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Why not working onClientPlayerWasted


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Posted
function someName(killer,weapon,bodypart)
	if(killer == getLocalPlayer()) then return end
	if bodypart == 9 then
		local sound = playSound("headshot.mp3",false)
	end
end
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), someName ) 

fileDelete("client.lua")

what wrong? :| 

My Fun server:

560x95_FFFFFF_FF9900_000000_000000.png

My DD server:

n-560x95_FFFFFF_FFFFFF_000000_000000.png

Posted
9 hours ago, 3aGl3 said:

What exactly isn't working?

i kill player with bodypart 9, but the sound not working :/ 

My Fun server:

560x95_FFFFFF_FF9900_000000_000000.png

My DD server:

n-560x95_FFFFFF_FFFFFF_000000_000000.png

Posted

You have to trigger it from server side. onClientPlayerWasted executes on the player's PC who died. So you will need todo it server side and trigger for the killer to play the sound,

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