itHyperoX Posted September 29, 2017 Posted September 29, 2017 (edited) Hello. When i click on the "atm", its starting robbing another atm if is not the first. I mean when i clicked on the 3rd ATM, for some reason the player is starting robbing the first one. Whats the problem? local ATMTable = { { ATMName = "1", ATMPosX = 2160.3579101563, ATMPosY = 1685.6997070313, ATMPosZ = 10.69529914856, ATMRotX = 0, ATMRotY = 0, ATMRotZ = 90}, { ATMName = "2", ATMPosX = 2156.099609375, ATMPosY = 1677.83203125, ATMPosZ = 10.6875, ATMRotX = 0, ATMRotY = 0, ATMRotZ = 90}, { ATMName = "3", ATMPosX = 2150.6774902344, ATMPosY = 1683.7536621094, ATMPosZ = 10.8203125, ATMRotX = 0, ATMRotY = 0, ATMRotZ = 90}, } function onStart() for i = 1, #ATMTable do local atmObject = ATMTable[ i ] atmObject["object"] = createObject(2942, atmObject.ATMPosX, atmObject.ATMPosY, atmObject.ATMPosZ, atmObject.ATMRotX, atmObject.ATMRotY, atmObject.ATMRotZ) end end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),onStart) playerClicked = 0 addEventHandler("onElementClicked",getRootElement(), function(button, state, player) if button == "left" and state == "down" then for i = 1, #ATMTable do local atmObject = ATMTable[ i ] if (atmObject["object"]) then if ((isElement(atmObject["object"])) and ((getElementType(player)) == "player")) then setElementFrozen(player,true) setPedAnimation(player,"BOMBER","BOM_Plant_Loop",2*30000,true,true,true,false) destroyElement(atmObject["object"]) setTimer(function(player,theShopID) local atmObject = ATMTable[theShopID] setElementFrozen(player,false ) exports.shopRob:addPlayerCashbox(player, 1) setPedAnimation(player,false) end,2*30000,1,player,i) setTimer( function( theShopID ) local atmObject = ATMTable[theShopID] atmObject["object"] = createObject(2942, theATM.ATMPosX, theATM.ATMPosY, theATM.ATMPosZ, theATM.ATMRotX, theATM.ATMRotY, theATM.ATMRotZ) end,2400000,1,i) break end end end end end) Edited September 29, 2017 by TheMOG 1
Moderators IIYAMA Posted September 29, 2017 Moderators Posted September 29, 2017 (edited) if isElement(atmObject["object"]) and getElementType(player) == "player" and atmObject["object"] == source then if isElement(atmObject["object"]) and getElementType(player) == "player" and atmObject["object"] == source then You forgot to add this. Note: playerWhoClicked is always a player. > and getElementType(player) == "player" Edited September 29, 2017 by IIYAMA 1 Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
itHyperoX Posted September 29, 2017 Author Posted September 29, 2017 (edited) Niiice thank you. One more thing, if isElement(atmObject["object"]) and atmObject["object"] == source then setElementFrozen(player,true) setPedAnimation(player,"BOMBER","BOM_Plant_Loop",2*600,true,true,true,false) destroyedATM = createObject(2943, atmObject.ATMPosX, atmObject.ATMPosY, atmObject.ATMPosZ, atmObject.ATMRotX, atmObject.ATMRotY, atmObject.ATMRotZ) --------- Object if player robbed 1 ATM, setTimer(function(player,theATMID) destroyElement(atmObject["object"]) local atmObject = ATMTable[theATMID] destroyedATM = createObject(2943, atmObject.ATMPosX, atmObject.ATMPosY, atmObject.ATMPosZ, atmObject.ATMRotX, atmObject.ATMRotY, atmObject.ATMRotZ) setElementFrozen(player,false ) setPedAnimation(player,false) end,2*600,1,player,i) setTimer( function( theATMID ) local atmObject = ATMTable[theATMID] atmObject["object"] = createObject(2942, atmObject.ATMPosX, atmObject.ATMPosY, atmObject.ATMPosZ, atmObject.ATMRotX, atmObject.ATMRotY, atmObject.ATMRotZ) destroyElement(destroyedATM) end,11000,1,i) break end I want to add, if player robbed 1 atm, the atm object id is changing, but player can't rob it again until the "timer" is not ending Also, how can i make that, only 1 player can click on the object ? Edited September 29, 2017 by TheMOG
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