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Invisible weapons


#Just_Me

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local skin = engineLoadTXD("chnsaw.txd")
engineImportTXD(skin, 341)
local skin = engineLoadDFF("chnsaw.dff", 341)
engineReplaceModel(skin, 341)

this should work, provided that you place both files in the resource root folder and add them to the resource folder. works for me, at least.

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okey, is it possible to set the property of the weapon on the local player only ?

not for all weapons with same model ?

like for making custom weapon,  if i used 2 Deagles with different textures

how to make the first texture with private property ? and the second one also ?

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