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Vehicle Spawn problem


Weser

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Posted

Hello guys, I have problem with adding new cars in server. Everything looks working but old cars spawns but new ones not and i dont understand what's the problem.

Can someone help to fix it? if its possible

 

This is what i did:

Vehicle_spawns.lua

577b4a833b7440aaa107e44781f38669.png

inventory.lua

72436d8c37704cc5a321b345d37cfc34.png

pickups.lua

ce4c452f62574d22b2335da669f193a5.png 

editor_server.lua

49baf9205dfa451ab1d1773c7406b50c.png

 

 

Posted
On 20/11/2016 at 4:11 PM, Dazee said:

Can you run debugscript 3 in-game and run this, and tell me if you get any errors or warnings?

Now it spawns but now its show another error for fuel

 

e60ad35d3497467696e53d048467ffa2.png

and here is that line:

c3a15a38baf34a10a4e77c76ffc9d3fc.png

Posted
Just now, ProMax said:

if you typed your code on over here ,it would be easier also i can't see anything.

No thats the orginal code its just happened when i added Quad in server when im driving it it shows this error

Posted
hunterSpawns = gameplayVariables["hunterspawns"]

pickupSpawns = gameplayVariables["pickupspawns"]

patriotSpawns = gameplayVariables["patriotspawns"]

sanchezSpanws = gameplayVariables["sanchezspawns"]

barracksSpawns = gameplayVariables["barracksspawns"]

coachSpawns = gameplayVariables["coachspawns"]

fisherBootSpawns = gameplayVariables["fisherboatspawns"]

bikeSpawns = gameplayVariables["bikespawns"]

quadSpawns = gameplayVariables["quadspawns"]

maverikSpawns = gameplayVariables["maverickspawns"]

tentSpawns = gameplayVariables["tentsspawns"]

heliCrashSites = gameplayVariables["helicrashsides"]

hospitalPacks = {

{-2670.87890625,636.8984375,14.453125},
{-2637.0556640625,635.03125,14.453125},
{-1515.669921875,2519.166015625,56.0703125},
{-1513.888671875,2519.5908203125,56.064819335938},
{-1528.8955078125,2516.724609375,55.986171722412},
{2022.1650390625,-1402.6806640625,17.18045425415},
{2042.7001953125,-1409.4775390625,17.1640625},
{-316.5478515625,1051.6494140625,20.340259552002},
{-337.9541015625,1049.490234375,19.739168167114},
{-331.5849609375,1046.037109375,26.012474060059},
{-307.0419921875,1045.27734375,26.012474060059},
{1171.490234375,-1310.560546875,13.986573219299},
{1171.609375,-1306.556640625,13.996350288391},
{1158.5048828125,-1326.333984375,31.503561019897},
{1159.80078125,-1323.9013671875,31.498970031738},
{1238.7119140625,328.2431640625,19.7555103302},
{1229.365234375,311.1435546875,24.7578125},
{-2204.07421875,-2309.58203125,31.375},
{1615.939453125,1818.0537109375,10.8203125},
{1601.9443359375,1816.736328125,10.8203125},
{1590.0166015625,1792.0234375,30.46875},
{1607.3232421875,1776.7412109375,37.3125},
{2107.7626953125,926.16015625,10.8203125},
{2116.12890625,925.7705078125,10.9609375},
{2122.1865234375,925.3193359375,10.8203125},
}

patrolPoints = {

{-1603.2197265625,-2712.736328125,48.9453125},
{2465.748046875,-2215.55859375,13.546875},
{2473.439453125,-2215.56640625,13.546875},
{2480.0732421875,-2216.140625,13.546875},
{2487.24609375,-2215.5966796875,13.546875},
{2494.1005859375,-2215.5859375,13.546875},
{-1686.6728515625,408.9970703125,7.3984375},
{-1682.34375,412.9384765625,7.3984375},
{-1680.0263671875,402.3642578125,7.3984375},
{-1675.84375,406.4677734375,7.3984375},
{-1670.5615234375,411.8359375,7.3984375},
{-1666.2392578125,416.2509765625,7.3984375},
{-1672.7939453125,422.81640625,7.3984375},
{-1677.20703125,418.46484375,7.3984375},
{-2410.7021484375,969.9091796875,45.4609375},
{-2410.744140625,975.220703125,45.4609375},
{-2410.837890625,980.5302734375,45.4609375},
{-1329.3046875,2668.5126953125,50.46875},
{-1328.7314453125,2673.90625,50.0625},
{-1327.0185546875,2679.3876953125,50.46875},
{-1327.3798828125,2684.62890625,50.0625},
{1940.7099609375,-1778.5244140625,13.390598297119},
{1940.6552734375,-1774.908203125,13.390598297119},
{1940.630859375,-1771.728515625,13.390598297119},
{1940.7080078125,-1767.3837890625,13.390598297119},
{-1477.921875,1868.138671875,32.639846801758},
{-1466.1552734375,1869.0048828125,32.6328125},
{-1464.5224609375,1861.3828125,32.639846801758},
{-1477.4599609375,1860.5205078125,32.6328125},
{-735.9208984375,2744.0087890625,47.2265625},
{-739.0439453125,2744.2421875,47.165451049805},
{377.6953125,2601.1083984375,16.484375},
{624.5263671875,1676.25390625,6.9921875},
{620.2958984375,1681.2431640625,6.9921875},
{616.248046875,1686.4169921875,7.1875},
{612.783203125,1691.1650390625,7.1875},
{609.2060546875,1696.201171875,7.1875},
{605.8505859375,1700.978515625,7.1875},
{602.27734375,1706.3603515625,7.1875},
{2141.037109375,2742.734375,10.960174560547},
{2142.3115234375,2752.6982421875,10.96019744873},
{2147.9521484375,2752.3203125,10.8203125},
{2152.60546875,2751.953125,10.8203125},
{2152.984375,2743.85546875,10.8203125},
{2147.75,2743.7392578125,10.8203125},
{-97.6298828125,-1175.0283203125,2.4990689754486},
{-90.74609375,-1177.853515625,2.2021217346191},
{-84.75390625,-1163.853515625,2.3359375},
{-91.5771484375,-1160.5732421875,2.4453125},
{-1606.525390625,-2717.2138671875,48.9453125},
{-1609.7109375,-2721.544921875,48.9453125},
{-1599.83203125,-2708.302734375,48.9453125},
{-2246.314453125,-2558.8212890625,32.0703125},
{-2241.3125,-2561.3662109375,32.0703125},
{-1132.2880859375,-135.0986328125,14.14396572113},
{-1153.529296875,-156.373046875,14.1484375},
{-1142.826171875,-145.67578125,14.14396572113},
{655.611328125,-557.9912109375,16.501491546631},
{655.6572265625,-572.1728515625,16.501491546631},
{1601.791015625,2203.90625,11.060997009277},
{1596.806640625,2203.4345703125,10.8203125},
{1590.197265625,2203.4853515625,10.8203125},
{1589.4775390625,2195.43359375,10.8203125},
{1596.125,2194.294921875,10.8203125},
{1601.6591796875,2194.3369140625,10.8203125},
{2206.8466796875,2470.47265625,10.8203125},
{2206.94140625,2474.75,10.8203125},
{2206.9267578125,2478.86328125,10.8203125},
{2198.06640625,2480.6953125,10.8203125},
{2197.541015625,2475.791015625,10.995170593262},
{2197.609375,2471.9169921875,10.995170593262},
{2120.8251953125,915.4833984375,10.8203125},
{2115.1181640625,915.44140625,10.8203125},
{2109.076171875,915.4228515625,10.8203125},
{2109.22265625,924.8779296875,10.9609375},
{2114.9404296875,924.8857421875,10.9609375},
{2119.5126953125,925.2861328125,10.9609375},
{2645.7197265625,1112.7802734375,10.8203125},
{2639.984375,1112.56640625,10.8203125},
{2634.828125,1112.3466796875,10.9609375},
{2634.1826171875,1101.9482421875,10.8203125},
{2636.7509765625,1101.6748046875,10.8203125},
{2643.5126953125,1101.81640625,10.8203125},
{2209.576171875,2469.8251953125,10.8203125},
{2208.8310546875,2475.09375,10.8203125},
{1005.078125,-901.7490234375,42.216625213623},
{993.025390625,-902.474609375,42.222496032715},
}

lootItems = {
["helicrashsides"] = {
{"Night Vision Goggles",368,1,90,10},
{"M136 Rocket Launcher",359,1,90,0},
{"Heat-Seeking RPG",360,1,90,0},
{"Box of Matches",328,0.4,90,2},
{"M1911",346,1,90,10},
{"M9 SD",347,1,90,7},
{"Winchester 1866",349,1,90,6},
{"PDW",352,1,90,5.5},
{"Hunting Knife",335,1,90,4},
{"Hatchet",339,1,90,3},
{"Pizza",1582,1,0,2},
{"Soda Bottle",2647,1,0,2},
{"Empty Gas Canister",1650,1,0,2},
{"Roadflare",324,1,90,2},
{"Milk",2856,1,0,1},
{"Painkiller",2709,0.5,0,4},
{"Empty Soda Cans",2673,0.5,0,2},
{"Scruffy Burgers",2675,0.5,0,3},
{"Grenade",342,1,0,4},
{"Parachute",342,1,0,80},
{"Sawn-Off Shotgun",350,1,90,5},
{"SPAZ-12 Combat Shotgun",351,1,90,4},
{"MP5A5",353,1,90,6},
{"Watch",2710,1,0,4},
{"Heat Pack",1576,1,0,3},
{"Wire Fence",933,0.25,0,1},
{"Lee Enfield",357,1,90,6},
{"Alice Pack",3026,1,0,4},
{"Night Vision Goggles",368,1,90,1.5},
{"Tire",1073,1,0,2},
{"Morphine",1579,1,0,4},
{"Camouflage Clothing",1577,1,0,4.5},
{"Civilian Clothing",1577,1,0,3},
--{"TEC-9",372,1,90,4},
{"AK-47",355,1,90,7},
{"GPS",2976,0.15,0,3},
{"Map",1277,0.8,90,7},
{"Toolbox",2969,0.5,0,1},
{"Engine",929,0.3,0,2},
{"Tent",1279,1,0,4.5},
{"Ghillie Suit",1577,1,0,0.5},
{"M4",356,1,90,1},
{"CZ 550",358,1,90,1.5},
{"Infrared Goggles",369,1,90,3},
{"Assault Pack (ACU)",3026,0.5,0,5},
{"Coyote Backpack",3026,1.3,0,2},
--{"Thermal GPS",2976,0.2,0,3},
--{"GPS Jammer",2976,0.2,0,4},
},
["hospital"] = {
{"Medic Kit",2891,0.7,0},
{"Heat Pack",1576,1,0},
{"Bandage",1578,0.5,0},
{"Blood Bag",1580,1,0},
{"Morphine",1579,1,0},
{"Blood Bag",1580,1,0},
{"Medic Kit",2891,0.7,0},
{"Blood Bag",1580,1,0},
{"Painkiller",1580,1,0},
},
}

vehicleAddonsInfo = {
{422,4,1,1},
{470,4,1,1},
{468,2,1,1},
{433,6,1,1},
{437,6,1,1},
{509,0,0,0},
{487,0,1,1},
{497,0,1,1},
{453,0,1,1},
}

function getVehicleAddonInfos (id)
    for i,veh in ipairs(vehicleAddonsInfo) do
        if veh[1] == id then
            return veh[2],veh[3], veh[4]
        end
    end
end
function createHeliCrashSite()
    if cargoCol then
        destroyElement(getElementData(cargoCol,"parent"))
        destroyElement(cargoCol)
    end
    local item_id = math.random(table.size(heliCrashSites))
    local x,y,z = heliCrashSites[item_id][1],heliCrashSites[item_id][2],heliCrashSites[item_id][3]
    cargobob = createVehicle(548,x,y,z,nil,nil,nil)
    setElementHealth(cargobob,0)
    setElementFrozen(cargobob,true)
    cargoCol = createColSphere(x,y,z,3)
    setElementData(cargoCol,"parent",cargobob)
    setElementData(cargoCol,"helicrash",true)
    setElementData(cargoCol,"MAX_Slots",0)
    for i, item in ipairs(lootItems["helicrashsides"]) do
        local value =  math.percentChance (item[5]*3.5,math.random(1,2))
        setElementData(cargoCol,item[1],value)
        --weapon Ammo
        local ammoData,weapID = getWeaponAmmoType (item[1],true)
        if ammoData and value > 0 then
            setElementData(cargoCol,ammoData,math.random(1,2))
        end
    end
    setTimer(createHeliCrashSite,3600000,1)
end
createHeliCrashSite()

function updateHospitals ()
    for i,box in pairs(hospitalCol) do
        for _,items in ipairs(lootItems["hospital"]) do
            setElementData(hospitalCol[i],items[1],math.random(1,5))
        end
    end
    setTimer(updateHospitals,3600000,1)
end

hospitalCol = {}
function createHospitalPacks()
    number1 = 0
    for i,box in ipairs(hospitalPacks) do
        number1 = number1+1
        local x,y,z = box[1],box[2],box[3]
        object = createObject(1558,x,y,z,nil,nil,nil)
        hospitalCol[i] = createColSphere(x,y,z,2)
        setElementData(hospitalCol[i],"parent",object)
        setElementData(hospitalCol[i],"hospitalbox",true)
        setElementData(hospitalCol[i],"MAX_Slots",20)
        for _,items in ipairs(lootItems["hospital"]) do
            local randomNumber = math.random(1,10)
            if randomNumber >= 2 then
                setElementData(hospitalCol[i],items[1],math.random(1,5))
            end
        end    
    end
    setTimer(updateHospitals,3600000,1)
end
createHospitalPacks()

for i,patrol in ipairs(patrolPoints) do
    local x,y,z = patrol[1],patrol[2],patrol[3]
    patrolCol = createColSphere(x,y,z,3)
    setElementData(patrolCol,"patrolstation",true)
end


dayzVehicles = {}
function spawnDayZVehicles()
    if getElementData(getRootElement(),"serverhasloadvehicles") then return end
    for i,veh in ipairs(pickupSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(422,x,y,z)
        vehCol = createColSphere(x,y,z,2)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",20)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{422,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
    end
    for i,veh in ipairs(patriotSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(470,x,y,z)
        vehCol = createColSphere(x,y,z,2.5)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",38)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{470,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
        for i,items in ipairs(lootItems["helicrashsides"]) do
            local randomNumber = math.random(1,10)
            if randomNumber == 5 then
                setElementData(vehCol,items[1],1)
            end
        end
    end
    for i,veh in ipairs(sanchezSpanws) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(468,x,y,z)
        vehCol = createColSphere(x,y,z,1.5)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",6)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{468,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
    end
    for i,veh in ipairs(quadSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(471,x,y,z)
        vehCol = createColSphere(x,y,z,1.5)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",12)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{471,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
    end
	
    for i,veh in ipairs(barracksSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(433,x,y,z)
        vehCol = createColSphere(x,y,z,4)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",64)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{433,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
        for i,items in ipairs(lootItems["helicrashsides"]) do
            local randomNumber = math.random(1,10)
            if randomNumber == 5 then
                setElementData(vehCol,items[1],math.random(1,2))
            end
        end
    end
    for i,veh in ipairs(coachSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(437,x,y,z)
        vehCol = createColSphere(x,y,z,4)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",56)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{437,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
    end
    for i,veh in ipairs(fisherBootSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(453,x,y,z)
        vehCol = createColSphere(x,y,z,4)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",30)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{453,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
    end
    for i,veh in ipairs(bikeSpawns) do
        local x,y,z = veh[1],veh[2],veh[3]
        veh = createVehicle(509,x,y,z)
        vehCol = createColSphere(x,y,z,2)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",0)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{509,x,y,z})
        --others
        setElementData(vehCol,"fuel",0)
    end
    for i,tent in ipairs(tentSpawns) do
        local x,y,z = tent[1],tent[2],tent[3]
        tent = createObject(3243,x,y,z-1)
        setObjectScale(tent,0.5)
        tentCol = createColSphere(x,y,z,4)
        attachElements ( tentCol, tent, 0, 0, 0 )
        setElementData(tentCol,"parent",tent)
        setElementData(tent,"parent",tentCol)
        setElementData(tentCol,"tent",true)
        setElementData(tentCol,"vehicle",true)
        setElementData(tentCol,"MAX_Slots",30)
    end
        --Maverik
        local item_id = math.random(table.size(maverikSpawns))
        local x,y,z = maverikSpawns[item_id][1],maverikSpawns[item_id][2],maverikSpawns[item_id][3]
        hunter = createVehicle(487,x,y,z)
        vehCol = createColSphere(x,y,z,4)
        attachElements ( vehCol, hunter, 0, 0, 0 )
        setElementData(vehCol,"parent",hunter)
        setElementData(hunter,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",10)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (487)
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{487,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
    
        --Police Maverik
        local item_id = math.random(table.size(hunterSpawns))
        local x,y,z = hunterSpawns[item_id][1],hunterSpawns[item_id][2],hunterSpawns[item_id][3]
        hunter = createVehicle(497,x,y,z)
        vehCol = createColSphere(x,y,z,4)
        attachElements ( vehCol, hunter, 0, 0, 0 )
        setElementData(vehCol,"parent",hunter)
        setElementData(hunter,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",10)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (497)
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{497,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
end
--spawnDayZVehicles()
function spawnVehiclePack (ps,cmd)
    if getElementData(ps,"admin") then
        spawnDayZVehicles()
        outputChatBox("Vehicles have been respawned!",ps,255,0,0,true)
    end
end
addCommandHandler("svp",spawnVehiclePack)

function notifyAboutExplosion()
    local col = getElementData(source,"parent")
    local x1,y1,z1 = getElementPosition(source)
    id,x,y,z  = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4]
    setTimer(respawnDayZVehicle,1800000,1,id,x,y,z,source,col,getElementData(col,"MAX_Slots"))
    setElementData(col,"deadVehicle",true)
    setElementData(source,"isExploded",true)
    createExplosion (x1+4,y1+1,z1,4)
    createExplosion (x1+2,y1-4,z1,4)
    createExplosion (x1-1,y1+5,z1,4)
    createExplosion (x1-4,y1,z1-2,4)
end
addEventHandler("onVehicleExplode", getRootElement(), notifyAboutExplosion)

function respawnVehiclesInWater (vehiclesInWater)
    for i,veh in ipairs(vehiclesInWater) do
        if getElementModel(veh) == 453 then break end
        local col = getElementData(veh,"parent")
        id,x,y,z  = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4]
        respawnDayZVehicle(id,x,y,z,veh,col,getElementData(col,"MAX_Slots"))
    end
end
addEvent("respawnVehiclesInWater",true)
addEventHandler("respawnVehiclesInWater",getRootElement(),respawnVehiclesInWater)

function checkVehicleInWater ()
    local randomPlayer = getRandomPlayer()
    if randomPlayer then
        triggerClientEvent(randomPlayer,"checkVehicleInWaterClient",randomPlayer)
    end
end
setTimer(checkVehicleInWater,1800000,0)
--1800000

function respawnDayZVehicle(id,x,y,z,veh,col,max_slots)
    if id == 497 then
        local item_id = math.random(table.size(hunterSpawns))
        x,y,z = hunterSpawns[item_id][1],hunterSpawns[item_id][2],hunterSpawns[item_id][3]
    end
    if id == 487 then
        local item_id = math.random(table.size(maverikSpawns))
        x,y,z = maverikSpawns[item_id][1],maverikSpawns[item_id][2],maverikSpawns[item_id][3]
    end
        destroyElement(veh)
        destroyElement(col)
        veh = createVehicle(id,x,y,z+1)
        vehCol = createColSphere(x,y,z,4)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",max_slots)
        --Engine + Tires
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
        setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
        setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        --vehicle_indentifikation
        setElementData(vehCol,"spawn",{id,x,y,z})
        --others
        setElementData(vehCol,"fuel",10)
        
        if id == 433 then
            for i,items in ipairs(lootItems["helicrashsides"]) do
                local randomNumber = math.random(1,10)
                if randomNumber == 5 then
                    setElementData(vehCol,items[1],math.random(1,2))
                end
            end
        elseif id == 470 then
            for i,items in ipairs(lootItems["helicrashsides"]) do
                local randomNumber = math.random(1,10)
                if randomNumber == 5 then
                    setElementData(vehCol,items[1],math.random(1,2))
                end
            end    
        end
end

vehicleAddonsInfo = {
{422,4,1,1},
{470,4,1,1},
{468,2,1,1},
{433,6,1,1},
{437,6,1,1},
{509,0,0,0},
{487,0,1,1},
{497,0,1,1},
{453,0,1,1},
{471,4,1,1},
}

vehicleFuelInfo = {
{422,0.25},
{470,0.1},
{468,0.1},
{433,0.5},
{437,0.5},
{509,0},
{487,0.25},
{497,0.25},
{453,0.1},
{468,0.2},
}

function getVehicleAddonInfos (id)
    for i,veh in ipairs(vehicleAddonsInfo) do
        if veh[1] == id then
            return veh[2],veh[3], veh[4]
        end
    end
end

function onPlayerEnterDayzVehicle(veh,seat)
    local col = getElementData(veh,"parent")
    local id = getElementModel(veh)
    if not seat == 1 then return end
    local tires,engine,parts = getVehicleAddonInfos (id)
    setVehicleEngineState ( veh, false )
    setElementData(veh,"maxfuel",getVehicleMaxFuel(col))
    setElementData(veh,"needtires",tires)
    setElementData(veh,"needengines",engine)
    setElementData(veh,"needparts",parts)
    if ((getElementData(col,"Tire_inVehicle") or 0) < tonumber(tires)) then
        setVehicleEngineState ( veh, false )
        return    
    end
    if ((getElementData(col,"Engine_inVehicle") or 0) < tonumber(engine)) then
        setVehicleEngineState ( veh, false )
        return
    end
    if not  getElementData(col,"Parts_inVehicle") then
        setElementData(col,"Parts_inVehicle",math.random(0,parts))
    end
    if (getElementData(col,"fuel") or 0) <= 1 then
        if not getElementModel(veh) == 509 then
            triggerClientEvent (source, "displayClientInfo", source,"Vehicle","No tank left in this vehicle!",22,255,0)
            setVehicleEngineState ( veh, false )
            return
        end
    end
    setVehicleEngineState ( veh, true )
    bindKey(source,"k","down",setEngineStateByPlayer)
    outputChatBox("Press 'K' to turn the engine on/off!",source)
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterDayzVehicle )

function onPlayerExitDayzVehicle(veh,seat)
    if seat == 0 then
        setVehicleEngineState ( veh, false )
        unbindKey(source,"k","down",setEngineStateByPlayer)
    end    
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), onPlayerExitDayzVehicle )

function getVehicleFuelRemove (id,col)
    for i,veh in ipairs(vehicleFuelInfo) do
        if veh[1] == id then
            if not  getElementData(col,"Parts_inVehicle") == 1 then
                return veh[2]*1.3
            end
            return veh[2]
        end
    end
end

function setVehiclesFuelPerMinute ()
    for i,veh in ipairs(getElementsByType("vehicle")) do
        if getVehicleEngineState(veh) == true then
            if getElementData(getElementData(veh,"parent"),"fuel") >= 0 then
                setElementData(getElementData(veh,"parent"),"fuel",getElementData(getElementData(veh,"parent"),"fuel")-getVehicleFuelRemove(getElementModel(veh),getElementData(veh,"parent")))
            else
                setVehicleEngineState ( veh, false )
            end
        end
    end
end
setTimer(setVehiclesFuelPerMinute,20000,0)

function isVehicleReadyToStart2 (veh)
    if getElementData(getElementData(veh,"parent"),"fuel") >= 1 then
        local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
        if (getElementData(getElementData(veh,"parent"),"Tire_inVehicle") or 0) > tonumber(tires) and (getElementData(getElementData(veh,"parent"),"Engine_inVehicle") or 0) > tonumber(engine) then 
            setVehicleEngineState ( veh, true )
        end
    end
    setTimer(isVehicleReadyToStart2,1000,1,veh)
end

repairTimer = {}
function repairVehicle (veh)
    if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end
    local health = math.floor(getElementHealth(veh))
    repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source)
    setElementFrozen (veh,true)
    setElementData(veh,"repairer",source)
    setElementData(source,"repairingvehicle",veh)
    setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false)
    triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0)
end
addEvent("repairVehicle",true)
addEventHandler("repairVehicle",getRootElement(),repairVehicle)

function fixVehicleDayZ(veh,player)
    setElementHealth(veh,1000)
    fixVehicle (veh)
    setPedAnimation(player,false)
    setElementFrozen (veh,false)
    repairTimer[veh] = nil
    setElementData(veh,"repairer",nil)
    setElementData(player,"repairingvehicle",nil)
    triggerClientEvent (player, "displayClientInfo", player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0)
end

function stopFixxingWhileMoving()
    local veh = getElementData(source,"repairingvehicle")
    setPedAnimation(source)
    setElementFrozen (veh,false)
    setElementData(veh,"repairer",nil)
    setElementData(source,"repairingvehicle",nil)
    triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You stopped repairing "..getVehicleName(veh),255,22,0)
    killTimer(repairTimer[veh])
    repairTimer[veh] = nil
end
addEvent("onClientMovesWhileAnimation",true)
addEventHandler("onClientMovesWhileAnimation",getRootElement(),stopFixxingWhileMoving)

function debugFixxing()
    for i,veh in ipairs(getElementsByType("vehicle")) do
        if getElementData(veh,"repairer") == source then
            outputDebugString("Vehicle repairer disconnected - destroyed tables")
            killTimer(repairTimer[veh])
            setElementFrozen (veh,false)
            repairTimer[veh] = nil
            setElementData(veh,"repairer",nil)
        end    
    end
end
addEventHandler("onPlayerQuit",getRootElement(),debugFixxing)


function setEngineStateByPlayer (playersource)
    local veh = getPedOccupiedVehicle (playersource)
	if (getPedOccupiedVehicleSeat (playersource) == 0) then
		setVehicleEngineState (veh, not getVehicleEngineState(veh))
		if getElementData(getElementData(veh,"parent"),"fuel") <= 0 then return end
		if getVehicleEngineState(veh) == true then
			triggerClientEvent (playersource, "displayClientInfo", playersource,"Vehicle","Engine started!",22,255,0)
		else
			triggerClientEvent (playersource, "displayClientInfo", playersource,"Vehicle","Engine stopped!",255,22,0)
		end
	end
end

thats the all code but in that line which i told u seems error when i added new vehicle but that line where is error i never edited or touched

Posted

Stop the dayz resource then:

If you are using version 0.7 then delete the backup.db in tools so it will add the new spawn positions and vehicles. (Correct me if I'm wrong @Tekken)
If anything lower than 0.7 (update brah) which it looks like you are, in the server do /delaccount vehicleManager

Doing this will delete all tents and vehicles.

Dayz 0.7

Dayz 0.9.6a

Posted
4 hours ago, loki2143 said:

Stop the dayz resource then:

If you are using version 0.7 then delete the backup.db in tools so it will add the new spawn positions and vehicles. (Correct me if I'm wrong @Tekken)
If anything lower than 0.7 (update brah) which it looks like you are, in the server do /delaccount vehicleManager

Doing this will delete all tents and vehicles.

Dayz 0.7

Dayz 0.9.6a

No i dont use dayz 0.7 or Dayz 0.9.6a because i dont understand them like how to  add new vehicle but maybe i should try 0.7 but im not sure

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