Big Smoker Posted September 2, 2017 Share Posted September 2, 2017 (edited) Preciso de uma ajuda numa função.. toda vez que to o comando de criar o veiculo com as coordenada ja na tabela da esse erro vehicle_spawns.lua:3: bad argument #1 to 'pairs' (table expected, got number) função server. function spawnDayZVehicles() for i,vehs in pairs(vehiclesTable)do for i,spawn in pairs(#vehSpawns[vehs[1]]) do local x,y,z = spawn[1],spawn[2],spawn[3] local veh = createVehicle(vehs[2],x,y,z) local vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",vehs[8]) local engRand = math.random(0,vehs[3]) local tireRand = math.random(0,vehs[4]) local partRand = math.random(0,vehs[5]) local rotorRand = math.random(0,vehs[6]) local glaRand = math.random(0,vehs[7]) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{vehs[2],x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",vehs[9]) setElementData(vehCol,"needengines",vehs[3]) setElementData(vehCol,"needtires",vehs[4]) setElementData(vehCol,"needparts",vehs[5]) setElementData(vehCol,"needrotor",vehs[6]) setElementData(vehCol,"needglass",vehs[7]) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) end end end end Edited September 2, 2017 by felipebaidoloko Link to comment
DNL291 Posted September 3, 2017 Share Posted September 3, 2017 Remova # antes de vehSpawns na linha 3. Link to comment
Big Smoker Posted September 4, 2017 Author Share Posted September 4, 2017 já fiz isso e ainda continua o erro Link to comment
Other Languages Moderators Lord Henry Posted September 4, 2017 Other Languages Moderators Share Posted September 4, 2017 Tente fazer assim: local theVehicles = {} local vehicleTable = { --Sua tabela aqui. ID, PosX, PosY, PosZ, RotX, RotY, RotZ. [1] = {602, 0, 0, 10, 0, 0, 180}, [2] = {522, 5, 5, 10, 0, 0, 180}, [3] = {490, -5, -5, 10, 0, 0, 180} } --Exemplo de tabela. for k, v in ipairs (vehicleTable) do theVehicles[k] = createVehicle (unpack (v)) --Cria todos os veículos da tabela nas posições e rotações da tabela. --O resto do código aqui. end Link to comment
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