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SAN ANDREAS..GANGS....ETC


Guest _pero

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ok i saw someone said that there would be gangs. ok i have a next suggestion.

that there will be few gangs+ police, firefighters, and medics and other citizens, in each gang will be 11 gangmembers, and 1 don. (and the whole area of san andreas will be open).

each gang will have their logo and their colour and they create their own style of clothes. the gangs can be allies or enemy. if don is killed the team gets a certain ammount of points. (don is the creator of guild or a gang, or if they choose another way)

standings and points of each team will be on internet. sure when the gang is having fight, the police squad will role in and medics..... and the fight will be difficult and cool.

the gang comes stronger and more superior with each player they get.

what do u say about that

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Judging by the play of MTAVC now, there will be almost practically no RPG mode, coz as you see now in MTAVC, Almost no one is playing their parts (like robber vs cop), they just do free for all, unless its a gangwar and it is played by the rules :P and probably if the police and medics come in (i think you mean that it is operated by the comp) it would probably disturb some people like me in some missions, and the police wouldnt do much damage :| and MTA players isnt like the computer that the players shoot you with Colt 45s that they will be equivelant to a computer operated player. Sorry. I didnt think this will be a good idea.

Ugh.. I hate my english

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Kenny, you can persuade people to play their roles by giving them extra points for killing a specific gang and disabling friendly fire for your own gang. And isn't the whole purpose of the police to "disturb" people?

But yeah, having AI controlled players would be hard to code realistically without high server loads.

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Kenny, you can persuade people to play their roles by giving them extra points for killing a specific gang and disabling friendly fire for your own gang. And isn't the whole purpose of the police to "disturb" people?

But yeah, having AI controlled players would be hard to code realistically without high server loads.

Yeah, but some people may not be disturbed from the police, but i sometimes am, its like sometimes when im having a 1 on 1 some guy tries to car-kill me, and its quite annoying, but hey, it'll probably be just a gamemode of choice not made for 1 on 1s :P

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Well, if it's possible to control a plaer/character in blue by some kind of AI, i would be willing to find out some kind of computer controlled players, or gangs. But this will mean if all characters are sync'd, there would be a huge amount of traffic. It might be needed to only sync the direct neightbourhood of a player with AI controlled, and human players over the complete map.

But we'll see what blue brings us exactly

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