText ( string xmlFileName, string columnName, string yourText ) xmlGetText ( string xmlFileName, string columnName ) --[[ xmlFileName -- اسم الملف columnName -- اسم الكولمن yourText -- القيمه اللي تبيها --]] مثال -- Client button = guiCreateButton ( ...., "save my name" ) button2 = guiCreateButton ( ...., "set my name" ) function c () if source == button then xmlSetText ( "xmlFileName", "columnName", getPlayerName ( localPlayer ) ) elseif source == button2 then name = xmlGetText ( "xmlFileName", "columnName" ) triggerServerEvent ( "setname", localPlayer, name ) end end addEventHandler ( "onClientGUIClick", root, c ) -- Server function t ( name ) setPlayerName ( client, tostring ( name ) ) end addEvent ( "setname", true ) addEventHandler ( "setname", root, t ) نفس الكلمه حقت المره اللي فاتت ... كل هاذي تجارب بس والهدف التعلم بس على العموم ان شاء الله بشرح شرح مهم بعد فتره اغلب المبرمجين ما يلاحظونه
    1 point
  9. شرح رآئع ومفيد , بالتوفيق للجميع
    1 point
  10. السلام عليكم ورحمة الله وبركاتة مشكور اخي على الشرح فعلاً الشرح مفيد لانو في احياناً الترتيب له فايده وأظن لا داعي لذكر امثله لانو في امثله قوية
    1 point
  11. السلام عليكم ورحمة الله وبركاتة كيفكك اخي ان شاء الله طيب والله يعني انك كفو صراحة واذا الأكواد مهمة مرة وانت مو مفصر بالعرض اهنيك على نفسك
    1 point
  12. اها فهمتك ... ان شاء الله بحاول فيه في اقرب وقت
    1 point
  13. https://wiki.multitheftauto.com/wiki/Local
    1 point
  14. الله يحيك المقصد يا عسل هو انك تضييف اكثر من قيمه وان كان سالفة سيرفر وكلنت استخدم التراقر فقط بالسبه لاكثر من قيمه يبيلك تستخخدم فنكشنات زي كذا مثلا fileOpen fileRead fileWrite fileExists اشياء زي كذا يعني فهمت علي
    1 point
  15. شيء جميل وجبار وبتوفيق وان شاء الله تتعلم كل شيء : )
    1 point
  16. حبيبي تسلملي ههه <3 لا ما بيعطيك الا لو سرعتك ازيد من 120 تلاقيني مسوي 2 متغير بملف السيرفر ولا الكلنت والله مب مذكر اتوقع السيرفر فوق واحد spppذا اقصى سرعه يوصلها عدلوها زي ما تبون والثانية مدري والله نسيت وشو المتغير الثاني عاد شيك انت بتعرفله اكيد اوه يب يب الثاني money حق الفلوس اللي يسحبها يوم ياخذ مخالفه طبعا انا كالعاده نسيت اضيف takePlayerMoney(money) ضفها بس بحدث الهيت حق الماركر +_+ ومشكور على المرور
    1 point
  17. وعليكم السلآم ورحمة الله وبركاته , صراحتاً فكرة شريرة من واحد شرير بس الحين يعطيك مخالفة حتى لو المركبة تمشي 10 ؟ و وآصل ي الحب <3 .
    1 point
  18. ليه ما تسويلك xmlResetText xmlRewriteText ما اتوقعها صعبه لهادالرجه
    1 point
  19. جميل جدا يستحق يوزفل فنكشن حتى لو لا يستحق ف xml مهمة جدا عشان كذا تستحق
    1 point
  20. حبيبي مشكور على المرور يا عسل انت الاجمل كان بيسعدني انك تضيف تعليق وتشترك بالقناه +_+ واطلب السكربت اللي تبي باذن الله ان تم اختيار تعليقك بيتم عمل السكربت وينزل في الفيديو اللي بعده
    1 point
  21. 1 point
  22. عمل رآئع , بالتوفيق لك :]
    1 point
  23. "لازم تسوي لكل قيمه ملف خاص بها" = مساحة ؟
    1 point
  24. well you can use local time = getRealTime() local timestamp = time.timestamp or getTickCount() setTime
    1 point
  25. منور وزارد , وبالتوفيق لك أيضاً , وشكراً على المرور الجميل ..
    1 point
  26. تسلم ي مآستر , ربنا يخليك شكرا لمرورك الطيب , وبالتوفيق لك أيضاً وللجميع
    1 point
  27. DOWNLOAD: https://community.multitheftauto.com/?p=resources&s=details&id=14725 The nametag near healthbar is now colorcode-compatible from HEX code in nicks with this resource. Any player name containing HEX code will have it show just like in chat with colorcodes enabled, physically infront of you (so the rendered tag on player ped). So unlike most 'nametag' resources, this is the first one to actually do this. - When colorcoded, names will be a cursive font so it looks nicer and colorcode nicks express themselves well. Wonder why resources like this didnt exist yet? Well, technical limitations. Now, we removed the MTA default healthbar and had to re-integrate it (it looks exactly the same so you won't notice). So it's now a custom healthbar that's a replica of MTA's, too. Just good to know. CREDITS: Collaborative effort by me and @John Smith
    1 point
  28. The crashes are caused by memory errors (during latent event transferring 30MB) Some solutions can be found here: https://forum.multitheftauto.com/topic/78081-32-bit-windows-crashing/
    1 point
  29. الي مافهمته قوله وماراح يقصرون معآك الشبآب .
    1 point
  30. @A7MEDENO او رابط عادي
    1 point
  31. السلام عليكم شباب طبعاً مرت مدة من يوم نشرت مود سنة او اثنين يمكن فقررت اسوي لكم اداة مفيدة شوي لبعض الناس وهي اديتور للكول شيب وش فائدتها؟ تسوي لك كول شيب دقيق و احترافي اعتقد كان فيه واحد اجنبي مسوي مثلها بس بصراحة شفتها مخيسة والتحرك مو حر فقلت اسوي واحد احسن وسويت الحمد لله حالياً في النسخة ذي ما فيه نوع Polygon في الاصدار الجاي ان شاء الله اركبه صورة لمكعب صنع بستعمال الاداة : ازرار التحكم : الاسهم : تحريك المجسم يمين او يسار او قدام او ورا page_up, page_down : تحريك المجسم فوق او تحت Num_4, Num_6, Num_8, Num_2, Num_+, Num_- : تكبير او تصغير رابط التحميل : https://community.multitheftauto.com/in ... s&id=13401 Note : المود غير مشفر حتي يتعلم المبتدئين اي سؤال عن البرمجة في المود تفضل الاهدائات : lil'Potato justboy #CroSs ShWaEkI Me[Z]oO (◔‿◔)#x1AhMeD,-09[✖‿✖] [✖‿✖]#CroSs (◔‿◔)Me[Z]oO[✖‿✖] MoDeR2014 (◔‿◔)Me[Z]oO[✖‿✖] (◔‿◔)Default[✖‿✖] [✖‿✖]#Bero(@‿@) a7zan LoOs Mr.Rajo 【R E X】V e n o m[✖‿✖] 【R E X】 #Wizard ラム Sha67 Soking Mr.CoR
    1 point
  32. isDouble الوظيفة : تحقق اذا كان العدد عشري او صحيح Syntax : bool isDouble(float/int Number) Number : العدد المراد التحقق منه Source Code : function isDouble(Number) return (type(Number) == "number" and string.find(tostring(Number), "%.") and true) or false end Examples : function isDouble(Number) return (type(Number) == "number" and string.find(tostring(Number), "%.") and true) or false end local double = isDouble(5.3) -- true outputChatBox(tostring(double))
    1 point
  33. A while ago we had published a release candidate build for the upcoming release for you folks to test. This phase went fine, so we feel that we are now ready to present you with the new stable version of the mod - Multi Theft Auto: San Andreas 1.5.3! Just like before, this is an update for our current stable version series - MTA:SA 1.5. Contrary to this definition, it is rather a huge update which contains mostly smaller changes, but makes up for it with the amount of them. A lot of effort was put by @Jusonex and @sbx320 into cleaning the code and reorganizing the build system, both of which should make it easier for us to maintain MTA:SA's code base and simplify the compilation procedure. However, during the above mentioned RC testing phase we decided to revert some of the code clean-up changes and leave them for a future release due to problems they were causing. We feel it will be better that way as some of these changes simply need more work as they affect a lot of the code base, making it harder to pinpoint other issues that might be discovered. In the meantime, @ccw and @darkdreamingdan had worked on fixing bugs reported by the community. We also had updated several dependencies (third-party components which are used in our mod), including a bunch of utility libraries (such as sqlite, zlib, libpng or libjpeg) and the CEF (Chromium Embedded Framework) components. The latter especially is an important change which we had explained further in a separate post and also summarized briefly below. This update will be slightly troublesome for some of our players who are still using Windows XP and Windows Vista (which is, to be honest, a rather small amount). Regular 1.5.3 build will not work for such users, so we had prepared a legacy build just for them. Furthermore, such users need to be prepared that at some point we might drop support for Windows XP and Windows Vista for our future releases. Please read this post to learn more about this change and its consequences. Since the build system was reorganized, a lot of smaller changes which were originally made for 1.6 were also introduced in this version (as long as they were not breaking the compatibility), making it actually one of the biggest releases we have ever made (and also sort of a bridge between 1.5 series and the then-upcoming 1.6 release). You can check the list below for some of the most interesting changes, but we really recommend checking full lists of changes to check whether the feature or function you have always wanted is already available in this release: Added support for German Steam version of GTA:SA (thanks to Lakota, Mario and @Sh4dowReturns for feedback) Improved streaming of low LOD objects and increased limits Multiple popular crashes were fixed Code cleanups and improved internal error logging MTA:SA will now try to use the native screen resolution when first launched Fixed desktop resolution when minimizing with fullscreen borderless window mode Added client resource files path info to Advanced tab in Options window Added icon for Windows server executable and digitally signed the CEFLauncher executable New scripting functions: canBrowserNavigateBack(), canBrowserNavigateForward(), navigateBrowserBack(), navigateBrowserForward() and reloadBrowserPage() (developed by mabako); createTrayNotification() and isTrayNotificationEnabled() (developed by Necktrox); also resizeBrowser(), fileGetPath(), setVehicleWindowOpen() and more... Tweaks to dbQuery()/dbExec(), fileRead(), addDebugHook() and more... Fixed setBrowserAudio() not muting the sound correctly on some websites e.g. YouTube Fixed setCameraTarget() calculation (thanks to lex128) setVehiclePlateText() now works with any kind of vehicle, including motorbikes (thanks to lopezloo) Added blend parameter for setPedAnimation() (thanks to lex128) Added support for objects and weapons in ped damage events (thanks to lopezloo) Water elements are now limited to a specific dimension Fixed sniper scope disappearing after killing a ped (thanks to lopezloo) Fixed MTA sometimes not loading custom textures Fixed MTA slowly updating position of attached elements Security and performance tweaks for CEF Fixed CEF popups (e.g. <select> boxes) not being rendered correctly Added option to block server admins who login with an unrecognized serial Added duplicate log line filter for script debugging Fixed a connecting player being able to block resources from starting Tweaked logic of client resource file validation Added server logging for redirectPlayer Tweaks for admin, missiontimer, race, runcode and webbrowser resources (thanks to Dutchman101, Einheit-101 and PhrozenByte) Added map backups for Map Editor and changed its default fps limiter setting value from 36 to 50 (thanks to AleksCore for the latter) Removed the no longer needed VS2008 redist package from the installer ...and much more! A complete list of changes can be found here (recommended read) and here (incomplete, from r7816 upwards). List of changes to the resource pack can be found here (starting from and including Feb 18, 2016 upwards). Please be advised that UltraThing and older versions of ENB series mods are blocked in MTA:SA 1.5.3 due to their incompatibility with the MTA:SA web browser components. If you want to use ENB mod in 1.5.3, please update it to a newer version if your current one does not work. If, on the other hand, you want to use UltraThing mod in 1.5.3, you will not be able to do it anymore - sorry for that just like above - please update it to a newer version (v0.29 or above). Want to download MTA:SA 1.5.3? Click here to download the build for Win 7+. Looking for a legacy build for XP/Vista? You can download it here. Or you can click here to go to our home page. Once there, click the Download button at the top center of the page, then choose your build and you are set. Linux server packages are also available. This version is backwards compatible with our older 1.5 releases, but we still encourage everyone to update their clients and servers ASAP to ensure, that they benefit from bugfixes, security updates for CEF, performance tweaks or other improvements. We would like to thank the following community members for their contributions to the MTA:SA source code, resources or feedback for this release: Aboshanab, AleksCore, braydondavis, Dutchman101, Einheit-101, Lakota, lex128, lopezloo, mabako, Mario, Necktrox, PhrozenByte, qaisjp, rafalh, @Sh4dowReturns, zneext (Have you contributed to MTA:SA 1.5.3's or 1.6's source code/resources pack but were not mentioned in the above list? PM @jhxp with a link to your contribution and you will be added) We hope that you will enjoy this release. Also, please keep in mind that if you encounter a bug or a problem which was not present in previous versions, you can report it to our bugtracker. --MTA Team
    1 point
  34. I'm sorry that you feel that MTA is bloatware. I agree the download size has increased significantly from our modest days of <5mb installer. But I don't believe for a second that it's a dealbreaker for someone in 2016, even those with terrible internet. The truth of the matter is, MTA has reached a very mature stage in it's lifetime. Future development is really focused on projects that our developers find interesting, because the heart of the mod itself is more or less complete. Let me give some insight into why MTAIV was abandoned: IV itself was poor. For starters, it was one of the worst PC ports for that entire generation, and we've only just got to a point where it runs well. Moreover, you lose some critical RPG elements and gameplay that makes MTASA great. I also find the cover-based shooting and more realistic physics pretty boring. Not only that, the actual game is highly fragmented. You've got GTA4, EFLC and then GTA4+DLC. It makes it hard to target. Then there were the awful patches released by Rockstar - each time making performance worse and making us have to spend significant time re-engineering. Considering all these problems - plus large install size and higher system requirements, I don't think GTA4 would ever gain the same traction San Andreas has. Frankly, at this point, the entire MTA Team are tired of working on something for the benefit of R* when they have absolutely no care for us. But let me clear in that it had very little to do with capability. Orange, although in early stages of development, was shaping up to be one of our best products yet.
    1 point
  35. تسلم يبعدي ... أبدعت ! اول ماخش اللعبة بجربه . دمت بصحة و عافية .
    1 point
  36. طيب اقرأ الرد واذا شفت الرد يكفي خلاص لاتكرر ترا هذا يعتبر تزويد مشاركات للأغلب مو مساعدة بتاتاً
    0 points
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