DREFTHUN Posted July 16, 2017 Posted July 16, 2017 I want to do a Taxi Job on my server, but I can't get it to work. Is there any way to use the enter_passenger control on Peds? --Server taxiNPCk = {} function warpTaxiNPCInTaxi(player, skin, name, vehicle) taxiNPCk[player] = createPed(skin, 0, 0, 0) setElementData(taxiNPCk[player], "pedname", name) warpPedIntoVehicle(taxiNPCk[player], vehicle, math.random(2,3)) end addEvent("warpTaxiNPCInTaxi", true) addEventHandler("warpTaxiNPCInTaxi", root, warpTaxiNPCInTaxi) --Client NPCnevek = { {"Tom"}, {"Patrik"}, } NPCskinek = { {21}, {22}, {23}, } taxiNPCkLS = { {1173.0035400391, -1274.3172607422, 13.546875, 180}, {1313.7718505859, -1389.6131591797, 13.518327713013, 180}, } function taxiRender() if not isPedInVehicle(localPlayer) then return end x, y, z = getElementPosition(localPlayer) x1, y1, z1 = getElementPosition(taxiNPC) distance = getDistanceBetweenPoints3D(x, y, z, x1, y1, z1) outputChatBox(distance) if distance < 7 then ottVan = true end if ottVan then setPedRotation(taxiNPC, findRotation(x1, y1, x, y)) setControlState("handbrake", true) setPedControlState(taxiNPC, "forwards", true) setPedControlState(taxiNPC, "walk", true) if distance < 2.3 then triggerServerEvent("warpTaxiNPCInTaxi", localPlayer, localPlayer, getElementModel(taxiNPC), getElementData(taxiNPC, "pedname"), getPedOccupiedVehicle(localPlayer)) destroyElement(taxiNPC) setControlState("handbrake", false) toggleAllControls(true, true, true) removeEventHandler("onClientRender", root, taxiRender) ottVan = false setPedControlState(taxiNPC, "forwards", false) setPedControlState(taxiNPC, "walk", false) end end end function taxiSpawnNPC() if isElement(taxiNPC) then destroyElement(taxiNPC) end random1 = math.random(1, #taxiNPCkLS) random2 = math.random(1, #NPCnevek) random3 = math.random(1, #NPCskinek) taxiNPC = createPed(NPCskinek[random3][1], taxiNPCkLS[random1][1], taxiNPCkLS[random1][2], taxiNPCkLS[random1][3]) outputChatBox("-- Taxi NPC Spawned --") outputChatBox(" -Skin: "..NPCskinek[random3][1]) outputChatBox(" -Position (X, Y, Z): "..taxiNPCkLS[random1][1]..", ".. taxiNPCkLS[random1][2]..", ".. taxiNPCkLS[random1][3]) setPedRotation(taxiNPC, taxiNPCkLS[random1][4]) outputChatBox(" -Rotation: "..taxiNPCkLS[random1][4]) setElementData(taxiNPC, "pedname", NPCnevek[random2][1].." #7cc576(Pedestrian)") outputChatBox(" -Name: "..NPCnevek[random2][1].." #7cc576(Pedestrian)",255,255,255,true) addEventHandler("onClientRender", root, taxiRenderTeszt) end taxiSpawnNPC() function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end This is good enough too, but if possible, I would like to use the enter_passenger.
Moderators IIYAMA Posted July 16, 2017 Moderators Posted July 16, 2017 not supported. The only thing you can do is create an overwrite, which will take a lot of time. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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