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Showing content with the highest reputation on 29/11/16 in all areas

  1. Hi guys @fastman92 has recently engaged with us in order to get his limit adjuster implemented into MTA. Obviously, there are a number of complexities involved in implementing this, and we need to make some important design decisions to achieve this. So, why do you want to use a Limit Adjuster tool? Some things I'm hoping to learn: Are you trying to play MTA with a modified version of GTASA? Do you want the limit adjuster to play mods like GTA:Underground? Are you trying to use Limit Adjusters with MTA's own Lua engine* functions? (e.g. engineLoadDFF) Anything else? Any feedback would be incredibly beneficial to the team going forward. Cheers Dan
    6 points
  2. بسم الله الرحمن الرحيم .. بما انه موضوع الواجهة ماشاء الله اعجب الكل حبيت اصمم لكم ستايل لـ اوبن قيم بنل معدل .. تعديل ولا اروع .. نشاهد شكل ستايل : الواجهة تسجيل الواجهة من داخل طريقة التركيب سهله ولا تحتاج شي فقط افتح اف ته بي خاص بـ خادم و اتبع مسارات التاليه تدخل اول شي مجلد : var ثم تدخل مجلد : www ثم تدخل مجلد : themes و ترفع ملفات الى حاطها في تحميل و بس .. احب اشكر استضافه : BBTSERVERS.COM سكايب : bbthost لخادم لـ عمل شرح طريقه تركيب و تصميم ستايل .. من هنا : http://mtaarabs.com/vb/showthread.php?t=471 طريقة تسجيل في منتدى من هنا : http://www.mtaarabs.com/vb/showthread.php?t=327 ارجاء عدم نقل الموضوع او رابط تحميل الى مواقع اخرء و شكرا .. للجميع ----------------------------- تـحـيـاتـي .. [ سـعـد الـغـامـدي ] جميع الحقوق محفوظة MTaArabs©
    2 points
  3. @ccw HELP ME this guy that called mustafa hacking MTA players Pcs he scam the players and tell them to download a file and they will be staff or its a server host ..etc and when they download it this file cannot be deleted from the pc then he ddose the pcs he will make the players leave MTA his serial / ip /mta version [CIN]Mustafa - IP:84.219.146.53 serial:D2729C21B9519F96D0E3565E41E080F2 version:1.5.3-9.10791.0 if u want proof u can join CTF and ask the players PLEASE BAN THIS GUY FROM MTA FOREVER
    1 point
  4. السلام عليكم ورحمة الله من زمان عن المواضيع والتنسيق والكلام المرتب ^^" .. المهم خير الكلام ما قل ودل عندي مشروع و إن شاء الله نتوفق فيه وحبيت الكل يساعدني بمقاس شاشته بالعبه او المقاس اللي يفضل يلعب فيه دائما الي اعرفه الأغلبيه تستخدم هالمقاسين 800×600 1024×700 ف ابي اعرف المقاسات الي الاغلبيه يستخدموها ^^" وشكرا مُقدما .
    1 point
  5. Also quick note: Total conversion (pretty much) I am working on is all MTA sided, meaning no client modifications so it doesn't need the client file check.
    1 point
  6. The issue I am having is that the object limits are far to low, causing terrible view distance in heavily populated areas and lag for some people due to SA constantly loading and unloading the models. Also the world bounds limits would be awesome to have extended because it would allow me to actually place my map off shore of SA instead of placing it in another dimension and having it warp players to and from. Summed up I'd need this for - - LOD limits - General object limits - Map bounds limits
    1 point
  7. Continue on my current project and improve it a lot, I would love if open limit adjuster was added, would fix so many bugs. I want to use it with MTAs own lua functions to increase the overall performance, and draw distance of United MTA (Map I'm working on)
    1 point
  8. It would remove holdbacks from replacing SA cities with custom mapped ones, without streaming issues, and be a good replacement for the failed EIR branch that will most likely never be finished. (major pro's of EIR are found back in limit adjuster's implementation I think) Also it opens doors for MTA development in general as it allows manipulating internals/values that were considered fenced off for modders.
    1 point
  9. No. If modders would create big models that take a lot of memory, then it's the fault of modders, not the FLA.
    1 point
  10. Welcome everyone. I want to join the MTA team and make some changes to the MTA source code. Who to contact? How can I start?
    1 point
  11. function shout(player, cmd, ...) local accountname = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "official" )) then for id, players in ipairs(getElementsByType("player")) do local message = table.concat({...}," ") local textDisplay = textCreateDisplay () local nombre = getPlayerName(player) local textItem = textCreateTextItem(""..nombre..":"..message.."", 0.5, 0.5, 2, 255, 255, 255, 255, 2, "center", "center" ) textDisplayAddText ( textDisplay, textItem ) textDisplayAddObserver ( textDisplay, players ) setTimer ( textDestroyTextItem, 2000, 1, textItem ) setTimer ( textDestroyDisplay, 2000, 1, textDisplay ) end else outputChatBox("You cannot use this command!",player,255,12,15) end end addCommandHandler("hi", shout)
    1 point
  12. Aye, just make sure you keep the salt on the server. Don't ever send it to any client.
    1 point
  13. 1 point
  14. 1 point
  15. Don't ever use MD5. You don't decode it, you store the hashed password and preferably use a salt for added security(server-sided salt). For example: ABC123 then concatenate it with a salt(usually a random string). "ABC123blgvlkhxb743j" < example. Then you hash that. You hash the entered password BEFORE you try to log in and compare it. Same password will yield the same hash.
    1 point
  16. MD5 is not the best, I would rather use SHA256, because of the possible encryption collision issues. If you really want your password to be secure, you should use salting along with SHA. The reason is, that simple passwords like "password123" let's say gives you "BD4ZDFVscBD", if more users have the same password, they would all have the same hashed password.
    1 point
  17. اضغط ع اسمه ثمن فوق ذا بـ النصف بـ تلقى زر Message ويفتح لك موضوع مثل اي موضوع حط العنوان و المحتوى في المربع الكبير المحتوى = الي تبيه و ارسل بالتوافيق :*
    1 point
  18. Hi! Thank you for taking an interest in contributing to our project. Multi Theft Auto: San Andreas is an Open Source software, so anyone who feels confident in C++ (and/or possibly other utility languages we use) can contribute to the code base. A good start would be to check out our project page at GitHub, or more specifically - our README: https://github.com/multitheftauto/mtasa-blue/blob/master/README.md. After giving that a read, you might want to read our Coding Guidelines as well (which are also mentioned in the README): https://wiki.multitheftauto.com/wiki/Coding_guidelines. These guidelines explain the structure of our code, how to write your code so it can be accepted by us, and what you should try to focus on when submitting your first patches/pull requests to us, amongst other things. Having read both of these, you should get the general idea of how this project operates. Now, to answer the rest of your questions: You do not need to be a MTA Team member in order to submit your code to us. You have to be registered on GitHub though (don't worry, it's completely free of charge) and should know how to use Git. Obviously, you will be listed as an author of any code you contribute to us (provided that we accept it). You can find a list of our developers here: https://forum.multitheftauto.com/staff/, (ones with a Godfather (The MTA Team) rank, although not everyone is active), but you do not need to contact anyone individually per se (unless it's a confidential question eg. regarding a security issue). If you have any other questions then feel free to ask. Good luck.
    1 point
  19. أنا خبير بلوحات الدي أكس ومعي ماجستير فيها فيه طريقة حسابية يستعملونها المبرمجين المحترفين, يعني اللي مثلي وكذا توزن اللوحة على جميع الشاشات
    1 point
  20. عليكم السلام انا استخدم 1366 * 768
    1 point
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