Artisz Posted December 18, 2016 Share Posted December 18, 2016 Hi! I want to create a fuel system. But I don't know how to calculate the cap's position. I know, that I can do it with getElementPosition, getElementRotation and Offset. But how? Link to comment
Mr.Loki Posted December 18, 2016 Share Posted December 18, 2016 (edited) For every vehicle the cap is in a different position so you will have to create a table with offsets. The best way for the offsets to line up every time at any angle is using the element's Matrix. For this you'd need to enable OOP in your script. Here's a simple code that does this and make the offsets simple for you to edit -- This is the offsetTable where we add the vehicles and its fuel cap -- [vehicle Model] = Vector3(Right, Forward, Up) local oT = { [411] = Vector3(1.08,-2.1,0.09), --Infernus [400] = Vector3(-1,-2.1,-0.09), --Landstalker [485] = Vector3(-0.79,0.7,0), --Baggage } local color = tocolor( 255, 255, 255 ) -- Simple color variable. -- Run this function for every frame. addEventHandler( "onClientRender", root, function( ) --Create a table of all the vehicles in the server. local vehs = getElementsByType"vehicle" -- Loop through every vehicle in the server. for i=1,#vehs do -- Checks if the vehicle's model is in the offsetTable. if oT[vehs[i].model] then -- Create some simple variables. local veh,model,offset = vehs[i],vehs[i].model,oT[vehs[i].model] -- Convert the global position to screen position. local screenOffset = Vector2(getScreenFromWorldPosition( veh.matrix:transformPosition(offset), 0, false )) -- Draw a circle at that location. dxDrawText( "●", screenOffset, screenOffset, color, 2, "default", "center", "center" ) end end end ) https://streamable.com/x3mlx Edited December 18, 2016 by loki2143 added video example 2 Link to comment
Artisz Posted December 18, 2016 Author Share Posted December 18, 2016 Thanks man, you are awesome! Link to comment
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