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Showing content with the highest reputation on 30/04/17 in Posts

  1. Nivel de vida: addEventHandler( "onClientRender", root, function( ) local progress = getElementHealth( localPlayer ) / 100 local angle = interpolateBetween ( 0, 0, 0, 360, 0, 0, progress, "Linear") dxDrawCircle( screenWidth / 2, screenHeight / 2, nil, nil, nil, nil, angle ) end )
    2 points
  2. We recently had coverage on RockPaperShotgun about San Andreas multiplayer mods. It covers both MTA and SA-MP, but is interesting nonetheless. It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing... You can read the full article here: https://www.rockpapershotgun.com/2016/09/15/why-a-million-people-still-play-multiplayer-grand-theft-auto-san-andreas-every-month/ A big thanks to Richard Moss for taking the time out to cover us. You can find more of his portfolio here. If you're a member of RockPaperShotgun's comments section, we encourage you guys to post comments on the article about your MTA experiences!
    1 point
  3. Happy Spring Break! We have got a new release for you - Multi Theft Auto: San Andreas 1.5.4! This release includes security updates for the server that protect both you and us, so we recommend all server owners to upgrade as soon as possible - see the steps below for tips on that. Failure to do so may affect your server's visibility on the Master Server List in the ingame server browser. Aside from security fixes, there are some feature updates in this version for the client as well, so regular players are more than welcome to update. What do you need to do to upgrade your server properly Stop your server, then upgrade your server binaries like usual. You can also upgrade your server resources if you use any of the default MTA:SA ones. Start your server, and when it is running, stop your server again (This will step will ensure mtaserver.conf is upgraded) Edit your mtaserver.conf file, and find <owner_email_address> (it should be just below the <servername> parameter) and insert a valid e-mail address that we can use to contact you, should there be an issue with your server. This e-mail address IS NOT visible publicly and will only be used for means listed earlier. That is, only if those occur. Save the mtaserver.conf file, then start your server again. Release Highlights Authorized Serial Account Protection is now enabled by default. To put it simply, this feature prevents players from logging in to an account on the server if their serial differs from the serial associated with that account. Naturally, this feature is configurable so you can restrict it to specific account groups and you can authorize more than just one serial for a specific account. You can also disable this in the mtaserver.conf file if you are sure you do not need the feature. Database Credentials Protection is now enabled by default. passwordHash() & passwordVerify() can now be used to store and verify passwords securely and efficiently fetchRemote() now supports parallel downloads with the queue name parameter setWorldSpecialPropertyEnabled() now has settings for "sniper moon", "random foliage" and "extra air resistance" New scripting functions: get/setVehicleLODDistance() setElementDimension() now supports element omnipresence, which means that an element can be in all dimensions at once fixes for weapons/fists desync Corona markers should now have a correct attach offset position SQLite or MySQL no longer makes the server freeze if the connection is lost (#9520) Goggles no longer stay after player was killed (#9477) updates for CEF and other dependencies and redists fakelag command for testing sync issues fixes for some crashes and improvements for error handling for installation and startup issues removed max password length limit for server account passwords added server option to allow locally modified (gta3.img) vehicles added world special property "extraairresitance" to remove speed limiter on certain road sections (#7546) resource pack: various changes in acpanel, editor, freeroam, killmessages, playerblips, race and webbrowser ... plus more! A complete list of changes can be found here (recommended read) and here (incomplete, from r10623 upwards). List of changes to the resource pack can be found here (starting from and including Oct 29, 2016 upwards). Want to download MTA:SA 1.5.4? Click here to download the build for Win 7+. Looking for a legacy build for XP/Vista? You can download it here. Or you can click here to go to our home page. Once there, click the Download button at the top center of the page, then choose your build and you are set. Linux server packages are also available. This release is backwards compatible with the 1.5.3 (also 1.5.2, 1.5.1 and 1.5). If you use these versions, then you may as well upgrade to the newest one. Credits for this release: 4O4, Arran, Dutchman101, einheit-101, Fernando, lopezloo, Necktrox, next, Noki_, qaisjp, ZReC ^ (Have you contributed to MTA:SA 1.5.4's source code/resources pack but were not mentioned in the above list? PM @jhxp with a link to your contribution and you will be added ASAP) ^ Oh, and did you know that we have got our very own Discord server now? Click here for details on how to join our server. Take care. -- MTA Team
    1 point
  4. يشبه قالب حق موقعك القديم
    1 point
  5. function privateMessage(thePlayer,commandName,sendToName,...) if ( sendToName ) then if (getPlayerFromParticalName (sendToName)) then local toPlayer = getPlayerFromParticalName (sendToName) if isPlayerMuted ( thePlayer ) then outputChatBox ( "You Cannot Send Pm Message, Because You Are Muted" thePlayer, r, g, b, true ) return end local pmMessage = table.concat( { ... }, " " ) if not (toPlayer == thePlayer) then if not (pmMessage == "") then outputChatBox("#0088FF[#c8c8c8Priv?t]#FFFFFF Uzenet neki: #FFFFFF" .. getPlayerName(toPlayer) .. "#FF0000: " .. pmMessage, thePlayer, 255, 255, 255, true) outputChatBox("#0088FF[#c8c8c8Priv?t]#FFFFFF Uzenet t?le: #FFFFFF" .. getPlayerName(thePlayer) .. "#00FF00: " .. pmMessage, toPlayer, 255, 255, 255, true) else outputChatBox("#0088FF[#c8c8c8Priv?t]#FFFFFF Helytelen haszn?lat! Helyes:#FFFFFF /pm <név> <üzenet>", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#0088FF[#c8c8c8Priv?t]#FFFFFF Magaddal nem tudsz csevegni#FFFFFF!", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#0088FF[#c8c8c8Priv?t]#FFFFFF J?tékos nem tal?lhat?! #FFFF00(#FFFFFF"..sendToName.."#FFFF00)", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#0088FF[#c8c8c8Priv?t]#FFFFFF Helytelen haszn?lat! Helyes:#FFFFFF /pm <név> <üzenet>", thePlayer, 255, 255, 255, true) return false end end addCommandHandler("pm", privateMessage)
    1 point
  6. local TheWindow = GUIEditor.window[1] bindKey('F1','down', function () if guiGetVisible(TheWindow) then guiSetVisible(TheWindow ,false) showCursor(false) else guiSetVisible(TheWindow , true) showCursor(true) end end) الي بأول سطر , بأسم الصوره الي انت مسويها GUIEditor.window[1] استبدل هذا
    1 point
  7. هههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههه
    1 point
  8. @MickeyPoo This is the .png file of the .txd file. All you need to do is export this image from the edited skin of the police and make it work with shaders in MTA. If you bring me that .png image of the edited police i will make it for you for free
    1 point
  9. Can you do a screenshot of it? It's maybe non-convertible to number.
    1 point
  10. This script has more errors than the given debug error messages. Would you mind if I rewrite the whole thing?
    1 point
  11. ليش تبي تمنعه ؟ ترا تستفيد منه اذا حبيت تعرف اذا في اية مشاكل او كذا .
    1 point
  12. ^ ماقدر اقول الا انه الستايل مسروق , الستايل كان لـ فن هوست وانتو بكل بساطة سسرقتوه كلمت الصاحب الاصلي قال ماعطيت احد الستايل كلهم سرقوه مني
    1 point
  13. if string.len( getPlayerName ( element ) ) >= 10 then المثال الخامس بدلها بهذا ^
    1 point
  14. Привет! После многих обсуждений на нашем форуме, мы решили создать официальный Discord сервер, который является альтернативой (и, возможно, заменой в будущем) наших текущих IRC каналов. Мы держали его вне поля видимости, пока настраивали сервер, но мы уверены, что теперь можем представить его вам, ребята. Все игроки МТА и фанаты, добро пожаловать на наш Discord сервер (ведите себя хорошо пока вы там :P). Что такое Discord? Discord это смесь IRC, Мессенджера и Голосового чата. Он включает в себя самые важные функции и элементы в удобном мультиплатформенном приложении, которое вы можете запустить на ПК, смартфоне или планшете. Почему это круто? В сравнении с IRC он предлагает вам встроенную историю сообщений, поэтому, даже если вы находитесь в оффлайн, вы можете понимать, что происходит в каналах. В IRC такое можно сделать только через специальные IRC баунсеры, за которые вам придется заплатить, или размещать на чьем-то оборудовании. Discord так же имеет современный вид и функции для встраивания ссылок (будь то веб-сайты, картинки, видео). Удобную подсветку синтаксиса для вставляемых фрагментов исходного кода, эмодзи (так же и кастомные), возможность добавлять эмодзи к ответу и Steam интеграцию. Что я могу найти, находясь там? В настоящее время у нас есть некоторые каналы, такие как: #general - для общения и оффтопа. #ru-general - для общения на Русском языке #scripting - для вопросов связанных с Lua #support - для серверных и клиентских проблем связанных с MTA #announcements - для всех важных сообщений от нас, и некоторые другие. Мы всё еще думаем над тем, как можно использовать Discord на весь свой потенциал, поэтому мы добавим больше каналов в ближайшее время. Могу ли я установить или запустить Discord на нескольких устройствах одновременно? Могу ли я использовать несколько серверов? Конечно, абсолютно. Он будет автоматически синхронизировать ваши сообщения. И да, вы можете добавлять к себе и другие сервера. Как я могу присоединится? Мы уже говорили об этом. Просто нажми на ссылку ниже и следуй инструкциям: https://discord.gg/RygaCSD У меня есть предложения касательно Discord... Отлично, расскажите нам. Мы, как всегда, открыты для предложений. Просто напишите нам в этот топик или напрямую в Discord. Увидимся там! -- MTA Team
    1 point
  15. Hey guys, We've just released our second teaser in anticipation of the server's release. Make sure you check it out below!
    1 point
  16. في فنكشنات تستخدم ب ملف كلينت وفي فنكشنات تستخدم ب ملف سيرفر وفي فنشكنات تستخدم للملفين وكلاينت تعب للاعب نفسه و سيرفر تعني للجميع السيرفر او للنفسك ! + صديقي , لا تقم بوضع مشاركات مزدوجة , للتجنب الوقع بالتحذيرات والتتبيهات , اقرا القوانين
    1 point
  17. Como exatamente? A parte que guincha e faz o outro veículo se aproximar, é só manipular a velocidade do veículo, fazendo ele seguir sempre na direção de trás.
    1 point
  18. Actually saying SA-MP was first is a mistake many people make. MTA:SA came 4-5 months before SA-MP, however it did come out only as Race but then again still before SA-MP. As for one of the big reasons why SA-MP has bigger playerbase, it's this: This is what one who is completely unfamiliar with GTA:SA's multiplayer options would google, and what they would get as their first option. I personally started with SA-MP back in 2008 and didn't know about MTA until 2010 which is when I started playing MTA as well, I was still playing SA-MP from time to time while MTA was my main focus until I got banned on SA-MP's forum for mentioning MTA a year ago, then I fully transfered to MTA:SA and also made sure to defrag my disc after uninstalling SA-MP to make sure not even a small bit of that mod is left on my PC Also, pardon the Croatian from google, I hate it as well
    1 point
  19. Well, someone who plays MTA might play less GTA 5 Multiplayer, or not play it at all. Personally, I don't see a reason for myself to play GTA 5 Online, as long as there is MTA.
    1 point
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