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Set Timer


SkiZo

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Hello Every One :) 

function Armor(thePlayer, commandName)
    setPedArmor ( thePlayer, 30 )
end
addCommandHandler("armor", Armor)

 

i Was Asking If There is A Solution To Make Player Use that Comman "armor" after 3 min 
When He Used He Can't Use it again only after 3min
Sorry For My Bad English :$ 

Edited by S.W.A.T
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this will work 

commandTimer = {}
function Armor(thePlayer, commandName)
if isTimer(commandTimer[getPlayerSerial(thePlayer)]) then return outputChatBox( "Armor: You can't use this command right now ! You must wait "..math.floor(getTimerDetails(commandTimer[getPlayerSerial(thePlayer)])/1000).." seconds to use it again!",thePlayer, 255, 0, 0) end
    setPedArmor ( thePlayer, 30 )
	commandTimer[getPlayerSerial(thePlayer)] = setTimer(function () end, 175000, 1) 
end
addCommandHandler("armor", Armor)

 

Edited by Best-Killer
fixed
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Thanks ! But :\ 
[2017-01-08 20:51:37] WARNING: Skills\jetpack.lua:99: Bad argument @ 'getPlayerSerial' [Expected player at argument 1, got nil]
[2017-01-08 20:51:37] WARNING: Skills\jetpack.lua:104: Bad argument @ 'getPlayerSerial' [Expected player at argument 1, got nil]
[2017-01-08 20:51:43] WARNING: Skills\jetpack.lua:99: Bad argument @ 'getPlayerSerial' [Expected player at argument 1, got nil]
[2017-01-08 20:51:43] WARNING: Skills\jetpack.lua:101: Bad argument @ 'getTimerDetails' [Expected lua-timer at argument 1, got nil]
[2017-01-08 20:51:43] ERROR: Skills\jetpack.lua:101: attempt to perform arithmetic on a boolean value

@Best-Killer

 

Edited by S.W.A.T
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2 minutes ago, S.W.A.T said:

Thanks ! But :\ 
[2017-01-08 20:51:37] WARNING: Skills\jetpack.lua:99: Bad argument @ 'getPlayerSerial' [Expected player at argument 1, got nil]
[2017-01-08 20:51:37] WARNING: Skills\jetpack.lua:104: Bad argument @ 'getPlayerSerial' [Expected player at argument 1, got nil]
[2017-01-08 20:51:43] WARNING: Skills\jetpack.lua:99: Bad argument @ 'getPlayerSerial' [Expected player at argument 1, got nil]
[2017-01-08 20:51:43] WARNING: Skills\jetpack.lua:101: Bad argument @ 'getTimerDetails' [Expected lua-timer at argument 1, got nil]
[2017-01-08 20:51:43] ERROR: Skills\jetpack.lua:101: attempt to perform arithmetic on a boolean value

@Best-Killer

 

i edited the code go try now

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Using serial to store data is not the best option cause players from some countries have same serial for lots of people. Better use:

commandTimer[thePlayer] = setTimer(function () end, 175000, 1) 
commandTimer = {}
function Armor(thePlayer, commandName)
if isTimer(commandTimer[thePlayer]) then return outputChatBox( "Armor: You can't use this command right now ! You must wait "..math.floor(getTimerDetails(commandTimer[thePlayer])/1000).." seconds to use it again!",thePlayer, 255, 0, 0) end
    setPedArmor ( thePlayer, 30 )
	commandTimer[thePlayer] = setTimer(function () end, 175000, 1) 
end
addCommandHandler("armor", Armor)

 

Edited by AfterAll14
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18 minutes ago, AfterAll14 said:

Using serial to store data is not the best option cause players from some countries have same serial for lots of people. Better use:


commandTimer[thePlayer] = setTimer(function () end, 175000, 1) 

commandTimer = {}
function Armor(thePlayer, commandName)
if isTimer(commandTimer[thePlayer]) then return outputChatBox( "Armor: You can't use this command right now ! You must wait "..math.floor(getTimerDetails(commandTimer[thePlayer])/1000).." seconds to use it again!",thePlayer, 255, 0, 0) end
    setPedArmor ( thePlayer, 30 )
	commandTimer[thePlayer] = setTimer(function () end, 175000, 1) 
end
addCommandHandler("armor", Armor)

 

People in same countries had same Serial ? :o 

Well I Will Change it :) 

THANKS :)

 

Edited by S.W.A.T
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Yeah, and thats ruined my race scoreboard script in which points were attached to player's serial. I hardly expected that two or more players could have common serial. And here they are :D

DNA - only way to be confident.

local DNA = getPlayerDNA(thePlayer)
someTable[DNA] = someUselessData

 

Edited by AfterAll14
  • Like 1
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