Turbe$Z Posted May 5, 2017 Share Posted May 5, 2017 function someName(killer,weapon,bodypart) if(killer == getLocalPlayer()) then return end if bodypart == 9 then local sound = playSound("headshot.mp3",false) end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), someName ) fileDelete("client.lua") what wrong? Link to comment
Turbe$Z Posted May 6, 2017 Author Share Posted May 6, 2017 9 hours ago, 3aGl3 said: What exactly isn't working? i kill player with bodypart 9, but the sound not working Link to comment
Anubhav Posted May 6, 2017 Share Posted May 6, 2017 You have to trigger it from server side. onClientPlayerWasted executes on the player's PC who died. So you will need todo it server side and trigger for the killer to play the sound, Link to comment
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