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SetvehicleSirens


Dretax

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Never used this, but always assumed that it covers only the sound part... I mean, it's a siren, right? There's a function to retrieve siren parameters, and none of them seems to be explicitly related to lights. I've seen some 'police lights' resources on the community and I guess they are there to fill this gap. I might be wrong though.

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12 hours ago, Dimos7 said:

you need to put that function too 


getVehicleSirensOn 
setVehicleSirensOn

 

Well I have that too. Maybe I'm placing them to a wrong position?

addVehicleSirens(car, 1, 2)

local boolv = setVehicleSirens (car, 1, 0, 0, 10, 145, 0, 0, 200, 150)

It returns true, I'm guessing the positions shouldn't be those positions?

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1 hour ago, Dimos7 said:

can you give the code post it in code button so see what you have

It was above, but I'm gonna repost then.

 

addVehicleSirens(car, 1, 2, false, true, true, false)
setVehicleSirensOn(car, false)
setVehicleSirensOn(car, true)
local boolv = setVehicleSirens (car, 1, 0, 0, 10, 145, 0, 0, 200, 150)

 

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addVehicleSirens(car, 1, 2, false, true, true, false)
if getVehicleSirensOn then
setVehicleSirensOn(car, false)
else
setVehicleSirensOn(car, true)
  end
local boolv = setVehicleSirens (car, 1, 0, 0, 10, 145, 0, 0, 200, 150)

car its not defind in here but there you go

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On 2017. 08. 03. at 12:23, Gourmet. said:

What car you are doing it on? There are some unsupported cars, and show the whole function, because car is not defined.

Sentinel, 405.

The method returns true.

Right, that :~ didn't work....

Others seems to have it.

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