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Showing content with the highest reputation on 09/07/17 in Posts
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بسم الله الرحمن الرحيم سلام عليكم ورحمة الله وبركاتة انا سويت دورة عن كيف تسوي موقع دردشة .. وممكن يفيد بعضكم وسلام خير الختام2 points
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Your first? Let me know if you are in need of logical solutions that you are not able to solve. I started It 2 months ago, but I have the advantage due to the multiple programming language experience. Anyway, good night, thanks once more.1 point
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Haha, well you're much better than me then still my first month on lua.... Anyways, hope you manage to get your script working, it sounds like it will be awesome finished!1 point
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Yeah, already mentioned above that someone linked It. I'm sorta a veteran "engineer" (Still on BSC), thanks for the explanation even though It wasn't necessary Thanks for the vehiclelightstate though, that was forgotten. Cheers.1 point
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Amazingly, I know the functions you are looking for, but not how to make the script haha, so first of all you want getVehiclePanelState as mentioned above, but ALSO, you may want to try getVehicleLightState. I'll explain these a bit further, the panel state one gets doors, bumpers, all the metal on your car basically but the light state will allow you to check if your lights have been broken or if they are working, you then will want to use setVehiclePanelState and setVehicleLightState once you save the information somewhere (xml file or database, account data strings are not recommended) The script you want is a little above my understanding (for now) but the wiki sort of explains it ^.^ hope this helps!1 point
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As @MaK$iM said, there is only the getRealTime() func. You can for exemple do this : - Save the last payday with an account data - Loop a timer to check every X minutes to check if the day changed and then give the payday1 point
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عن طريق فهمي للكود اشوف اذا ما في التيم هيسويه فقط :- و ما هيدخل اللاعب فيه + وش كلكم مكبرين الموضووع علي شي تافه ؟ addEventHandler("onPlayerJoin", root, function() local team = getTeamFromName("yourTeamName") if team then setPlayerTeam(source, team) else team = createTeam("yourTeamName", 255, 255, 255) setPlayerTeam(source, team) end end ) + نصيحه لا تفكرو لما تستخدمو اكواد شكلها صعب هيك صرتو مبرمجين و خلاص :- نص الي هنا مفكرين كدا1 point
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well, no specific, you have to set a timer using setTimer(function, timeInterval, timestoexecute) and then run the script at 7:00AM and set time interval to 1000*60*60*24 and the times to execute to 0 this will work for you1 point
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الرجال تو بدرسه الاول وش فيك تحمست واجد على العموم بالتوفيق يا وافاي1 point
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Hello everyone, 1 month ago i started working on a script which will allow you to build using custom objects in a limited zone/area, more information bellow. And today i'm releasing the script! CITY ZONES About: City is a 100% player built system used in City zones.. Players can buy zones and then build stuff in their zone, like a house or group/team base. City also allows you to interact with some of it's objects, like programmable doors. City Zone Command List: /zonedata ID - Get information about the specified City zone (Stand in a zone to get the ID) /markzone ID - Find a City zone on your map /buyzone - Buy the City zone that you're stood in /sellzone - Sell the City zone you're stood in back to the server /setzonename ID name - Name your City zone /setzonedelegate ID AccountName - Give or take away permission to edit and add objects /setzoneradio ID webAddressForRadio - Play music to everyone in your zone, to turn it off just do /Cityzoneradio ID /wipezoneobjects ID - Sells every object that is in your zone. /objectswithinzone ID - see how many objects are in a zone /zonedelegates - to see who you've delegated access to. /zonesforsale - to see if have one City to sell. The blip is a green house. City Building Command List: /addentity - View a list of entities, make sure your camera is over the area you want to build on first /delentity - Delete the selected entity /copyentity - Allows you to copy a specific entity /editzonedoor - Allows you to edit a programmable door and give/remove access to players to spawn at the spawn point /editobjecttexture - Allows you to modify the texture of any City object /saveobject - Saves the selected entity. /objectzonesetslowmove 0-10 - Allows you to choose how is the slow movement of the city object 'ALT' is. To edit an object press 'X' then click on the object. City Entity Distance Modifiers: Left Shift - Hold this key to move objects fast Left Alt - Hold this key to move objects slow Left Shift + Left Alt - Hold both keys to move super slow (num lock must be off) City Entity Controls: (These controls can be changed in MTA settings) Arrow up - Move object north Arrow down - Move object south Arrow right - Move object east Arrow left - Move object west Tip: Have your camera facing north so the arrow keys make the object go in the same direction Numpad Del - Tell the server to update + save the object Numpad 9 / 6 - Raise / Lower the object height Numpad 1 / 2 - Rotate on the X axis (not usually needed) Numpad 4 / 5 - Rotate on the Y axis (not usually needed) Mouse Scroll Up / Down - Rotate on the Z axis Admin Access: /zoneadder - Create a city zone/area with an editable price. /deletezone - Delete a city zone that you're stood in. Ability to edit any city zone object (Press 'X' then click on the object) /sellzone - Force sell a city zone that you're stood in. General functions used: Edit door - Ability to edit a city door Edit texture - Ability to edit a city object texture Zone adder - Adding a city zone/area. Custom Objects - More than 160 custom objects. (Total 10mb) LUA files: [CLIENT] entityDoors.lua - /editdoor panel. [CLIENT] entityTextures.lua - /edittex panel. [CLIENT] zones.lua - Zone lines + Zone radio. [CLIENT] CityEditPanel.lua - /addent panel. [CLIENT] zonesManagments.lua - /zoneadder panel. [SERVER] zones.slua - Zone adder + Most commands are here. [SERVER] ZonesControls.slua - Object controls. [SERVER] ZonesCore.slua - Place object + Delete object + Copy object with current texture. [SERVER] ZoneDb.slua - To save city objects + zones created. [SERVER] ZonesFunctions.slua - Most functions are here. [SERVER] ZonesImportDb.slua - Import/Insert table from/to database. [DB] objects.db - All created zone objects are saved here. [DB] zones.db - All created zones are saved here. Price: 35$ 20$ - [G2A.COM] Steam Gift Card 20 USD (Send me the mail you receive containing the code you have recieved to my email) - PM me or reply for more information if you are interested.1 point
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http://dev.prineside.com/en/gtasa_samp_model_id/search/?q=lanitewin Из них посмотри, вариантов не много1 point
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اقصد فيه مثال لاغير أيتشي = هنتاي ,, نايس تفكير وصخ ========= أسم الانمي بالانجليزي : JoJo's Bizarre Adventure أسم الأنمي بالعربي : مغامرات جوجو العجيبة الحلقات : 26 حلقة الموسم الاول 14 حلقة الموسم الثاني 48 حلقة في الموسم الثالث 39 حلقة في الموسم الرابع عدد المواسم : 4 مواسم ومستمر النوع : أكشن , مغامرات , تاريخي , رعب , شونين , مصاص دماء ,كوميدي سنة بداية انتاج الانمي : 2012 اعلى تقييم حاز عليه : 8.66 تقييمي الشخصي : 8.9 رأيي عن الانمي : الانمي رسمه ليس جيد وليس سيء القصة نار كل شيء فيه حلو القوة متناسقة والالوان رهيبة1 point
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اول شي مؤلفين هدا الانمي هو نفس مؤلفين ديت نوت يعني الانمي رسمه حريقة !!! الأسم بالياباني : バクマン الأسم بالأنجليزي : bakuman الأسم بالعربي : باكومان الحلقات : 25 حلقة المواسم :3 ولست متاكد النوع : دراما ، كوميدي ، رومانسي ، شاونين استديو الأنتاج : J.C. Staff, NHK تاريخ الأنتاج : 2 اكتوبر 2010 مدة الحلقة : 24 دقيقة التصنيف العمري : +13 موضوع الانمي : انصح بمشاهدة حرييقة1 point
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امين وياك #Edit: ------------------------------------- تم الغاء الاستضافه لعدم وججود اقبال عليها1 point
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function forbeed( _,aMyWeapon ) if ( aMyWeapon == 38 ) then toggleControl( source,'fire',false ) outputChatBox ("#FF0000You Cannot Use This Weapon!",source, 255, 255, 255, true ) else toggleControl( source,'fire',true ) end end addEventHandler( "onPlayerWeaponSwitch",root,forbeed) Try This . We Don't give ready scripts !! you should post a script and we edit it ...1 point
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شكرا حب بس ممكن تساعدني انا فتحت موضوع ابي مساعده في الاكواد1 point
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About your dxDrawText. You forgot to do this: "And always remember to multiply the scale of the text by the "sy" variable to make it smaller on small resolutions and bigger on big ones." Take a look at the tutorial again cuz I'm from phone now and the code editor window is so bad that i don't even wanna try it right now.1 point
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Thank you so much for this tutorial @Hale (and @koragg ) I have been wondering for so long how to scale text for all resolutions using dxDrawText.1 point
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addEvent("Retirefrominternet", true) addEventHandler("Returefrominternet", root, function()1 point
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Seems like a infernus base mod either including the stripes, or loaded ontop of the mod by a wrap/texture shader. Might need to keep that in mind when others try to identify the mod, it may just be plain color without stripes then. I think you'll need the luck someone who recognizes the mod reads here, as there's plenty of GTA-style infernus mods out there. Start browsing the mod sites.. @Liaam#1 point
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