Swagy Posted November 11, 2016 Share Posted November 11, 2016 Well, I want to make some skin TXDs for some donators; example; local skinShaders = { ["blid1"] = {"infernus.txd", "Infernus"}, } and I want to make this table if k == getAccountName(acc) then EngineApplyShaderToWorldTexture. end I want to enable the mod only for that person, but everyone can see it, any help? Link to comment
pa3ck Posted November 11, 2016 Share Posted November 11, 2016 The second last argument for engineApplyShaderToWorldTexture is the element, just get the player element and sub it in. Link to comment
Swagy Posted November 12, 2016 Author Share Posted November 12, 2016 Well, I don't have material or idk, how to fix this? I don't know what's the material? I just want to add a new TXD file to a vehicle, is that possible? Link to comment
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