SheriFF Posted April 15, 2017 Posted April 15, 2017 Hello! I am working at my own custom map and in order to do this i need to delete the default GTA SA map. For an unknown reason this little script( server side ) : for i=550,20000 do removeWorldModel(i,10000,0,0,0,0) --Here the interior is set to 0 end deletes the interiors too and i don't want that to happen.
Mr.Loki Posted April 15, 2017 Posted April 15, 2017 (edited) My bad... Edited April 15, 2017 by Mr.Loki Wrong info [REL]Cinema Experience Beta 2.0 [TUT]Object offsets with OOP. [TUT] Adding a Discord bot to your server. Discord: Loki#7355
MTA Team Lpsd Posted April 16, 2017 MTA Team Posted April 16, 2017 Try without the interior argument. for i=550,20000 do removeWorldModel(i,10000,0,0,0) --Here the interior is set to 0 end
SheriFF Posted April 19, 2017 Author Posted April 19, 2017 I think is a bug because, when i set interior to 0, all the models are deleted but, when i set the interior to i.e 1 only the objects in interior 1 are deleted.Please, i need help! Second, the script doesn't remove these bushes
NeXuS™ Posted April 19, 2017 Posted April 19, 2017 These bushes could be stay there because of: Quote interior: The interior ID to apply the removal to ( some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13 ) 1 Did I help you? NeXuS™#0001
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