Lalalu Posted April 19, 2017 Share Posted April 19, 2017 Hello, i'm lalalu, i'm doing this post because i need help with a texture script, currently i'm using the DayZ textures but that textures have shadows, for example by moving away looks good, and close looks ugly, here is my video so you can watch and observe, those textures have shadows, i want o know hoiw i can delete that shadows , i hope you can reply this post and help me with this Here are some pictures: FAR AWAY NOT SO FAR AND CLOSE Link to comment
SheriFF Posted April 20, 2017 Share Posted April 20, 2017 Shadows are created using the shadow mesh which can be found in the .col file but i think not the shadows are the problem here.I don't know, just try to set the element double sided Link to comment
Lalalu Posted April 20, 2017 Author Share Posted April 20, 2017 -- -- c_detail.lua -- addEventHandler( "onClientResourceStart", resourceRoot, function() triggerEvent( "onClientSwitchDetail", resourceRoot, true ) end ) function handleOnClientSwitchDetail( bOn ) outputDebugString( "switchDetail: " .. tostring(bOn) ) if bOn then enableDetail() else disableDetail() end end addEvent( "onClientSwitchDetail", true ) addEventHandler( "onClientSwitchDetail", resourceRoot, handleOnClientSwitchDetail ) ---------------------------------------------------------------- -- enableDetail ---------------------------------------------------------------- function enableDetail() if bEffectEnabled then return end -- Load textures --detail22Texture = dxCreateTexture('shaders/media/detail22.png', "dxt3") --detail58Texture = dxCreateTexture('shaders/media/detail58.png', "dxt3") --detail68Texture = dxCreateTexture('shaders/media/detail68.png', "dxt1") --detail63Texture = dxCreateTexture('shaders/media/detail63.png', "dxt3") --dirtyTexture = dxCreateTexture('shaders/media/dirty.png', "dxt3") --detail04Texture = dxCreateTexture('shaders/media/detail04.png', "dxt3") --detail29Texture = dxCreateTexture('shaders/media/detail29.png', "dxt3") --detail55Texture = dxCreateTexture('shaders/media/detail55.png', "dxt3") --detail35TTexture = dxCreateTexture('shaders/media/detail35T.png', "dxt3") --cloudTexture = dxCreateTexture('shaders/media/35.jpg', "dxt3") --waterTexture = dxCreateTexture('shaders/media/73.png', "dxt3") sandGrass = dxCreateTexture('shaders/media/62.png', "dxt3") sandGrass2 = dxCreateTexture('shaders/media/72.png', "dxt3") grassTexture = dxCreateTexture('shaders/media/1.png', "dxt3") grass1to2Texture = dxCreateTexture('shaders/media/67.png', "dxt3") grgrass = dxCreateTexture('shaders/media/46.png', "dxt3") grgrass2grass = dxCreateTexture('shaders/media/57.png', "dxt3") grgrass2Rock = dxCreateTexture('shaders/media/47.png', "dxt3") grgrass2RockU = dxCreateTexture('shaders/media/30.png', "dxt3") grgrass2Road = dxCreateTexture('shaders/media/48.png', "dxt3") grgrass2MediumGrass = dxCreateTexture('shaders/media/69.png', "dxt3") rock2Road = dxCreateTexture('shaders/media/22.png', "dxt3") mediumGrass = dxCreateTexture('shaders/media/49.png', "dxt3") mediumGrass2Grass = dxCreateTexture('shaders/media/56.png', "dxt3") mediumGrass2GrassU = dxCreateTexture('shaders/media/66.png', "dxt3") mediumGrass2GrassD = dxCreateTexture('shaders/media/67.png', "dxt3") dirtRoadTexture = dxCreateTexture('shaders/media/2.png', "dxt3") dirtRoadRTexture = dxCreateTexture('shaders/media/18.png', "dxt3") dirtRoadLTexture = dxCreateTexture('shaders/media/6.png', "dxt3") dirtRoadXTexture = dxCreateTexture('shaders/media/19.png', "dxt3") dirtRoadUTexture = dxCreateTexture('shaders/media/32.png', "dxt3") dirtRoadEndTexture = dxCreateTexture('shaders/media/33.png', "dxt3") roadEdge = dxCreateTexture('shaders/media/26.png', "dxt3") rockUTexture = dxCreateTexture('shaders/media/3.png', "dxt3") rockMTexture = dxCreateTexture('shaders/media/7.png', "dxt3") rockDTexture = dxCreateTexture('shaders/media/4.png', "dxt3") dirtTexture = dxCreateTexture('shaders/media/12.png', "dxt3") dirt2GrassTexture = dxCreateTexture('shaders/media/52.png', "dxt3") dirt2GrassTextureU = dxCreateTexture('shaders/media/65.png', "dxt3") rockHole = dxCreateTexture('shaders/media/27.png', "dxt3") bigRock = dxCreateTexture('shaders/media/29.png', "dxt3") bigRockToRock = dxCreateTexture('shaders/media/44.png', "dxt3") grassToRock = dxCreateTexture('shaders/media/51.png', "dxt3") grassToRockR = dxCreateTexture('shaders/media/43.png', "dxt3") mediumRock = dxCreateTexture('shaders/media/45.png', "dxt3") mediumRock2Grass = dxCreateTexture('shaders/media/25.png', "dxt3") --vegRockBot = dxCreateTexture('shaders/media/17.png', "dxt3") lsCliff2 = dxCreateTexture('shaders/media/24.png', "dxt3") palm_bark = dxCreateTexture('shaders/media/40.png', "dxt3") palm_leaf = dxCreateTexture('shaders/media/39.png', "dxt3") grassDeadTexture = dxCreateTexture('shaders/media/9.png', "dxt3") grassToDeadTexture = dxCreateTexture('shaders/media/8.png', "dxt3") grassToDeadTextureU = dxCreateTexture('shaders/media/8f.png', "dxt3") deadGrassRoad = dxCreateTexture('shaders/media/55.png', "dxt3") deadFieldTexture = dxCreateTexture('shaders/media/53.png', "dxt3") deadFieldTextureToDeadGrass = dxCreateTexture('shaders/media/54.png', "dxt3") oldAeroTexture = dxCreateTexture('shaders/media/4.png', "dxt3") gravelToRoadM = dxCreateTexture('shaders/media/22.png', "dxt3") gravelToRoadL = dxCreateTexture('shaders/media/23.png', "dxt3") gravel = dxCreateTexture('shaders/media/20.png', "dxt3") gravelToRoadU = dxCreateTexture('shaders/media/21.png', "dxt3") gravelToRoadD = dxCreateTexture('shaders/media/79.png', "dxt3") vegRockBot = dxCreateTexture('shaders/media/30.png', "dxt3") vegRockMid = dxCreateTexture('shaders/media/29.png', "dxt3") vegRockLeft = dxCreateTexture('shaders/media/31.png', "dxt3") vegRockCorn = dxCreateTexture('shaders/media/80.png', "dxt3") con = dxCreateTexture('shaders/media/83.png', "dxt3") co2 = dxCreateTexture('shaders/media/84.png', "dxt3") --vegRockNoCorn = dxCreateTexture('shaders/media/81.png', "dxt3") wallTexture = dxCreateTexture('shaders/media/36.png', "dxt3") --roadLineU = dxCreateTexture('shaders/media/5.png', "dxt3") --roadRTexture = dxCreateTexture('shaders/media/13.png', "dxt3") grassRoadTexture = dxCreateTexture('shaders/media/55.png', "dxt3") bush0 = dxCreateTexture('shaders/media/41.png', "dxt3") bush1 = dxCreateTexture('shaders/media/10.png', "dxt3") bush2 = dxCreateTexture('shaders/media/42.png', "dxt3") train = dxCreateTexture('shaders/media/14.png', "dxt3") trainGravel = dxCreateTexture('shaders/media/15.png', "dxt3") dirtGravel = dxCreateTexture('shaders/media/16.png', "dxt3") blockTexture = dxCreateTexture('shaders/media/78.png', "dxt3") greyTexture = dxCreateTexture('shaders/media/38.png', "dxt3") --[[ red = dxCreateTexture('shaders/media/red.png', "dxt3") blue = dxCreateTexture('shaders/media/blue.png', "dxt3") green = dxCreateTexture('shaders/media/green.png', "dxt3") yellow = dxCreateTexture('shaders/media/yellow.png', "dxt3")]] --alpha = dxCreateTexture('shaders/media/alpha.png', "dxt3") testRock = dxCreateTexture('shaders/media/60.png', "dxt3") cement = dxCreateTexture('shaders/media/58.png', "dxt3") -- Create shaders brickWallShader, tec = getBrickWallShader() if brickWallShader then -- Only create the rest if the first one is OK grassShader = getGrassShader() roadShader = getRoadShader() road2Shader = getRoad2Shader() paveDirtyShader = getPaveDirtyShader() paveStretchShader = getPaveStretchShader() barkShader = getBarkShader() rockShader = getRockShader() mudShader = getMudShader() concreteShader = getBrickWallShader() -- TODO make this better sandShader = getMudShader() -- TODO make this better end -- Get list of all elements used effectParts = { detail22Texture, detail58Texture, detail68Texture, detail63Texture, dirtyTexture, detail04Texture, detail29Texture, detail55Texture, detail35TTexture, brickWallShader, grassShader, roadShader, road2Shader, paveDirtyShader, paveStretchShader, barkShader, rockShader, mudShader, concreteShader, sandShader } -- Check list of all elements used bAllValid = true for _,part in ipairs(effectParts) do bAllValid = part and bAllValid end bEffectEnabled = true if not bAllValid then disableDetail() else --engineApplyShaderToWorldTexture ( roadShader, "*dirtyroad*" ) --engineApplyShaderToWorldTexture ( roadShader, "*vegasroad*" ) --engineApplyShaderToWorldTexture ( roadShader, "*roadirt*" ) --engineApplyShaderToWorldTexture ( roadShader, "*tar*" ) --engineApplyShaderToWorldTexture ( paveDirtyShader, "*dirtypave*" ) --engineApplyShaderToWorldTexture ( concreteShader, "*conc*" ) --engineApplyShaderToWorldTexture ( road2Shader, "*hiway*" ) --engineApplyShaderToWorldTexture ( roadShader, "*junction*" ) --engineApplyShaderToWorldTexture ( paveStretchShader, "snpedtest*" ) engineApplyShaderToWorldTexture ( roadShader, "*asphalt*" ) engineApplyShaderToWorldTexture ( concreteShader, "*wall*" ) engineApplyShaderToWorldTexture ( concreteShader, "*bridge*" ) engineApplyShaderToWorldTexture ( concreteShader, "*drain*" ) engineApplyShaderToWorldTexture ( paveDirtyShader, "*cross*" ) engineApplyShaderToWorldTexture ( barkShader, "*leave*" ) engineApplyShaderToWorldTexture ( barkShader, "*log*" ) engineApplyShaderToWorldTexture ( barkShader, "*d_bark*" ) engineApplyShaderToWorldTexture ( roadShader, "*carpark*" ) engineApplyShaderToWorldTexture ( paveStretchShader, "sidelatino*" ) engineApplyShaderToWorldTexture ( paveStretchShader, "sjmhoodlawn41" ) local keyToTexture = { ["cloud*"] = cloudTexture, ["*_dirt1*"] = grassTexture, ["*scrub1*"] = grassTexture, ["*oldrun*"] = grassTexture, ["*panelconc*"] = grassTexture, ["*ripplsand*"] = grassTexture, ["*dirtgrassmix*"] = grassTexture, ["grassdeadbrn256"] = grassTexture, ["*grasstype5*"] = grassTexture, ["*heavygrass*"] = grassTexture, ["*grassbrn"] = grassTexture, ["*grassbrn_lod"] = grassTexture, ["*grass2scrub*"] = grassTexture, ["*grass2dirt*"] = grassTexture, ["*desgrasand*"] = grassTexture, ["*grass_gen*"] = grassTexture, ["*grass_lod*"] = grassTexture, ["*dirt64b2*"] = grassTexture, ["Grass"] = grassTexture, ["Grass_128*"] = grassTexture, ["Grass_lod"] = grassTexture, ["*sandgrnd*"] = grassTexture, ["*grass_dry*"] = grassTexture, ["*yardgras*"] = grassTexture, ["*vegasgolflod*"] = grassTexture, ["newcrop3"] = grassTexture, ["desgreengrassmix"] = grassTexture, ["*con2sand*"] = grassTexture, ["*grassdry*"] = grassTexture, ["*vgn_ground*"] = grassTexture, ["*drvin_ground*"] = grassTexture, ["*grasslod*"] = grassTexture, ["*brngrass*"] = grassTexture, ["*desgrassbrnLOD*"] = grassTexture, ["*vgsEcoast*"] = grassTexture, ["*vgwestbildlod*"] = grassTexture, ["*sfn_grass1*"] = grassTexture, ["*asfnsjm6*"] = grassTexture, ["*asfnsjm94*"] = grassTexture, ["*frate_doors128red*"] = con2, ["*frate64_red*"] = con, ["*asfnsjm93*"] = grassTexture, ["*asfnsjm9i*"] = grassTexture, ["*asfnsjm9h*"] = grassTexture, ["*grass4dirty*"] = grassTexture, ["*grasstype4"] = grassTexture, ["*oldflowerb*"] = grassTexture, ["*grassbrn_grn*"] = grassTexture, ["*desertgryard*"] = grassTexture, ["*desertgryard*"] = grassTexture, ["desertstones256forestm"] = grassTexture, ["*dirt2gygras*"] = grassTexture, ["*sl_sfn*"] = grassTexture, ["florestfloor256_blenddirt"] = grassTexture, ["grassdead1"] = grassTexture, ["forestfloor_sones256"] = grassTexture, ["forestfloor3_forest"] = grassTexture, ["forestfloorblendded"] = grassTexture, ["*grasstype10*"] = grassTexture, ["*grasstype4_10*"] = grassTexture, ["*grasstype4_forest*"] = grassTexture, ["*florestfloor3*"] = grassTexture, ["*florestfloor3_florest*"] = grassTexture, ["grasstype4_forestblend"] = grassTexture, ["*desertgravelgrass*"] = grassTexture, ["*dirtKB_64*"] = grassTexture, ["*grassdeep1*"] = grassTexture, ["*desmudgrass*"] = grassTexture, ["*grasspatch*"] = grassTexture, ["*Grass_path*"] = grassTexture, ["desertstones256"] = grassTexture, ["des_dirt2stones*"] = grassTexture, ["des_dirt2grass*"] = grassTexture, ["desgreengrass"] = grassTexture, ["grasstype7*"] = grassTexture, ["grassdirtblend"] = grassTexture, ["compurch_lod"] = grassTexture, ["*church_dirt*"] = grassTexture, ["*grasstype3*"] = grassTexture, ["*grasstype4-3*"] = grassTexture, ["sw_grass01a*"] = grassToDeadTexture, ["sw_grassB01*"] = deadFieldTextureToDeadGrass, ["sw_grass01"] = grassDeadTexture, ["sw_grass01LOD"] = grassDeadTexture, ["sw_dirt01*"] = grassDeadTexture, ["sw_crops*"] = deadFieldTexture, ["grassgrnbrnx*"] = deadFieldTexture, ["sw_farmroad*"] = deadGrassRoad, ["*desertgryard*"] = grassDeadTexture, ["*forestfloorblend*"] = grassToDeadTextureU, ["*forestfloorblendb*"] = grassToDeadTextureU, ["*forestfloorbranch*"] = grgrass, ["*forestfloorbranch256*"] = grgrass, ["*forestfloor256*"] = grassTexture, ["forestfloor256_blenddirt"] = grassTexture, ["*forestfloor256L*"] = grassTexture, ["*forestfloorgrass*"] = grassTexture, ["*mounttrail*"] = dirtTexture, --["*des_dam_conc*"] = dirtTexture, ["*forest_rocks*"] = dirt2GrassTextureU, ["*stonesgrass*"] = dirt2GrassTexture, ["*sw_stones*"] = dirtTexture, ["*mountainskree*"] = dirtTexture, ["stones256"] = dirtTexture, ["grass10_stones256"] = dirt2GrassTexture, ["*grass10dir*"] = dirt2GrassTexture, ["*grasstype4blnd*"] = dirt2GrassTextureU, ["*mountdirt2grass"] = dirt2GrassTexture, ["*mountdirt"] = dirtTexture, ["*rock2grgrass*"] = vegRockBot, ["*mountrock*"] = vegRockMid, --["*mountdirt*"] = vegRockMid, TODO: ["*rockhole*"] = rockHole, ["*sfn_rocktbrn*"] = vegRockLeft, ["*golf_grassrock*"] = vegRockMid, ["*asfnsjm9zb*"] = vegRockMid, ["*sw_rockgrass1*"] = vegRockMid, ["*sw_rockgrassB*"] = vegRockBot, ["*rockdetail2*"] = bigRock, ["*grassbrn2rock*"] = grassToRock, --["*forestfloor256_blend*"] = gravelToRoadU, --["*forestfloor256mudblend*"] = gravelToRoadD, ["*mountdirt2forest*"] = grgrass2grass, ["*mountroad*"] = rock2Road, ["*sfncn_rockgrass3*"] = vegRockCorn, ["*sfncn_rockgrass4*"] = vegRockNoCorn, ["*rock_country*"] = vegRockMid, ["sw_sandgrass"] = sandGrass, ["sw_sandgrass4"] = sandGrass2, ["*grasstype4_mudblend*"] = gravelToRoadU, ["desmud"] = gravel, ["desertstones256for*"] = gravelToRoadD, ["forestfloor_sones*"] = gravelToRoadU, ["dirtblendlit*"] = grassTexture, ["brngrss2stones*"] = gravelToRoadU, ["*hiway2sand*"] = grassTexture, ["*patchygravel*"] = alpha, ["*_dirt2 t*"] = gravelToRoadL, ["*_dirt2track"] = gravelToRoadM, ["*_dirt2trackr*"] = gravelToRoadM, ["*crackeddirt1*"] = dirtTexture, ["*forestfloor3"] = grassTexture, ["*dirt2ded*"] = grassToDeadTexture, ["*dirtgravel*"] = gravel, ["*_dirt2"] = gravel, ["*_dirt2lod"] = gravel, ["desmudtrail"] = dirtRoadUTexture, ["*weeroad*"] = dirtRoadUTexture, ["*dirttracksgrass*"] = dirtRoadUTexture, ["*dirttrack1*"] = dirtRoadTexture, ["*dirttrack1r*"] = dirtRoadRTexture, ["*dirttrackl*"] = dirtRoadLTexture, ["*dirttrackx*"] = dirtRoadXTexture, --["*mudtrail*"] = dirtRoadXTexture, ["*roadblendcu*"] = dirtRoadTexture, ["*grasstrckend*"] = dirtRoadEndTexture, ["*dirttracksfor*"] = dirtRoadUTexture, --["*mudtrail2*"] = dirtRoadUTexture, ["BLOCK*"] = blockTexture, ["brick*"] = blockTexture, --["*tunnelwall*"] = blockTexture, ["*railwy*"] = wallTexture, --["greyground*"] = greyTexture, ["*_1line*"] = roadLineU, ["*des_road1*"] = roadLineU, ["*_2line*"] = roadLineU, ["*_lines*"] = roadLineU, ["*dt_road*"] = roadLineU, ["*Tar_vent*"] = roadLineU, ["*Tar_free*"] = roadLineU, ["*Tar_LeftR*"] = roadLineU, ["*cn2_troad*"] = roadLineU, ["*countryroads*"] = roadLineU, ["*sjmlas2lod5n"] = roadLineU, ["*snpdwargrn*"] = roadLineU, ["*1linefree*"] = roadLineU, ["*lawnroad*"] = roadLineU, ["*sl_laefreeway*"] = roadRTexture, ["*freewaylae*"] = roadRTexture, ["*lawroad*"] = roadRTexture, ["*lawhiway*"] = roadRTexture, ["*sjmloda991*"] = roadRTexture, ["*dualroad*"] = roadRTexture, ["*snpedtest*"] = roadRTexture, ["*_1lineX*"] = roadRTexture, ["*roadverge*"] = roadRTexture, ["*laneverge*"] = roadRTexture, ["*hroadlod*"] = roadRTexture, ["*townroad*"] = roadRTexture, ["*roadgrassbl*"] = roadRTexture, ["*roadwide*"] = roadRTexture, ["*LODfreeway*"] = roadRTexture, ["*MelroadL*"] = roadRTexture, ["*roadLOD*"] = roadRTexture, ["*bridgroad*"] = roadRTexture, ["*freewayroads*"] = roadRTexture, ["*lastroadbug*"] = roadRTexture, ["*free2road*"] = roadRTexture, ["*lanLODroad*"] = roadRTexture, ["*sjmlaelodf995*"] = roadRTexture, ["*sjmlaelodf5"] = roadRTexture, ["*craproad1*"] = roadRTexture, ["*lae2roadiv*"] = roadRTexture, ["*roadcoast5*"] = roadRTexture, ["*roadcoast6*"] = roadRTexture, ["*freewayfae*"] = roadRTexture, ["*lae2rdcst*"] = roadRTexture, ["*ws_freeway3*"] = roadRTexture, ["*lanefreeway*"] = roadRTexture, ["*road5*"] = roadRTexture, ["*sfroad2*"] = roadRTexture, ["*roadnew*"] = roadRTexture, ["*greypavroad*"] = roadRTexture, ["*hiwayout*"] = roadRTexture, ["*hiwaymid*"] = roadRTexture, ["*hiwayend*"] = roadRTexture, ["*vegasroad*"] = roadRTexture, ["*dirtyroad*"] = roadRTexture, ["*roadirt*"] = roadRTexture, ["*road01_lod*"] = roadRTexture, ["*road02_lod*"] = roadRTexture, ["*road02c_lod*"] = roadRTexture, ["*road02b_lod*"] = roadRTexture, ["*road02d_lod*"] = roadRTexture, ["*roadjunc*"] = roadRTexture, ["*junction*"] = roadRTexture, ["*dt_road*"] = roadRTexture, ["*gasroad*"] = roadRTexture, ["*striproad*"] = roadRTexture, ["*roadgas*"] = roadRTexture, ["*lae2rdfuk*"] = roadRTexture, ["*freewaylaw2*"] = roadRTexture, ["*hiwaygras_lod*"] = roadRTexture, ["*roads_sfnLOD*"] = roadRTexture, ["*LOD_mountainroad*"] = roadRTexture, ["*pave*"] = roadEdge, ["*hiwayin*"] = roadEdge, ["*sidewalk*"] = roadEdge, ["*hoodlawn*"] = roadEdge, ["*sidewgrass*"] = roadEdge, ["*backalley*"] = roadEdge, ["*craproad5*"] = roadEdge, --["*sub_pen_conc*"] = red, ["rocktbrn128*"] = bigRock, ["rocktbrn_*"] = bigRockToRock, ["des_dirt2blend*"] = gravelToRoadU, ["*rocktq128"] = mediumRock, ["*rocktq128_dirt"] = mediumRock2Grass, ["*rocktq128ble*"] = mediumRock, --["*rockdetail*"] = mediumRock, ["*yelrock*"] = mediumRock, ["*rocktq128_forest*"] = mediumRock2Grass, ["*rocktq128_grass*"] = mediumRock2Grass, ["*descliff*"] = grassToRock, ["*:Obrncliff*"] = lsCliff2, ["*lasclif*"] = lsCliff2, ["*redrockmid*"] = rockUTexture, ["*redrockbot*"] = rockDTexture, ["*vgs_rockbot*"] = vegRockBot, ["*vgs_rockmid*"] = vegRockMid, ["*redrock1*"] = rockMTexture, ["*redrock2*"] = rockMTexture, ["*sm_rock2*"] = rockMTexture, ["*rocky*"] = rockMTexture, ["*des_bush1*"] = bush0, ["*des_bush2*"] = bush1, ["*des_bush3*"] = bush2, ["*josh_bark*"] = palm_bark, ["*josh_leaf*"] = palm_leaf, ["*traintrax*"] = train, ["*traingrav*"] = trainGravel, ["*dirtgravel*"] = dirtGravel, --["*water*"] = waterTexture, ["*roadedge*"] = gravelToRoadU, ["*bonyrd_skin*"] = greyTexture, ["*sam_camo*"] = blockTexture, --["*parking2plain*"] = cement, --["*concrete*"] = cement, } for tex, shad in pairs(keyToTexture) do engineApplyShaderToWorldTexture ( replaceShader(shad), tex ) end for i,part in ipairs(effectParts) do if getElementType(part) == "shader" then engineRemoveShaderFromWorldTexture ( part, "tx*" ) engineRemoveShaderFromWorldTexture ( part, "lod*" ) end end end end ---------------------------------------------------------------- -- disableDetail ---------------------------------------------------------------- function disableDetail() if not bEffectEnabled then return end -- Destroy all parts for _,part in ipairs(effectParts) do if part then destroyElement( part ) end end effectParts = {} bAllValid = false -- Flag effect as stopped bEffectEnabled = false end ---------------------------------------------------------------- -- All the shaders ---------------------------------------------------------------- function getBrickWallShader() return getMakeShader( getBrickWallSettings () ) end function getGrassShader() return getMakeShader( getGrassSettings () ) end function getRoadShader() return getMakeShader( getRoadSettings () ) end function getRoad2Shader() return getMakeShader( getRoad2Settings () ) end function getPaveDirtyShader() return getMakeShader( getPaveDirtySettings () ) end function getPaveStretchShader() return getMakeShader( getPaveStretchSettings () ) end function getBarkShader() return getMakeShader( getBarkSettings () ) end function getRockShader() return getMakeShader( getRockSettings () ) end function getMudShader() return getMakeShader( getMudSettings () ) end function getMakeShader(v) -- Create shader with a draw range of 100 units local shader,tec = dxCreateShader ( "fx/detail.fx", 1, 500 ) if shader then dxSetShaderValue( shader, "sDetailTexture", v.texture ); dxSetShaderValue( shader, "sDetailScale", v.detailScale ) dxSetShaderValue( shader, "sFadeStart", v.sFadeStart ) dxSetShaderValue( shader, "sFadeEnd", v.sFadeEnd ) dxSetShaderValue( shader, "sStrength", v.sStrength ) dxSetShaderValue( shader, "sAnisotropy", v.sAnisotropy ) end return shader,tec end function replaceShader(image) local shader,tec = dxCreateShader ( "fx/world.fx" ) if shader then dxSetShaderValue( shader, "t", image ); --outputChatBox( "World fx is using technique " .. tec ) end return shader,tec end -- brick wall type thing --------------------------------- function getBrickWallSettings () local v = {} v.texture=detail22Texture v.detailScale=3 v.sFadeStart=60 v.sFadeEnd=100 v.sStrength=0.6 v.sAnisotropy=1 return v end --------------------------------- -- grass --------------------------------- function getGrassSettings () local v = {} v.texture=detail58Texture v.detailScale=2 v.sFadeStart=60 v.sFadeEnd=100 v.sStrength=0.6 v.sAnisotropy=1 return v end --------------------------------- -- road --------------------------------- function getRoadSettings () local v = {} v.texture=detail68Texture v.detailScale=1 v.sFadeStart=60 v.sFadeEnd=100 v.sStrength=0.6 v.sAnisotropy=1 return v end --------------------------------- -- road2 --------------------------------- function getRoad2Settings () local v = {} v.texture=detail63Texture v.detailScale=1 v.sFadeStart=90 v.sFadeEnd=100 v.sStrength=0.7 v.sAnisotropy=0.9 return v end --------------------------------- -- dirty pave --------------------------------- function getPaveDirtySettings () local v = {} v.texture=dirtyTexture v.detailScale=1 v.sFadeStart=60 v.sFadeEnd=100 v.sStrength=0.4 v.sAnisotropy=1 return v end --------------------------------- -- stretch pave --------------------------------- function getPaveStretchSettings () local v = {} v.texture=detail04Texture v.detailScale=1 v.sFadeStart=80 v.sFadeEnd=100 v.sStrength=0.3 v.sAnisotropy=1 return v end --------------------------------- -- tree bark --------------------------------- function getBarkSettings () local v = {} v.texture=detail29Texture v.detailScale=1 v.sFadeStart=80 v.sFadeEnd=100 v.sStrength=0.6 v.sAnisotropy=1 return v end --------------------------------- -- rock --------------------------------- function getRockSettings () local v = {} v.texture=detail55Texture v.detailScale=1 v.sFadeStart=80 v.sFadeEnd=100 v.sStrength=0.5 v.sAnisotropy=1 return v end --------------------------------- -- mud --------------------------------- function getMudSettings () local v = {} v.texture=detail35TTexture v.detailScale=2 v.sFadeStart=80 v.sFadeEnd=100 v.sStrength=0.6 v.sAnisotropy=1 return v end --------------------------------- if fileExists("c_detail.lua") == true then fileDelete("c_detail.lua") end this is one lua of the script, here you can see something that cause the shadows or that obscuration in buildings and trees when approaching? Link to comment
SheriFF Posted April 20, 2017 Share Posted April 20, 2017 I don't really know how the shaders work so i can't give further help Link to comment
HeySlickThatsMe Posted April 20, 2017 Share Posted April 20, 2017 Its something related to the model or collision propably Link to comment
Lalalu Posted April 21, 2017 Author Share Posted April 21, 2017 mmmm, the script "texturefx" causes that, i just want it to replace the textures, only that. I want to remove the shadows because for some people they cause lag, and they also look ugly Link to comment
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