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mtasa -- modding with C++, what about Delphi?


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Hi. I am a Delphi programmer. Anybody who has ever learned Delphi can probally agree that its one of the best development tools ever(RAD). I was woundering if there is anyway I could use the Delphi language to develope modifications for mtasa? I know the SDK will be in C++, so I am asuming this yeilds Delphi usless. If this is the case, how exactly will the SDK be interfaced? Will there be a class, set of functions, an ActiveX or some sort of component with which we can midify what aspects of the game exactly?

Sorry for being an SDK newb, I program alot but I have never actaully used an SDK.

if mtasa.owns them mtasa.play else if sa_mp.owns then mtasa.playAnyway;//j/k

btw delphi owns

--Thanks

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I can't really say this for certain, but I find it unlikely that delphi could compile a dll that would run with MTA. DLLs have to be very specific - everything has to "line up", if it doesn't its not going to work. What could be done, is someone could create a mod that would act as an interface for a delphi (or visual basic) mod, perhaps using COM (you'd have to for VB I think). I'm sure its possible to do, but I'm pretty sure you'll need some experience of C++ first to map things across in a mod. Of course, someone else could do this for you, if you're lucky.

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I believe it is possible since I believe Delphi can compile native win32 dll's, but we won't know for certain until someone tries. I find it extremely hard to believe it would be worth doing so though as the entire sdk and examples we will be releasing will be C++.

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