- for(int i = 0; i < 7; ++i)
- {
- coord.x = PS.TexCoord.x + Kernel[i]/sTex0Size.x;
- coord.y = PS.TexCoord.y + Kernel[i]/sTex0Size.y;
- Color += tex2D(Sampler0, coord.xy) * Weights[i] * sBloom;
- }
Hey.
How can i make gaussian blur effect? (blurred background)
Like this http://i48.tinypic.com/2qapi0w.png
I don't have .fx file.
