Weser Posted November 20, 2016 Share Posted November 20, 2016 Hello guys, I have problem with adding new cars in server. Everything looks working but old cars spawns but new ones not and i dont understand what's the problem. Can someone help to fix it? if its possible This is what i did: Vehicle_spawns.lua inventory.lua pickups.lua editor_server.lua Link to comment
Weser Posted November 20, 2016 Author Share Posted November 20, 2016 Can someone help or not? Link to comment
Dazee Posted November 20, 2016 Share Posted November 20, 2016 Can you run debugscript 3 in-game and run this, and tell me if you get any errors or warnings? Link to comment
Weser Posted November 21, 2016 Author Share Posted November 21, 2016 On 20/11/2016 at 4:11 PM, Dazee said: Can you run debugscript 3 in-game and run this, and tell me if you get any errors or warnings? Now it spawns but now its show another error for fuel and here is that line: Link to comment
Deep thinker Posted November 21, 2016 Share Posted November 21, 2016 if you typed your code on over here ,it would be easier also i can't see anything. Link to comment
Weser Posted November 21, 2016 Author Share Posted November 21, 2016 Just now, ProMax said: if you typed your code on over here ,it would be easier also i can't see anything. No thats the orginal code its just happened when i added Quad in server when im driving it it shows this error Link to comment
Deep thinker Posted November 21, 2016 Share Posted November 21, 2016 3 hours ago, Weser said: i meant this you don't have the .lua file or what? Link to comment
Weser Posted November 22, 2016 Author Share Posted November 22, 2016 i have thats the problem in that line.. Link to comment
Jinx099 Posted November 22, 2016 Share Posted November 22, 2016 he means copy the code from your lua and paste it here , so he can read it ... 1 Link to comment
Deep thinker Posted November 22, 2016 Share Posted November 22, 2016 2 hours ago, Jinx099 said: he means copy the code from your lua and paste it here , so he can read it ... exactly ,it's too tiny to read. Link to comment
Weser Posted November 22, 2016 Author Share Posted November 22, 2016 hunterSpawns = gameplayVariables["hunterspawns"] pickupSpawns = gameplayVariables["pickupspawns"] patriotSpawns = gameplayVariables["patriotspawns"] sanchezSpanws = gameplayVariables["sanchezspawns"] barracksSpawns = gameplayVariables["barracksspawns"] coachSpawns = gameplayVariables["coachspawns"] fisherBootSpawns = gameplayVariables["fisherboatspawns"] bikeSpawns = gameplayVariables["bikespawns"] quadSpawns = gameplayVariables["quadspawns"] maverikSpawns = gameplayVariables["maverickspawns"] tentSpawns = gameplayVariables["tentsspawns"] heliCrashSites = gameplayVariables["helicrashsides"] hospitalPacks = { {-2670.87890625,636.8984375,14.453125}, {-2637.0556640625,635.03125,14.453125}, {-1515.669921875,2519.166015625,56.0703125}, {-1513.888671875,2519.5908203125,56.064819335938}, {-1528.8955078125,2516.724609375,55.986171722412}, {2022.1650390625,-1402.6806640625,17.18045425415}, {2042.7001953125,-1409.4775390625,17.1640625}, {-316.5478515625,1051.6494140625,20.340259552002}, {-337.9541015625,1049.490234375,19.739168167114}, {-331.5849609375,1046.037109375,26.012474060059}, {-307.0419921875,1045.27734375,26.012474060059}, {1171.490234375,-1310.560546875,13.986573219299}, {1171.609375,-1306.556640625,13.996350288391}, {1158.5048828125,-1326.333984375,31.503561019897}, {1159.80078125,-1323.9013671875,31.498970031738}, {1238.7119140625,328.2431640625,19.7555103302}, {1229.365234375,311.1435546875,24.7578125}, {-2204.07421875,-2309.58203125,31.375}, {1615.939453125,1818.0537109375,10.8203125}, {1601.9443359375,1816.736328125,10.8203125}, {1590.0166015625,1792.0234375,30.46875}, {1607.3232421875,1776.7412109375,37.3125}, {2107.7626953125,926.16015625,10.8203125}, {2116.12890625,925.7705078125,10.9609375}, {2122.1865234375,925.3193359375,10.8203125}, } patrolPoints = { {-1603.2197265625,-2712.736328125,48.9453125}, {2465.748046875,-2215.55859375,13.546875}, {2473.439453125,-2215.56640625,13.546875}, {2480.0732421875,-2216.140625,13.546875}, {2487.24609375,-2215.5966796875,13.546875}, {2494.1005859375,-2215.5859375,13.546875}, {-1686.6728515625,408.9970703125,7.3984375}, {-1682.34375,412.9384765625,7.3984375}, {-1680.0263671875,402.3642578125,7.3984375}, {-1675.84375,406.4677734375,7.3984375}, {-1670.5615234375,411.8359375,7.3984375}, {-1666.2392578125,416.2509765625,7.3984375}, {-1672.7939453125,422.81640625,7.3984375}, {-1677.20703125,418.46484375,7.3984375}, {-2410.7021484375,969.9091796875,45.4609375}, {-2410.744140625,975.220703125,45.4609375}, {-2410.837890625,980.5302734375,45.4609375}, {-1329.3046875,2668.5126953125,50.46875}, {-1328.7314453125,2673.90625,50.0625}, {-1327.0185546875,2679.3876953125,50.46875}, {-1327.3798828125,2684.62890625,50.0625}, {1940.7099609375,-1778.5244140625,13.390598297119}, {1940.6552734375,-1774.908203125,13.390598297119}, {1940.630859375,-1771.728515625,13.390598297119}, {1940.7080078125,-1767.3837890625,13.390598297119}, {-1477.921875,1868.138671875,32.639846801758}, {-1466.1552734375,1869.0048828125,32.6328125}, {-1464.5224609375,1861.3828125,32.639846801758}, {-1477.4599609375,1860.5205078125,32.6328125}, {-735.9208984375,2744.0087890625,47.2265625}, {-739.0439453125,2744.2421875,47.165451049805}, {377.6953125,2601.1083984375,16.484375}, {624.5263671875,1676.25390625,6.9921875}, {620.2958984375,1681.2431640625,6.9921875}, {616.248046875,1686.4169921875,7.1875}, {612.783203125,1691.1650390625,7.1875}, {609.2060546875,1696.201171875,7.1875}, {605.8505859375,1700.978515625,7.1875}, {602.27734375,1706.3603515625,7.1875}, {2141.037109375,2742.734375,10.960174560547}, {2142.3115234375,2752.6982421875,10.96019744873}, {2147.9521484375,2752.3203125,10.8203125}, {2152.60546875,2751.953125,10.8203125}, {2152.984375,2743.85546875,10.8203125}, {2147.75,2743.7392578125,10.8203125}, {-97.6298828125,-1175.0283203125,2.4990689754486}, {-90.74609375,-1177.853515625,2.2021217346191}, {-84.75390625,-1163.853515625,2.3359375}, {-91.5771484375,-1160.5732421875,2.4453125}, {-1606.525390625,-2717.2138671875,48.9453125}, {-1609.7109375,-2721.544921875,48.9453125}, {-1599.83203125,-2708.302734375,48.9453125}, {-2246.314453125,-2558.8212890625,32.0703125}, {-2241.3125,-2561.3662109375,32.0703125}, {-1132.2880859375,-135.0986328125,14.14396572113}, {-1153.529296875,-156.373046875,14.1484375}, {-1142.826171875,-145.67578125,14.14396572113}, {655.611328125,-557.9912109375,16.501491546631}, {655.6572265625,-572.1728515625,16.501491546631}, {1601.791015625,2203.90625,11.060997009277}, {1596.806640625,2203.4345703125,10.8203125}, {1590.197265625,2203.4853515625,10.8203125}, {1589.4775390625,2195.43359375,10.8203125}, {1596.125,2194.294921875,10.8203125}, {1601.6591796875,2194.3369140625,10.8203125}, {2206.8466796875,2470.47265625,10.8203125}, {2206.94140625,2474.75,10.8203125}, {2206.9267578125,2478.86328125,10.8203125}, {2198.06640625,2480.6953125,10.8203125}, {2197.541015625,2475.791015625,10.995170593262}, {2197.609375,2471.9169921875,10.995170593262}, {2120.8251953125,915.4833984375,10.8203125}, {2115.1181640625,915.44140625,10.8203125}, {2109.076171875,915.4228515625,10.8203125}, {2109.22265625,924.8779296875,10.9609375}, {2114.9404296875,924.8857421875,10.9609375}, {2119.5126953125,925.2861328125,10.9609375}, {2645.7197265625,1112.7802734375,10.8203125}, {2639.984375,1112.56640625,10.8203125}, {2634.828125,1112.3466796875,10.9609375}, {2634.1826171875,1101.9482421875,10.8203125}, {2636.7509765625,1101.6748046875,10.8203125}, {2643.5126953125,1101.81640625,10.8203125}, {2209.576171875,2469.8251953125,10.8203125}, {2208.8310546875,2475.09375,10.8203125}, {1005.078125,-901.7490234375,42.216625213623}, {993.025390625,-902.474609375,42.222496032715}, } lootItems = { ["helicrashsides"] = { {"Night Vision Goggles",368,1,90,10}, {"M136 Rocket Launcher",359,1,90,0}, {"Heat-Seeking RPG",360,1,90,0}, {"Box of Matches",328,0.4,90,2}, {"M1911",346,1,90,10}, {"M9 SD",347,1,90,7}, {"Winchester 1866",349,1,90,6}, {"PDW",352,1,90,5.5}, {"Hunting Knife",335,1,90,4}, {"Hatchet",339,1,90,3}, {"Pizza",1582,1,0,2}, {"Soda Bottle",2647,1,0,2}, {"Empty Gas Canister",1650,1,0,2}, {"Roadflare",324,1,90,2}, {"Milk",2856,1,0,1}, {"Painkiller",2709,0.5,0,4}, {"Empty Soda Cans",2673,0.5,0,2}, {"Scruffy Burgers",2675,0.5,0,3}, {"Grenade",342,1,0,4}, {"Parachute",342,1,0,80}, {"Sawn-Off Shotgun",350,1,90,5}, {"SPAZ-12 Combat Shotgun",351,1,90,4}, {"MP5A5",353,1,90,6}, {"Watch",2710,1,0,4}, {"Heat Pack",1576,1,0,3}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,6}, {"Alice Pack",3026,1,0,4}, {"Night Vision Goggles",368,1,90,1.5}, {"Tire",1073,1,0,2}, {"Morphine",1579,1,0,4}, {"Camouflage Clothing",1577,1,0,4.5}, {"Civilian Clothing",1577,1,0,3}, --{"TEC-9",372,1,90,4}, {"AK-47",355,1,90,7}, {"GPS",2976,0.15,0,3}, {"Map",1277,0.8,90,7}, {"Toolbox",2969,0.5,0,1}, {"Engine",929,0.3,0,2}, {"Tent",1279,1,0,4.5}, {"Ghillie Suit",1577,1,0,0.5}, {"M4",356,1,90,1}, {"CZ 550",358,1,90,1.5}, {"Infrared Goggles",369,1,90,3}, {"Assault Pack (ACU)",3026,0.5,0,5}, {"Coyote Backpack",3026,1.3,0,2}, --{"Thermal GPS",2976,0.2,0,3}, --{"GPS Jammer",2976,0.2,0,4}, }, ["hospital"] = { {"Medic Kit",2891,0.7,0}, {"Heat Pack",1576,1,0}, {"Bandage",1578,0.5,0}, {"Blood Bag",1580,1,0}, {"Morphine",1579,1,0}, {"Blood Bag",1580,1,0}, {"Medic Kit",2891,0.7,0}, {"Blood Bag",1580,1,0}, {"Painkiller",1580,1,0}, }, } vehicleAddonsInfo = { {422,4,1,1}, {470,4,1,1}, {468,2,1,1}, {433,6,1,1}, {437,6,1,1}, {509,0,0,0}, {487,0,1,1}, {497,0,1,1}, {453,0,1,1}, } function getVehicleAddonInfos (id) for i,veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2],veh[3], veh[4] end end end function createHeliCrashSite() if cargoCol then destroyElement(getElementData(cargoCol,"parent")) destroyElement(cargoCol) end local item_id = math.random(table.size(heliCrashSites)) local x,y,z = heliCrashSites[item_id][1],heliCrashSites[item_id][2],heliCrashSites[item_id][3] cargobob = createVehicle(548,x,y,z,nil,nil,nil) setElementHealth(cargobob,0) setElementFrozen(cargobob,true) cargoCol = createColSphere(x,y,z,3) setElementData(cargoCol,"parent",cargobob) setElementData(cargoCol,"helicrash",true) setElementData(cargoCol,"MAX_Slots",0) for i, item in ipairs(lootItems["helicrashsides"]) do local value = math.percentChance (item[5]*3.5,math.random(1,2)) setElementData(cargoCol,item[1],value) --weapon Ammo local ammoData,weapID = getWeaponAmmoType (item[1],true) if ammoData and value > 0 then setElementData(cargoCol,ammoData,math.random(1,2)) end end setTimer(createHeliCrashSite,3600000,1) end createHeliCrashSite() function updateHospitals () for i,box in pairs(hospitalCol) do for _,items in ipairs(lootItems["hospital"]) do setElementData(hospitalCol[i],items[1],math.random(1,5)) end end setTimer(updateHospitals,3600000,1) end hospitalCol = {} function createHospitalPacks() number1 = 0 for i,box in ipairs(hospitalPacks) do number1 = number1+1 local x,y,z = box[1],box[2],box[3] object = createObject(1558,x,y,z,nil,nil,nil) hospitalCol[i] = createColSphere(x,y,z,2) setElementData(hospitalCol[i],"parent",object) setElementData(hospitalCol[i],"hospitalbox",true) setElementData(hospitalCol[i],"MAX_Slots",20) for _,items in ipairs(lootItems["hospital"]) do local randomNumber = math.random(1,10) if randomNumber >= 2 then setElementData(hospitalCol[i],items[1],math.random(1,5)) end end end setTimer(updateHospitals,3600000,1) end createHospitalPacks() for i,patrol in ipairs(patrolPoints) do local x,y,z = patrol[1],patrol[2],patrol[3] patrolCol = createColSphere(x,y,z,3) setElementData(patrolCol,"patrolstation",true) end dayzVehicles = {} function spawnDayZVehicles() if getElementData(getRootElement(),"serverhasloadvehicles") then return end for i,veh in ipairs(pickupSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(422,x,y,z) vehCol = createColSphere(x,y,z,2) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",20) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{422,x,y,z}) --others setElementData(vehCol,"fuel",10) end for i,veh in ipairs(patriotSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(470,x,y,z) vehCol = createColSphere(x,y,z,2.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",38) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{470,x,y,z}) --others setElementData(vehCol,"fuel",10) for i,items in ipairs(lootItems["helicrashsides"]) do local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],1) end end end for i,veh in ipairs(sanchezSpanws) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(468,x,y,z) vehCol = createColSphere(x,y,z,1.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",6) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{468,x,y,z}) --others setElementData(vehCol,"fuel",10) end for i,veh in ipairs(quadSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(471,x,y,z) vehCol = createColSphere(x,y,z,1.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",12) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{471,x,y,z}) --others setElementData(vehCol,"fuel",10) end for i,veh in ipairs(barracksSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(433,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",64) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{433,x,y,z}) --others setElementData(vehCol,"fuel",10) for i,items in ipairs(lootItems["helicrashsides"]) do local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],math.random(1,2)) end end end for i,veh in ipairs(coachSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(437,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",56) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{437,x,y,z}) --others setElementData(vehCol,"fuel",10) end for i,veh in ipairs(fisherBootSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(453,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",30) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{453,x,y,z}) --others setElementData(vehCol,"fuel",10) end for i,veh in ipairs(bikeSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(509,x,y,z) vehCol = createColSphere(x,y,z,2) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",0) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{509,x,y,z}) --others setElementData(vehCol,"fuel",0) end for i,tent in ipairs(tentSpawns) do local x,y,z = tent[1],tent[2],tent[3] tent = createObject(3243,x,y,z-1) setObjectScale(tent,0.5) tentCol = createColSphere(x,y,z,4) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"tent",true) setElementData(tentCol,"vehicle",true) setElementData(tentCol,"MAX_Slots",30) end --Maverik local item_id = math.random(table.size(maverikSpawns)) local x,y,z = maverikSpawns[item_id][1],maverikSpawns[item_id][2],maverikSpawns[item_id][3] hunter = createVehicle(487,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements ( vehCol, hunter, 0, 0, 0 ) setElementData(vehCol,"parent",hunter) setElementData(hunter,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",10) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (487) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{487,x,y,z}) --others setElementData(vehCol,"fuel",10) --Police Maverik local item_id = math.random(table.size(hunterSpawns)) local x,y,z = hunterSpawns[item_id][1],hunterSpawns[item_id][2],hunterSpawns[item_id][3] hunter = createVehicle(497,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements ( vehCol, hunter, 0, 0, 0 ) setElementData(vehCol,"parent",hunter) setElementData(hunter,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",10) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (497) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{497,x,y,z}) --others setElementData(vehCol,"fuel",10) end --spawnDayZVehicles() function spawnVehiclePack (ps,cmd) if getElementData(ps,"admin") then spawnDayZVehicles() outputChatBox("Vehicles have been respawned!",ps,255,0,0,true) end end addCommandHandler("svp",spawnVehiclePack) function notifyAboutExplosion() local col = getElementData(source,"parent") local x1,y1,z1 = getElementPosition(source) id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] setTimer(respawnDayZVehicle,1800000,1,id,x,y,z,source,col,getElementData(col,"MAX_Slots")) setElementData(col,"deadVehicle",true) setElementData(source,"isExploded",true) createExplosion (x1+4,y1+1,z1,4) createExplosion (x1+2,y1-4,z1,4) createExplosion (x1-1,y1+5,z1,4) createExplosion (x1-4,y1,z1-2,4) end addEventHandler("onVehicleExplode", getRootElement(), notifyAboutExplosion) function respawnVehiclesInWater (vehiclesInWater) for i,veh in ipairs(vehiclesInWater) do if getElementModel(veh) == 453 then break end local col = getElementData(veh,"parent") id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] respawnDayZVehicle(id,x,y,z,veh,col,getElementData(col,"MAX_Slots")) end end addEvent("respawnVehiclesInWater",true) addEventHandler("respawnVehiclesInWater",getRootElement(),respawnVehiclesInWater) function checkVehicleInWater () local randomPlayer = getRandomPlayer() if randomPlayer then triggerClientEvent(randomPlayer,"checkVehicleInWaterClient",randomPlayer) end end setTimer(checkVehicleInWater,1800000,0) --1800000 function respawnDayZVehicle(id,x,y,z,veh,col,max_slots) if id == 497 then local item_id = math.random(table.size(hunterSpawns)) x,y,z = hunterSpawns[item_id][1],hunterSpawns[item_id][2],hunterSpawns[item_id][3] end if id == 487 then local item_id = math.random(table.size(maverikSpawns)) x,y,z = maverikSpawns[item_id][1],maverikSpawns[item_id][2],maverikSpawns[item_id][3] end destroyElement(veh) destroyElement(col) veh = createVehicle(id,x,y,z+1) vehCol = createColSphere(x,y,z,4) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",max_slots) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{id,x,y,z}) --others setElementData(vehCol,"fuel",10) if id == 433 then for i,items in ipairs(lootItems["helicrashsides"]) do local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],math.random(1,2)) end end elseif id == 470 then for i,items in ipairs(lootItems["helicrashsides"]) do local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],math.random(1,2)) end end end end vehicleAddonsInfo = { {422,4,1,1}, {470,4,1,1}, {468,2,1,1}, {433,6,1,1}, {437,6,1,1}, {509,0,0,0}, {487,0,1,1}, {497,0,1,1}, {453,0,1,1}, {471,4,1,1}, } vehicleFuelInfo = { {422,0.25}, {470,0.1}, {468,0.1}, {433,0.5}, {437,0.5}, {509,0}, {487,0.25}, {497,0.25}, {453,0.1}, {468,0.2}, } function getVehicleAddonInfos (id) for i,veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2],veh[3], veh[4] end end end function onPlayerEnterDayzVehicle(veh,seat) local col = getElementData(veh,"parent") local id = getElementModel(veh) if not seat == 1 then return end local tires,engine,parts = getVehicleAddonInfos (id) setVehicleEngineState ( veh, false ) setElementData(veh,"maxfuel",getVehicleMaxFuel(col)) setElementData(veh,"needtires",tires) setElementData(veh,"needengines",engine) setElementData(veh,"needparts",parts) if ((getElementData(col,"Tire_inVehicle") or 0) < tonumber(tires)) then setVehicleEngineState ( veh, false ) return end if ((getElementData(col,"Engine_inVehicle") or 0) < tonumber(engine)) then setVehicleEngineState ( veh, false ) return end if not getElementData(col,"Parts_inVehicle") then setElementData(col,"Parts_inVehicle",math.random(0,parts)) end if (getElementData(col,"fuel") or 0) <= 1 then if not getElementModel(veh) == 509 then triggerClientEvent (source, "displayClientInfo", source,"Vehicle","No tank left in this vehicle!",22,255,0) setVehicleEngineState ( veh, false ) return end end setVehicleEngineState ( veh, true ) bindKey(source,"k","down",setEngineStateByPlayer) outputChatBox("Press 'K' to turn the engine on/off!",source) end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterDayzVehicle ) function onPlayerExitDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState ( veh, false ) unbindKey(source,"k","down",setEngineStateByPlayer) end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), onPlayerExitDayzVehicle ) function getVehicleFuelRemove (id,col) for i,veh in ipairs(vehicleFuelInfo) do if veh[1] == id then if not getElementData(col,"Parts_inVehicle") == 1 then return veh[2]*1.3 end return veh[2] end end end function setVehiclesFuelPerMinute () for i,veh in ipairs(getElementsByType("vehicle")) do if getVehicleEngineState(veh) == true then if getElementData(getElementData(veh,"parent"),"fuel") >= 0 then setElementData(getElementData(veh,"parent"),"fuel",getElementData(getElementData(veh,"parent"),"fuel")-getVehicleFuelRemove(getElementModel(veh),getElementData(veh,"parent"))) else setVehicleEngineState ( veh, false ) end end end end setTimer(setVehiclesFuelPerMinute,20000,0) function isVehicleReadyToStart2 (veh) if getElementData(getElementData(veh,"parent"),"fuel") >= 1 then local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) if (getElementData(getElementData(veh,"parent"),"Tire_inVehicle") or 0) > tonumber(tires) and (getElementData(getElementData(veh,"parent"),"Engine_inVehicle") or 0) > tonumber(engine) then setVehicleEngineState ( veh, true ) end end setTimer(isVehicleReadyToStart2,1000,1,veh) end repairTimer = {} function repairVehicle (veh) if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source) setElementFrozen (veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle) function fixVehicleDayZ(veh,player) setElementHealth(veh,1000) fixVehicle (veh) setPedAnimation(player,false) setElementFrozen (veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) setElementData(player,"repairingvehicle",nil) triggerClientEvent (player, "displayClientInfo", player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0) end function stopFixxingWhileMoving() local veh = getElementData(source,"repairingvehicle") setPedAnimation(source) setElementFrozen (veh,false) setElementData(veh,"repairer",nil) setElementData(source,"repairingvehicle",nil) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You stopped repairing "..getVehicleName(veh),255,22,0) killTimer(repairTimer[veh]) repairTimer[veh] = nil end addEvent("onClientMovesWhileAnimation",true) addEventHandler("onClientMovesWhileAnimation",getRootElement(),stopFixxingWhileMoving) function debugFixxing() for i,veh in ipairs(getElementsByType("vehicle")) do if getElementData(veh,"repairer") == source then outputDebugString("Vehicle repairer disconnected - destroyed tables") killTimer(repairTimer[veh]) setElementFrozen (veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) end end end addEventHandler("onPlayerQuit",getRootElement(),debugFixxing) function setEngineStateByPlayer (playersource) local veh = getPedOccupiedVehicle (playersource) if (getPedOccupiedVehicleSeat (playersource) == 0) then setVehicleEngineState (veh, not getVehicleEngineState(veh)) if getElementData(getElementData(veh,"parent"),"fuel") <= 0 then return end if getVehicleEngineState(veh) == true then triggerClientEvent (playersource, "displayClientInfo", playersource,"Vehicle","Engine started!",22,255,0) else triggerClientEvent (playersource, "displayClientInfo", playersource,"Vehicle","Engine stopped!",255,22,0) end end end thats the all code but in that line which i told u seems error when i added new vehicle but that line where is error i never edited or touched Link to comment
Mr.Loki Posted November 23, 2016 Share Posted November 23, 2016 Stop the dayz resource then: If you are using version 0.7 then delete the backup.db in tools so it will add the new spawn positions and vehicles. (Correct me if I'm wrong @Tekken) If anything lower than 0.7 (update brah) which it looks like you are, in the server do /delaccount vehicleManager Doing this will delete all tents and vehicles. Dayz 0.7 Dayz 0.9.6a Link to comment
Weser Posted November 23, 2016 Author Share Posted November 23, 2016 4 hours ago, loki2143 said: Stop the dayz resource then: If you are using version 0.7 then delete the backup.db in tools so it will add the new spawn positions and vehicles. (Correct me if I'm wrong @Tekken) If anything lower than 0.7 (update brah) which it looks like you are, in the server do /delaccount vehicleManager Doing this will delete all tents and vehicles. Dayz 0.7 Dayz 0.9.6a No i dont use dayz 0.7 or Dayz 0.9.6a because i dont understand them like how to add new vehicle but maybe i should try 0.7 but im not sure Link to comment
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