kieran Posted June 13, 2017 Posted June 13, 2017 (edited) I have encountered a problem on a base I made using that horrid large grey object, I have removed a building and created the base there... It works, but I was wondering if you can use LOD's in a .map instead of making it all into a .lua, here is how I have attempted to make one object not disappear on my .map file. <object id="object (gnhtelgrnd_lvs) (28)" breakable="true" interior="0" collisions="true" alpha="255" model="8661" doublesided="true" scale="1" dimension="0" lodModel="5154" posX="2397.3999" posY="1553.1" posZ="49.6" rotX="0" rotY="0" rotZ="0"></object> Please help, I can't be bothered converting it all to lua! Edited June 13, 2017 by kieran
kieran Posted June 13, 2017 Author Posted June 13, 2017 4 hours ago, Gourmet. said: http://mta.cemgokmen.com/converter/ Still doesn't work..... Loaded the .lua conversion and nothing...
keymetaphore Posted June 13, 2017 Posted June 13, 2017 I'll look for another one, I remember using one of 'em.
kieran Posted June 13, 2017 Author Posted June 13, 2017 16 minutes ago, Gourmet. said: I'll look for another one, I remember using one of 'em. Thanks mate
HeySlickThatsMe Posted June 17, 2017 Posted June 17, 2017 There should be an option in Map Editor to use LOD's Look in the settings
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